Aug 30, 2005, 07:29 AM // 07:29
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#21
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Lion's Arch Merchant
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Quote:
Originally Posted by Divine Elemental
i was like this
frenzy - sword
tf - axe
berserk - hammer
but watev
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Why the hell would you use frenzy with a sword but TF with an axe?
Berserker's is a pile of warm dung drying in the sunshine.
W/R < W/Anything else
Stop giving people bad information.
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Aug 30, 2005, 07:29 AM // 07:29
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#22
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Hmmm, testing it in random arenas worked well with tiger's. I'll try frenzy for tomb's, but I really don't see it making that much of a difference.
Tiger's fury, with zealous axe haft, you will not run out of energy in battle. I supposed with frenzy it takes less attribute points. But where do the extra attributes go? Into a monk line for that uber 3 pip mending? An extra 1 or 2 strength? I will try them both out in tombs, but I can't really see an advantage with frenzy. If you are suddenly hit with, say, obisidan flame, while running frenzy, that's ~210 health your monks have to heal. Which is about 10 energy and a few seconds of cast time. While as with tigers fury, a simple orison with decent divine favor would take care of that.
Correct me if i'm wrong, and maybe iQ has some uber strategy to prevent stuff like that (which they probably will) but I am not in iQ, now, am I? I just find the odd PuG. I win HoH now and again.
For me, tiger's seems better.
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Aug 30, 2005, 07:39 AM // 07:39
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#23
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Ascalonian Squire
Join Date: Aug 2005
Location: New Zealand
Guild: Your Team
Profession: W/
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You can cancel Frenzy with Sprint... Becoming a W/R just for TF is just plain stupid...(Sorry if you have heard this many times, but trust me if you search the forums you will find quite a few posts/threads on Frenzy and the like...)
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Aug 30, 2005, 07:41 AM // 07:41
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#24
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Quote:
Originally Posted by Cerra.nova
You can cancel Frenzy with Sprint... Becoming a W/R just for TF is just plain stupid...(Sorry if you have heard this many times, but trust me if you search the forums you will find quite a few posts/threads on Frenzy and the like...)
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What if you are under fire, yet still want increased attack rate?
What else would you suggest I use my secondary for?
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Aug 30, 2005, 07:49 AM // 07:49
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#25
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Why not condition removal? If you have no use for your secondary, that's probably a handy thing to pack on a warrior.
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Aug 30, 2005, 07:49 AM // 07:49
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#26
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Ascalonian Squire
Join Date: Aug 2005
Location: New Zealand
Guild: Your Team
Profession: W/
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Well I either use Monk of SoH or Mesmer for Drain Enchantment - however most of the time I do not use my secondary Profession... You just need to know when to use Frenzy and not be stupid and turn it on when you are being smited (You shouldn't be underfire unless your team is all dead, at which point I suggest you just quit or you are in Competitive Arena which is trash anyway...) You shouldn't be too paranoid about the 'double damage' thing, I think people have said that a warrior using Frenzy makes it have roughly the same AL as a caster would...
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Aug 30, 2005, 07:50 AM // 07:50
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#27
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Frost Gate Guardian
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How about a secondary that actually increases your damage output (like smiting)?
How about a mesmer/necro enchantment stripper?
Either of those is more helpful than burning away your secondary on W/R.
Edit: Curse you Cerra.nova, heh.
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Aug 30, 2005, 07:56 AM // 07:56
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#28
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Ascalonian Squire
Join Date: Jul 2005
Guild: tre
Profession: W/Mo
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[QUOTE= but I can't really see an advantage with frenzy. If you are suddenly hit with, say, obisidan flame, while running frenzy, that's ~210 health your monks have to heal. Which is about 10 energy and a few seconds of cast time.[/QUOTE]
im curious
frenzy setback is double damange
but wat if protective spirit is cast on u?
which one takes effect?
sorry abt the side tracking but im currently experimenting with a w/m runing 1 or 2 protection spells and just wan some feedback
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Aug 30, 2005, 08:03 AM // 08:03
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#29
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Well, my skills that I have unlocked are rather limited. Don't the monks or E/Mo's usually do the smiting? How useful would an axe warrior that puts JI on himself really be?
But about 99% of tombs groups are smite nowadays, so not using it when being smited... is... errr...
On another note, what shout would be useful in this sort of build? That one that gives double adrenaline for 15 seconds seems rather good, but haven't seen many others use it. What do you think?
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Aug 30, 2005, 08:13 AM // 08:13
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#30
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Ascalonian Squire
Join Date: Aug 2005
Location: New Zealand
Guild: Your Team
Profession: W/
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Personally I think FGJ's recharge time is too long for it to be of any use... Fear Me! is a nice skill to use, on a War/Mo I just use Strength of Honor instead of JI, personally the 2 second cast time on JI annoys me...
I found this site awhile back on TGH http://special.guildblogs.com/ which has a good post about Frenzy, just scroll down a bit until you reach "Frenzy the newb skill"
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Aug 30, 2005, 08:13 AM // 08:13
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#31
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Krytan Explorer
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Quote:
Originally Posted by Puddin Tame
Well, my skills that I have unlocked are rather limited. Don't the monks or E/Mo's usually do the smiting? How useful would an axe warrior that puts JI on himself really be?
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By smiting...I think they mean strictly Strength of Honor or Judge's Insight...nobody's asking you to cast balthazar's aura or zealot's fire.
Quote:
Originally Posted by Puddin Tame
But about 99% of tombs groups are smite nowadays, so not using it when being smited... is... errr...
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Don't go for the people who are doing the smiting...easy. When someone actively stands next to you and begins smiting...activate sprint and change targets.
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Aug 30, 2005, 08:18 AM // 08:18
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#32
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Hmmm, i'll try strength of honor and frenzy, see how that turns out.
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Aug 30, 2005, 08:24 AM // 08:24
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#33
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Belgium
Guild: Dynasty Warriors [DW]
Profession: A/W
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Battle Rage is one lovely skill! You should just do something with that! My axe warrior:
1. Battle Rage
2. Penetrating Blow
3. Disrupting Chop
4. Dismember
5. Axe Rake
6. Troll Unguent
7. Antidote Signet
8. Ressurection Signet
You can try different professions for healing yourself, because Troll Unguent has a very long cast time. I tried a monk with Live Vicariously and Mending, as long as you have those enchantments, you're hard to kill without giving attention to your health, but those enchantments get stripped very fast. I'm going to try a Strength/Axe/Tactics warrior, see what that brings.
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Aug 30, 2005, 08:31 AM // 08:31
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#34
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Ascalonian Squire
Join Date: Aug 2005
Location: New Zealand
Guild: Your Team
Profession: W/
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Evi + Exe combo is much stronger than what a Battle Rage build can do (read Ensign's thread http://www.guildwarsguru.com/forum/s...ad.php?t=49874 Self heals are trash in PvP, why waste slots when you have Monks on your team... Troll Urgent is trash and can be easily interupted... Fear Me! seems to me to be the only decent Tactics line skill...
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Aug 30, 2005, 08:35 AM // 08:35
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#35
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Frost Gate Guardian
Join Date: Jun 2005
Location: Wouldn't you like to know
Guild: Pretty Horsies Arouse Greatly
Profession: R/
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Strength of honour with frenzy works out quite well, actually. With superior aborbstion and -2 damage while enchanted shield, i'm not taking a whole lot even when under fire with frenzy on. And I just owned some R/W using a hammer AND bow, like, in the same skill bar and attribute distribution...
Penetrating blow
Executionars strike
Axe rake
Eviscerate
Frenzy
Strength of honour
Sprint
Res sig
14 axe, 10 strength, 8 or 9 smiting (but I get a 7 boost from SoH). Doing well, i'll try tombs tomorrow
Last edited by Puddin Tame; Aug 30, 2005 at 08:38 AM // 08:38..
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Aug 30, 2005, 12:09 PM // 12:09
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#36
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Why aren't you running 16 Axe? And you can dump some Strength for more Smiting. Or just abuse refunds to get it up to 11 before casting.
Otherwise it's looking solid, just no interrupt is kind of dodgy.
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Aug 30, 2005, 01:54 PM // 13:54
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#37
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
The next time I see someone suggest using TF on a Warrior primary I'm seroiusly doing to throw my monitor out the window. For the last time, use Frenzy.
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Amen. Apart from the monitor part. I want to keep that. If you're going to throw it out, please throw it out into a soft area and send it to Rusty. Dual Monitors are always cool.
Quote:
Why not condition removal? If you have no use for your secondary, that's probably a handy thing to pack on a warrior.
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Antidote Signet is a great condition removal for a Warrior.
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Aug 30, 2005, 01:56 PM // 13:56
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#38
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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You have Monks on your team. Monks have spells to remove conditions. 'nuff said.
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Aug 30, 2005, 06:09 PM // 18:09
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#39
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Queto
Battle Rage is one lovely skill! You should just do something with that! My axe warrior:
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Battle Rage {E} is one of the rare skills that few people here like because damage is all people see with a warrior. BR to me is the answer to runners. The Frenzied Exe Strike + Eviscerate I will definitely say is unmatched in terms of SPIKE damage... But if your dps is going to stay at a far higher average, then doing Adrenal Attacks 2x as much rather than in one big burst is the stronger route.
People I've fought [the smart ones anyway] run when they see Eviscerate hit and under frenzy, I'm not catching the Storm Chaser, Windborne Speed, Sprinter, etc... BA allows for near infinite run time. [and once it's up, only 2 swings will allow you to recast it before it runs out...]
But, since there's so many complete freakin' morons in this game, Frenzied sudden adrenal spikes WILL work about 90% of the time. Oddly though, the people I fight who DO have brains run from me and those are the times I REALLY wish I brought Battle Rage instead...
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Aug 30, 2005, 06:38 PM // 18:38
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#40
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Yukito: I personally do not like BR because of the lose all adren conditional when BR ends/gets reactivated. It would be a freakin awesome elite if you could keep the adren up. Also I don't see a noticeable difference in number of hits I land on runners with BR up as compared to sprint. You still have to catch target -> stop & swing -> catch target again... if there are no snares on the runner, that increased attack speed won't make that much difference IMO.
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