Sep 05, 2005, 03:20 PM // 15:20
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#21
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Ascalonian Squire
Join Date: Jul 2005
Profession: W/Mo
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Spinal Shivers, Backfire, Dazed, Migraine/AC, Diversion, Enchant Removal, can all easily take down an E/Mo smiter. All you need to do to completely shutdown a Smiting group is run a few more */Me's and Me/*'s.
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Sep 05, 2005, 05:20 PM // 17:20
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#22
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Ensign
Find the best tools to shut down opposing smiters. Then work those into your own team, add a couple of Emo smiters, and go wreck people.
People never listen.
Peace,
-CxE
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let me just expand a bit on what you said and post a build which is probably more powerfull than the standard 2 emo/warrior pairs and monks.
so the list of 8 people should be:
n/r
me/e
heal monk #1
heal monk #2
prot monk
emo smiter
warrior
-damage dealer-
its like a modified smite build - you have one emo smiter/warrior of your own. that part is obvious, you just let them be emo
the 3 monks is pretty obvious too
the necro should be part ranger mostly for frozen soil, and his job should mainly be to spread disease, debuff the *primary* target, and use corpses (skills i would use: consume corpse, tainted, chilblains, rend, well of profane, soil, etc)
the mesmer should shut down the emos, and ive never played a mesmer in tombs, but from what i hear a mesmer should be able to atleast shutdown one emo, if not two. i put in the me/e just as an idea, maybe the mesmer can setup wards (the only one you really need is ward against foes), and maybe since its also earth magic, iron mist can help alot too
damage dealer is the other part - you wont be able to kill a team with just a warrior and an emo, so you need someone else to actually do damage (your necro/mesmers wont be doing much, they play support here). i usually bring a fire ele for this, working with the already aoe-ish damage of the smiter you can really hamper the monks. and meteor shower is excellant in king of the hill maps (the most notable one being the hall of heroes)
so all in all, with the mesmer working the emos, the warrior/emo working the monks, and the fire ele just doing as much damage as possible, you should be able to beat a standard emo team.
*edit: you can go n/e and me/r with the necro setting up wards/debuffing with the mesmer just bringing soil. this may actually work better than the mesmer setting up wards, and ive actually tried a ward necro (they work ) so that may actually be better.
Last edited by smurfhunter; Sep 05, 2005 at 05:23 PM // 17:23..
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Sep 06, 2005, 12:16 AM // 00:16
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#23
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Academy Page
Join Date: Jul 2005
Location: Canada
Profession: Mo/
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Use Power Leak when they try to use Ether Renewal. If you have crappy reflexes though, don't try.
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Sep 06, 2005, 12:29 AM // 00:29
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#24
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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After the patch, I don't believe N/R deserves to exist in tombs, and N/Anything is sketchy at best.
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Sep 06, 2005, 12:40 AM // 00:40
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#25
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by White Designs
After the patch, I don't believe N/R deserves to exist in tombs, and N/Anything is sketchy at best.
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umm why? ive seen n/mo as prot, some domination/curses n/me, n/e for wards.. theyre good as a utility character doing everyone elses dirty laundry
why dont you like them?
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Sep 06, 2005, 12:43 AM // 00:43
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#26
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Well, I can't think of any way how a N/Mo prot is better than a Mo/X prot, or of how N/E warder is better than a E/N warder, or especially how a N/Me can come close in terms of curses and domination to a Me/N, considering the long cast time of a lot of the good curse skills (rend, lingering, etc.)
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Sep 06, 2005, 01:49 AM // 01:49
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#27
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Frost Gate Guardian
Join Date: May 2005
Profession: E/Me
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I've been using an E/N lately
13 energy storage, 10 death, 11 curses
Chiblains
Strip enchant
Rend enchantments
Rigor Mortis
Glyph of lesser energy (probally gonna swap out due to 30 sec. recharge)
Lingering Curse
Well Of Profane
Res sig
Chiblains the warriors carrying the smites, Rend 1 E/Mo, then Lingering Curse + Rigor Mortis the 2nd, and get your team on the second one. Obviously hex removal hurts but it seems to work ok.
The biggest problem is when the E/Mo's are spamming reversal, becuase the chiblains hits the reversal and not the aura.
EDIT: Havn't read any posts, but just thought of this.
2 necros, spiking chiblains, 1 Ele warder with ward against harm. Zelots fire now does shit all damage and the 2 chiblains should hopefully remove the auras. The necros then rend an ele each ect.
Last edited by timmo567; Sep 06, 2005 at 01:54 AM // 01:54..
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Sep 06, 2005, 03:06 AM // 03:06
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#28
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Academy Page
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Quote:
Originally Posted by White Designs
Well, I can't think of any way how a N/Mo prot is better than a Mo/X prot, or of how N/E warder is better than a E/N warder, or especially how a N/Me can come close in terms of curses and domination to a Me/N, considering the long cast time of a lot of the good curse skills (rend, lingering, etc.)
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The main point of a N/X isn't really to use curses. The Necro primaries are usually necro primaries to use runes to boost blood/death (usually blood) to 16.
Though I do agree that there is far less reason to be a necro primary, rather than another primary, except in very specialized builds because soul reaping just isn't very useful in PvP.
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Sep 06, 2005, 09:25 AM // 09:25
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#29
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Ascalonian Squire
Join Date: Sep 2005
Guild: LLJK
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This is my guild's smite hate build.
Me/N
Diversion
Energy Drain {E}
Inspired Enchantment
Drain Enchantment
Rend Enchantments
Shatter Enchantment (seeing a theme here?)
Well of the Profane
Rez Signet
(attributes from the top of my head, might be off a bit)
9 Fast Cast
14 Domination
11 Inspiration
7 Death
3 Curses
2x +20% Inspiration skill recharge, 1x +20% Inspiration Cast speed
It is essential that you rend the E/Mo from Zealot fire immediatly. Don't bother with the Warrior's Balth Aura too much, it will run out in 12 seconds anyway. Tab through all targets and strip whatever enchantments they have while dropping a Diversion here and there. You can't allow yourself to focus on 1 target too much, so keep tabbing (shift+tab selects previous target in case you tab too quickly). Don't allow yourself to go below ~10 energy to keep Inspired/Drain enchantment online.
Even if you're not up against smiters this build will still perform quite well as hardly any build is completely devoid of enchantments.
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Sep 06, 2005, 02:48 PM // 14:48
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#30
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by White Designs
Well, I can't think of any way how a N/Mo prot is better than a Mo/X prot, or of how N/E warder is better than a E/N warder, or especially how a N/Me can come close in terms of curses and domination to a Me/N, considering the long cast time of a lot of the good curse skills (rend, lingering, etc.)
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actually if you want to have someone exploit corpses at all, it has to be a n/_
pump soul reaping to 10, and then bring consume corpse. that way you can always at least use consume corpse when someone drops.
n/mo as a prot is effective because you dont actually need 16 prot to be a decent prot monk, and 16 soul reaping gives you a large energy boost when someone dies. its really just for energy, and im not a big fan of the n/mo prot myself
as to a warder, some builds dont have space for a e/n to *just* do wards. notably in the ones i play, you really need the necro to double team and exploit corpses/debuff ppl/setup wards. its a pretty full list, and its not an easy job.
and just fyi, last night i setup a pug in the build i mentioned. it was awesome, we beat the 13th legion (in the uw map, that was great), nintendo power, a pug of all plus/13th members, it was way awesome. (our pug was r3+ ). so it actually works ^^ (we LOST in the hall to some koreans. i did something dumb and we ended up getting shafted by both teams. it sucked.)
our only weak point was relic runs... we only managed to win 2 of those because we were up against some pretty crappy groups. well w/e... beating those guilds was dam satisfying
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