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Old Aug 31, 2005, 03:26 AM // 03:26   #21
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Quote:
Originally Posted by zehly
Warrior -> Devastating Blow
Elementalist -> Flare
wtf, this spell is a MUST HAVE for any Pyromancer. Most pyros have 15 or 16 for fire which gives this spell 100+ hp worth of damage dealing goodness. At 5 energy, you can't afford not to have it.
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Old Aug 31, 2005, 03:30 AM // 03:30   #22
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wtf? 100+ damage per flare? check again.
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Old Aug 31, 2005, 04:00 AM // 04:00   #23
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Quote:
Originally Posted by Cymmina
only 2 mobs in the entire game that can resurrect. One of them is level 2 (and I hope you can kill them in 1 shot by the time you get FS) and the other is a boss with Unyielding Aura.
The monks in FoW have restore life. Not a big deal unless you are fighting 4 of them, but they do have it.

Mesmer -> Mantra of Concentration/Ignorance (I dont like MoC in PvP either, but thats just me)
Monk -> Defiantly going to have to go with Scourge Healing
Ranger -> Frozen Soil I guess, only skill I can't really think of an appliable and effective use.
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Old Aug 31, 2005, 11:18 AM // 11:18   #24
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I do get the feeling that most people are saying a skill is useless without every using them.

Barbed Signet: Do about 60 dmg that ignore armour and gain about 15 health from a distance and uses no energy? It is so bad isn't it.

Signet of Agony: I am sure it is very complicated to use it in a W/N or N/W with plague touch, where you sac some health and use 5 energy to do 40 dmg to a group of mob and give one of them bleeding for about 15s.

Scourge Healing: While it is not that good, it does help with killing the monk boss at Thirsty River which alone makes it some what usefull.
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Old Aug 31, 2005, 11:32 AM // 11:32   #25
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The monk ettin in perdition rock also has restore life, but then again, if you're a ranger and you're bringing frozen soil to counter restore life and unyielding aura instead of, oh, concussion/distracting/savage/punishing shot, then rethink your strategy.
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Old Aug 31, 2005, 12:30 PM // 12:30   #26
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ftw flare? your an ele not a bloddy warrior. your job is to provide large spikes, not consistent dps. whatsmore diversion shafts you. 5e is actually awful, its a huge drain on your e which should be being saved for say, meteor shower.
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Old Aug 31, 2005, 01:33 PM // 13:33   #27
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Since when cant an Ele or any caster deal alot of damage over the course of time?

Spikes of damage, last time I checked those spikes of damage usually did more damage than a warrior could do in twice the time.
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Old Aug 31, 2005, 01:43 PM // 13:43   #28
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Did you guys not happen to see the sarcasm at the end of my post?
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Old Aug 31, 2005, 01:53 PM // 13:53   #29
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lol flare is a great little skill when used correct!

Elemental Attunement + Fire Attunement - your flare costs 1 Energy and gives 48'ish damage - level 16 (2 flares nearly 100 damage in a little over 2 secs? 2 energy:P) ok it doesnt give area damage but its still great!

Flare is also great for driving your energy up when using ether renewal.
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Old Aug 31, 2005, 04:28 PM // 16:28   #30
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whoever said ineptitude sucks, try doing the ring of fire missions without it -.- Just load it and Epidemic and you're home free.
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Old Aug 31, 2005, 04:51 PM // 16:51   #31
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I dont agree with the guy that said distracting shot is useless for PvE. I always pack it and savage shot for Fissure, and it works like a charm. I do agree that frozen soil is junk. The only instance I may waste a skill slot on FS is against the shadow monks in FoW.. but distracting and savage take care of their restore skills anyway. So anyway.. FS=fresh stinky. =D
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Old Sep 01, 2005, 04:20 AM // 04:20   #32
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Actually I take back what I said about warriors endurance. I've been using it in PvE for a particular build and it does help on the energy.
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Old Sep 01, 2005, 05:06 AM // 05:06   #33
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Quote:
Originally Posted by The milk shake
Warrior: I would say Frenzy sucks the most
Ranger: Otyughs cry is the most single useless skill in the entire game, its completely utterly retarted, it barely does a thing
Elementalist: Glyph of Sacrafice, the additional 2 minutes recharge would be killer
Mesmer: Personally i dont really like the keystone signet.
Monk: Essence Bond: i seem to lose more energy than i gain
Necro: Blood Renewal: I just dont see much use in that spell.


All Ranger beats mastery skills but no charm animal
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Old Sep 03, 2005, 03:35 AM // 03:35   #34
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Quote:
Originally Posted by lilith000
I do get the feeling that most people are saying a skill is useless without every using them.

Barbed Signet: Do about 60 dmg that ignore armour and gain about 15 health from a distance and uses no energy? It is so bad isn't it.

Signet of Agony: I am sure it is very complicated to use it in a W/N or N/W with plague touch, where you sac some health and use 5 energy to do 40 dmg to a group of mob and give one of them bleeding for about 15s.

Scourge Healing: While it is not that good, it does help with killing the monk boss at Thirsty River which alone makes it some what usefull.
Thank you. I was just about to make a post like this. Also, if you use things like Signet of Agony, Plague Touch and then Victory Is Mine! it gets pretty disgusting. Some of the skills here are being bashed just because their use isn't straightforward. Think. Protective Bond was considered useless by so many people until someone thought of the 105 health build, now they had to massively nerf it. Most skills can be broken, if you think of the combinations.
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Old Sep 03, 2005, 03:47 AM // 03:47   #35
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this is the funniest thread i have read in a while.

Thanks for the laughs folks.

I wil agree on Otyughs, who the hell actually uses that

Hamstring useles?? i laugh at you (hahaahah)
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Old Sep 03, 2005, 05:15 PM // 17:15   #36
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Quote:
Originally Posted by Arrow-bow
All Ranger beats mastery skills but no charm animal
Tigers Fury is great
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Old Sep 04, 2005, 07:01 AM // 07:01   #37
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Frenzy sucks the most? Flare a must-have?

Dear God learn the game folks.
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Old Sep 04, 2005, 09:15 AM // 09:15   #38
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My nominees would be;

Elementalist
Air Magic: Lightning Surge {E}
* The monsters are either too stupid to care about damage spikes, or it's not likely to matter. This spell has absolutely no effect on bosses- The half hex time causes it to run out in 1.5 seconds, short of the required 3.
Earth Magic: Iron Mist
* Snares tend to be some of the least useful skills in PvE. Just aggo them to the tank, it's fairly simple. If you're running as a Geomancer, snares actually serve a purposel They make you faster than the enemy, which causes them to ignore you when you run away, as they can't keep up.
Iron Mist got the slot because unlike other snares, it's not AoE, and it can be problematic while grouping (OMG! HAXX! Invincible monster cheat!).
Energy Storage: Ether Prodigy {E}
*It just pales in comparison to Ether Renewal. I suppose I could say Aura of Restoration instead, as the healing is not enough when you're being pounded on to matter, and is otherwise wasted when you're not. Aura of Restoration, however, is compatible in Ether Renewal builds, and Ether Renewal is actually very good.
Fire Magic: Searing Heat
*5 seconds duration, 25 cost, exhaustion, and the same damage as all of the other DoT fire spells? What in the world were they thinking when they made this spell?
Unlinked: Glyph of Renewal {E}
* Even not in PvE, I don't like this one. Spells tend to either have too long a recharge time for the halved duration to matter (the battle will probably be over), or they recharge too quickly and it's not needed. Arcane Echo and Echo tend to dominate in the multi-casting department, though they're not elementalist skills.
Water Magic: Mind Freeze {E}
*This one wins for the same reason as Iron Mist did. Although there are other single snares, this one has elite status for some odd reason. A good chunk of the water line is fairly pointless, in reality though. Monsters will try and stick to you like glue already, and if you don't want them to, moving around your tank properly will place the aggro on him instead.

Mesmer
Domination: Mind Wrack
*Should be fairly self-explanatory.
Fast Casting: Mantra of Recovery {E}
*To be fair, it's also the best Fast Casting skill.
Illusion: Ethereal Burden
*Same reasoning as the other snare choices. It beat out Crippling Anguish and Imagined Burden because those actually can be used to kite enemies in soloing. If you choose a type of enemy that travels in groups of 3 or less, you can degenerate them to death like this. However, Ethereal Burden is too slow to cast, and takes too long to recharge to really help.
Inspiration: Ether Lord
*Hands down, it wins. The energy stolen isn't great, it has half duration on bosses, and it causes you to lose all of your energy.
Unlinked: Epidemic
*Adjacent range, and the original enemy loses their condition to boot. You need at least 2 monsters in range to make it do anything more than merely swapping the conditions, and it costs 15 to boot.

Monk
Divine Favour: Divine Healing
*Was a hard choice, but in the end, I went with this. That 60 second recharge is killer, and you have to be nearby, which could potentially lead to aggroing monsters to you. The 2 seconds casting time means it had better not be an emergency heal.
Healing Prayers: Live Vicariously
*If it's yourself you're putting this on, why not Vigorous Spirit instead? If it's your allies, and they're hitting the monsters, aren't they the ones most likely getting hit? And if so, I don't think it's you that needs the healing. I was considering Heal Area, but monster AI is fairly predictable, and positioned properly, there're few to no drawbacks to it.
Protection Prayers: Vital Blessing
*Set health bonus. Whoopee. It's not going to make healing any more effective.
Smiting Prayers: Holy Wrath
I'm not sure how some monsters manage to continue healing while maintaining Holy Wrath, but the only thing you'll be able to do is maintain another 3 *enchantments and use signets. Holy Wrath can sap an elementalist dry in no time flat. Assuming you use Watchful Spirit, Signet of Devotion, Mending, and Retribution with this, you'll still have trouble taking out small groups of monsters; They have to damage you a little over their health to get killed, and their combined health totals way more than yours.
Unlinked: Holy Veil
*Doubles hexxing time. Doesn't stop any, just doubles the casting time.

I'm done for the night, too tired to really think well anymore. I'll edit this if I remember. [Was relaxing though. o.o]

Last edited by Mercury Angel; Sep 04, 2005 at 09:17 AM // 09:17.. Reason: Formatting fix
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Old Sep 04, 2005, 09:28 AM // 09:28   #39
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Quote:
Originally Posted by Arcanis Imperium
Since when cant an Ele or any caster deal alot of damage over the course of time?

Spikes of damage, last time I checked those spikes of damage usually did more damage than a warrior could do in twice the time.
check again...buffed warrior > ele for constant damage over say...2-3 mins
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Old Sep 04, 2005, 01:05 PM // 13:05   #40
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Quote:
Originally Posted by Lebdan
whoever said ineptitude sucks, try doing the ring of fire missions without it -.- Just load it and Epidemic and you're home free.
You could also save your eliteslot for something of a much better use and just have your ranger bring throw dirt. Yeah, sure... Ineptitude (10 energy) + Epidemic (15 energy) > Throw Dirt (5 Energy). :P
______________________

And to those elitists... you're boring. Seriously.
Look, every skill has one use or another in Guildwars. Some need like 4 other spells to actually do something and stuff. So what? Every skill has its uses under certain circumstances and i sure could give a use for anyone of those.

BUT, the point of this thread is or at least used to be, to make fun of spells that are simply not worth it in PVE, sometimes even in PVP. Why are they not worth it? For some simple reasons:



Something similiar can do the same for much much less energy and casting time

A wasted eliteslot on a skill that is even worse than its non elite version (shield of deflection... whomever wants to tell me he keeps up that 15 energy spamspell for that little payoff... go ahead, i'm waiting for the build that beats Armor of Earth + Guardian energywise whereas you are making use of shield of deflection).

Generally lacking in everything or made for situations that are not met in either PVE or PVP -> Otyugh would certainly rock when there were a lot more pets around than there are now. It would even rock if it would summon like 5-6 pets from out of nowhere for a short duration of time. But as it is? Oh geez... a little armor boost. Woopey.



So, after stating that... could you elitist wannabes just grab your little head and get lost from this thread? No one wants to read bullshit like "ololoooooooOOOoOOoOOllll!!!!11!!!1on1!!! go learn the game!!!!!11!!!!1one!". Share your thoughts, share your opinion and all is fine. But start calling others dumb in a semi FUNthread just for their thoughts on a skill is just outright.. well... dumb.
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