Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Sep 07, 2005, 07:22 PM // 19:22   #1
Krytan Explorer
 
Digitalblast's Avatar
 
Join Date: Apr 2005
Location: Calgary AB.
Guild: Wanta Fanta [WTF] mo/mes, war/el, nec/ra
Profession: E/N
Advertisement

Disable Ads
Default pvp monk build help.

Havent played my monk much in pvp. I pretty much have all the skills for my mo/mes and mo/nec. Whats a good healing build to support my hoh team? I need something that will also help me from getting rapped by the people targeting me first. Whats some good strategies.

Should I divine boon heal? Can you tell me your build and attr point spread thats works good for you. thanks.
Digitalblast is offline   Reply With Quote
Old Sep 07, 2005, 07:31 PM // 19:31   #2
Lion's Arch Merchant
 
Join Date: May 2005
Location: Around the corner.
Guild: Muffins of Wrath (MoW)
Profession: Mo/Me
Default

I highly reccomend Energy Drain, It reduces your enemy's healing/spellcasting ability plus add's to your own.
Lord Bentam is offline   Reply With Quote
Old Sep 07, 2005, 07:34 PM // 19:34   #3
Krytan Explorer
 
Xonic's Avatar
 
Join Date: Jul 2005
Profession: Mo/Me
Default

I think this will be moved to the build discussion section

anyway, with my limited experience and skill set for PvP, I find those are useful:

hex breaker
couple direct heals
healing breeze (I bring it for the times when oppositing team losses their enchante strip players)
smith hex
divine boon
healing hand (the only elite healing I have atm. I find it very useful)
Xonic is offline   Reply With Quote
Old Sep 07, 2005, 08:02 PM // 20:02   #4
Ascalonian Squire
 
Join Date: Jul 2005
Guild: Wood
Profession: E/Me
Default

http://www.guildwarsguru.com/forum/s...ad.php?t=56290

should answer most questions
Wrane Latrobe is offline   Reply With Quote
Old Sep 07, 2005, 10:55 PM // 22:55   #5
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
Default

UGH healing hands. Just my personal opinion but it sucks some serious ---! I don't know why i even wasted a skill point on it. On a W/Mo it sucks cause they will most likely use it on themselves. On a Monk the dmg u take healing hands simply doesn't help THAT much. It's ok i guess but...

1.Hex Breaker(a must)
2.boon healing is ok but with all the smite running around i don't think you'll need to spike heal. unless they aren't E/Mo's cause signet spike hurts
3.Signet of devotion(Personally i like this cause its no energy and heals nicely as well but its 2 second castime is a drawback but signets aren't spells so its harder to disrupt)
4.smite hex(the 2 sec castime of remove hex just isn't for me)
5.healing touch
6.orison/heal other/w/e heals suits you
7.w/e elite u personally like peace and harmony for ex.(energy drain requires points in inspiration and if he/she does hex breaker it spread yourself a bit 2 thin)
8.some healing skill or mend ailment/condition removal
entropy is offline   Reply With Quote
Old Sep 08, 2005, 12:52 AM // 00:52   #6
CAT
Banned
 
Join Date: May 2005
Location: KOREA
Guild: Slash Rank[DeeR]
Profession: R/Me
Default

Oh well, ill throw in my two cents as well
http://guildwarsguru.com/forum/showthread.php?t=56947

1. Word of Healing <--slightly less spammable other heal.
2. Orison of Helaing <-- spammable heal to anyone
3. Healing Touch <--- strong selfheal
4. Signet of Devotion <-- zero energy heal
^^
Above are your main heals, you'll be using those most of the time. Use these skills for pure healing and nothing else. Skills should be well rounded, and you can remove on preference as long as they are similar (such as dwanyas would be replacable with orison, heal area could replace healing touch, but you wouldnt want to replace signet of devotion with heal other)

5. Healing Seed
^^
Healing seed is a must, its a godly monk skill and every monk should have it.

6. Channeling
^^
Energy management skill, channeling is a simple and effective energy management for a low cost healer. NOTE: the key to energy management is to use it not just when your low on energy, but for the entire battle. Keep channeling up to make your mana take much much longer to drop to zero.

7. Inspired Hex (sub options: hexbreaker, remove hex)
^^
Very nice hex removal skill but it has the longest recharge. Remove hex has less then half of the recharge of inspired, and hexbreaker is the most effective but only works for self. Hexbreaker is only appropriate to run as long as the team has atleast 2 hex removals.

8. Skill of preference
Options:
Running around skill(kiting) ---> healing breeze
More healing ------> dwanyas, heal other
More energy management -----> energy tap, divine spirit
Mend Ailment -----> condition removal
CAT is offline   Reply With Quote
Old Sep 08, 2005, 03:43 PM // 15:43   #7
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
Default

Best pvp monk for my cases is usually a prot monk. [I'm a warrior so hex/condition removal + dmg reduction is usually better...] Of course, most 8 player teams run one skilled healer and 2 protectors, or 2 skilled healers and one very good protector.

If I wanted a monk backing me up, he'd be mo/me with divine favor, protection, inspiration.

10+2 protection, 10+1 divine favor, 11 inspiration

I don't think losing 75 hp on a target that the ENTIRE enemy team will be shooting at justifies a superior rune but can someone convince me otherwise?

Reversal of Fortune
Shielding Hands
Convert Hexes
Remove Hex
Mend Ailment
Draw Conditions
Energy Drain {E}
Channeling

Of course, this build works well with a healer monk backing it up and the healer in my eyes would be something like this... Mo/W

10+2 Healing Magic, 10+1 Divine Favor, 11 tactics

Orison of Healing
Word of Healing {E}
Healing Touch
Healing Seed
Healing Breeze
Remove Hex
Bonetti's Defense
Watch Yourself!/Balanced Stance

That last double option is in fear of gale/hammer users vs. just high dmg types.

I don't run monks myself personally, but if I needed backups, these would be the ones I'd prefer...
Yukito Kunisaki is offline   Reply With Quote
Old Sep 08, 2005, 08:29 PM // 20:29   #8
Frost Gate Guardian
 
 
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
Default

orison, heal seed, heal touch, word of healing, sig of devotion, channeling, inspired hex, res sig or restore life

heal:12+2
DF - 11+1
Inspiration: 6
Dovi the Monk is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
monk build Eon Colombia The Riverside Inn 4 Oct 16, 2005 05:20 AM // 05:20
Network The Campfire 9 Aug 29, 2005 03:35 AM // 03:35
build of an ele / monk Lavendange19 Gladiator's Arena 2 Aug 18, 2005 09:16 PM // 21:16
newjacksm The Campfire 2 Aug 10, 2005 06:51 PM // 18:51
Fun Monk build Draken The Campfire 6 Mar 26, 2005 01:54 AM // 01:54


All times are GMT. The time now is 03:33 PM // 15:33.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("