Sep 06, 2005, 05:18 AM // 05:18
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#1
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Academy Page
Join Date: May 2005
Location: USA, CA
Guild: Final Moment [EnD]
Profession: Mo/
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Warrior/Necro ! Please suggestion my build!
Zealot Duelz
Strength/Swordmanship/Blood
Attributes
Strength: 10+1
Swordmanship:10+1
Blood: 11
Setup
WildBlow
Galrath Slash
FInal Thrust
Sprint
Hamstring
Plauge Touch
Vampire Gaze
Life Transfer (Elite)
Strategy
Rush to call target, WildBlow, get critical hit, then attack, Galrash, then keep doing it, until target foe health below 50%, Final Thurst + WildBlow
While attacking, watch out ur health, if it goes down, use Vampire gaze, then Life Transfer.
Plauge Touch, transfer any conditions on u to foe.
Sprint/Hamstring work together to Cripple foe.
Please suggest your comments. Thanks
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Sep 06, 2005, 06:37 AM // 06:37
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#2
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Frost Gate Guardian
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I looked into this a little, and understand your strategy. It's good, but I'm wondering about rez and have you considered Berserker Stance.
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Sep 06, 2005, 01:01 PM // 13:01
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#3
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Academy Page
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Swop vampire gaze for vampirc touch - you'll be in melee range anyway as a W
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Sep 06, 2005, 01:10 PM // 13:10
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#4
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Plus, touch does more stealing, so works better. Good build though, I might have to steal it :P
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Sep 06, 2005, 01:55 PM // 13:55
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Hate Breeders
Profession: E/Mo
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One suggestion. Weaken armour (-20 armour for 10 - 34 seconds). You will be able to slice your way through any caster with much ease
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Sep 06, 2005, 02:09 PM // 14:09
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#6
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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What is it for?
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Sep 06, 2005, 02:42 PM // 14:42
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#7
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Academy Page
Join Date: Jul 2005
Profession: W/
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Just a quick fix here... drop blood, lower strength to 8+1 (or whatever your shield requires), raise swordsmanship to 12 base + 4 from sup rune + hat, put the rest in death and swap life transfer for virulence. Or do something similar to that and get a different necro elite besides life transfer/virulence if you want. Swap vampiric gaze for frenzy. Use hamstring then virulence. Have more faith in your monk(s).
You will run into major energy problems with sprint/hamstring/plague touch/gaze/life transfer, frenzy/virulence in for gaze/transfer is much less stress on your energy pool, especially when you're using frenzy intelligently and not spamming it. Plus frenzy/virulence are much more useful than gaze/transfer if you are being ignored.
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Sep 06, 2005, 04:12 PM // 16:12
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Good thoughts Jake...
That original build requires WAAAAY too much energy and needs a Frenzy + Zealous Sword Hilt for it to gain any headway. Seems you're interested in blood magic huh? In that case... maybe this bloody swordsman?
12+1+3 Swordsmanship
8+1 Strength
10 Blood Magic
Sever Artery
Gash
Hundred Blades {E}
Frenzy
Sprint
Plague Touch
Vampiric Touch
Ressurection Signet / Strip Enchantment
It's not a Rend Enchantments, but it's better than nothing and it heals for quite a bunch. What? SELF-HEALS!!! YOU N00B!!! Little note there for all you pros, the healing is just a side affect. Plague Touch heals you, hurts them... Vamp Touch does ARMOR IGNORING damage. That's the important note. Strip Enchantment heals you, but you still strip an enchantment right?
These are all uncounterable secondary skills too. Hexes like Life Siphon/Transfer suck because hex removal is rampant in most places. Can't counter Vamp Touch/Strip Enchantment.
No hamstring needed. Too expensive for an easily removal condition and without Zealous Hilt, you'll REALLY be strapped for energy. Gladiator Armor should help here.
*edit* maybe Offering of Blood {E} to offset the Vampiric Touch's extreme energy consumption, but that's iffy. Not sure what to replace it with.
Last edited by Yukito Kunisaki; Sep 06, 2005 at 04:19 PM // 16:19..
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Sep 06, 2005, 05:33 PM // 17:33
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#9
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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@Yukito - VT sense, but the OP originally listed VG. I wonder if he had a use in mind for it? VG can be fired at a retreating enemy (twice maybe), plus requires less energy. Just depends on what he's planning on doing with it.
I think I'd use Bonetti's rather that OoB.
(Don't use VT if you use Bonetti's)
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Sep 06, 2005, 11:00 PM // 23:00
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#10
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Academy Page
Join Date: May 2005
Location: USA, CA
Guild: Final Moment [EnD]
Profession: Mo/
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Pretty kool suggestion! Thanks a lot
Is that really a problem if we use Frenzy, it takes double dmg.
Hundred Blades? ya, i should think of that
Here 's my fixed build:
Zealot Duelz
Strength/Swordmanship/Blood
Attributes
Strength: 8+1
Swordmanship:12+4
Blood: 10
Setup
Wild Blow (1)
Hundred Blades (2) *Elite*
Frenzy (3)
Galrath Slash (4)
Sprint (5)
Hamstring (6)
Plauge Touch (7)
Strip Enchantment (8)
Good?
Beside that, i spent many times to decide which weapon is better with W/Ne build. Sword or Axe ...
I know Yukito posted many topics talk about W/Ne build. He 's kinda experienced on this build. But ya, please don't call anyone noob man
like me example, i start playing Ele/Mes or Ele/Mo 4 months, i 'm quite exp about it. But for W/Ne, yup, i need to learn something.
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Sep 09, 2005, 03:35 PM // 15:35
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#11
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Zealot Dang
Pretty kool suggestion! Thanks a lot
Is that really a problem if we use Frenzy, it takes double dmg.
Hundred Blades? ya, i should think of that
Here 's my fixed build:
Zealot Duelz
Strength/Swordmanship/Blood
Attributes
Strength: 8+1
Swordmanship:12+4
Blood: 10
Setup
Wild Blow (1)
Hundred Blades (2) *Elite*
Frenzy (3)
Galrath Slash (4)
Sprint (5)
Hamstring (6)
Plauge Touch (7)
Strip Enchantment (8)
Good?
Beside that, i spent many times to decide which weapon is better with W/Ne build. Sword or Axe ...
I know Yukito posted many topics talk about W/Ne build. He 's kinda experienced on this build. But ya, please don't call anyone noob man
like me example, i start playing Ele/Mes or Ele/Mo 4 months, i 'm quite exp about it. But for W/Ne, yup, i need to learn something.
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I wasn't calling anyone a noob, but the thing is, I get yelled noob due to using self-healing here and there. But the skills I bring NEVAR just 'heal' me...
Furthermore, Wild Blow vs. Seeking Blade, too many wards/enchants that allow blocking/evading. In that regard, Wild Blow falls short. Still, I see only Galrath Slash in there, so maybe it's worth it. [just Wild Blow when they stance or right after you Galrath].
I'd say replace hamstring with Vamp Gaze. If they're running, look at them for a second and watch them die... Removing cripple is too common... [unless you're fighting morons, which with this build, I assume happens about 75% of the time...]
Due to lack of there being a more useful swordsmanship elite, I guess I would suggest a Victory is Mine! {E} build for this setup. Hundred Blades is said by many to pretty much be junk as a skill. [I miss the days when it wasn't elite, however the bomb that was IW + HB was quite fierce and therefore it needed the nerf...]
You don't need Tactics with ViM! however since it's the energy we want.
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Sep 10, 2005, 02:12 AM // 02:12
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#12
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Academy Page
Join Date: Sep 2005
Guild: this base belongs to your party[BASE]
Profession: R/Mo
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i always use axes for my warrior builds, but this is mine(PvP)
grenths balance
desember
axe rake
excutioners strike
disturbing chop
I will avenge you
For great justice
rez sig
let my whole team die start rezing with i will avenge you then if i have low heath target someone with full and grenths balance on them. only lost a few fights with this build
and my attribute points are
16 axe 13 or 14 str
usually bring a while hexed sheild and a furious axe of defence
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Sep 10, 2005, 02:44 AM // 02:44
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#13
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Jungle Guide
Join Date: May 2005
Location: Asia
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Quote:
Originally Posted by Zealot Dang
Pretty kool suggestion! Thanks a lot
Is that really a problem if we use Frenzy, it takes double dmg.
Hundred Blades? ya, i should think of that
Here 's my fixed build:
Zealot Duelz
Strength/Swordmanship/Blood
Attributes
Strength: 8+1
Swordmanship:12+4
Blood: 10
Setup
Wild Blow (1)
Hundred Blades (2) *Elite*
Frenzy (3)
Galrath Slash (4)
Sprint (5)
Hamstring (6)
Plauge Touch (7)
Strip Enchantment (8)
Good?
Beside that, i spent many times to decide which weapon is better with W/Ne build. Sword or Axe ...
I know Yukito posted many topics talk about W/Ne build. He 's kinda experienced on this build. But ya, please don't call anyone noob man
like me example, i start playing Ele/Mes or Ele/Mo 4 months, i 'm quite exp about it. But for W/Ne, yup, i need to learn something.
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I dont think its a good idea for a experienced W/N to take Hundred Blade
not only W/N, all warriors should not i mean..
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Sep 10, 2005, 07:28 AM // 07:28
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#14
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Well, Hundred Blades probably shines brightest when used in conjunction with a Conjure or Judge's Insight or something...
Aside from that, I'd have to say I made a booboo regarding that build. Swordsmen can cause conditions faster than the other classes thanks to only 4 adr. and 7 so you can use that with plague touch and blam, 15 energy for 5e. Not a bad trade.
Well, here's an idea, best for pvp I'm sure
12+1+3 sword
9+1 strength
10 blood magic
Sever Artery
Gash
Galraths Slash/Savage Slash
Frenzy
Victory is Mine! {E}
Sprint
Plague Touch
Vampiric Gaze/Strip Enchantment/Res Sig
Depending on your teammates, your arena, and your foes, choose skills accordingly and your damage will be great. A bloody deepwounded foe eating a critical galrath to the face won't be living long and with energy to feed both your vamp gaze and your plague touch, the synergy should be quite devastating.
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