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Old Sep 04, 2005, 11:59 PM // 23:59   #1
Ascalonian Squire
 
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Default Prot Monk Build that has been successful

Attributes

15 Protection
14 Divine Favor

Use the Divine favor head piece, with a superior vigor in it, then use a Superior protection rune on whatever other piece of clothing you like.

Skill Listing -

Signet of Devotion
Reversal Of Fortune
Restore Condition {E}
Mend Ailment
Guardian
Protective Spirit
Aegis
Rez Sig

Pvp Protection Staff w/ +5 Insightful staff head & +20% Enchant Wrapping

*Note*

Idea here is simple. You are not a healer, you are there to negate damage as best as possible.

- Signet of devotion can get a 94 strength heal off, but it takes a few seconds to cast, so be careful.

- Reversal is a standard save your ass skill.

- Restore condition is a great skill, the only downside is that you cant target self and use it, thats where mend ailment comes into play. With restore condition, i can heal 70 points per condition that is removed, so if someone has bleed, cripple, and poison on them (which isnt out of the ordinary) i can remove all of them AND heal for 210+45 (divine favor). Thats amaizing.

- Use mend ailment if you are suffering from anything aswell, as it also heals but it heals for the conditions that remain on you.

- Guardian is a great skill to spam aswell, it doesnt last long, but stacked with aegis, you aren near unhittble for aslong as you can spam it.

- Protective spirit is another great skill, as it completely negates a spiker group... IF you can throw it on the person who they are going to spike. Just be ready for it and you should do fine.

- Aegis is one of those skills you throw out in the first volley of the fight, and it helps you get an advantage early on. After the first 20 seconds or so, you wont use it much as it is a big energy depleter. However, if you can manage to get 15 energy to spare at any time, throw it out there, as it greatly helps EVERYONE in the party.

- Rez sig. Enough said.

This build is alot more complicated than the average healing build (atleast it is for me) Energy management is big, and dont forget that you always have that signet of devotion you can use to help with healing from time to time.

All that being said, its a blast to play.

Last edited by FaIIen; Sep 05, 2005 at 01:04 AM // 01:04..
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Old Sep 05, 2005, 12:09 AM // 00:09   #2
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do you play comp areans or something?
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Old Sep 05, 2005, 12:49 AM // 00:49   #3
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Quote:
Originally Posted by xpuppetmaster
do you play comp areans or something?

Implying that this doesnt work for tombs? Cause i'd have to beg to differ. Thanks for your criticism though, it was ground breaking.
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Old Sep 05, 2005, 01:38 AM // 01:38   #4
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monks shouldnt carry res.
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Old Sep 05, 2005, 01:40 AM // 01:40   #5
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You should take advantage of a secondary class.
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Old Sep 05, 2005, 01:48 AM // 01:48   #6
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Quote:
Originally Posted by Eonwe
You should take advantage of a secondary class.
Tell me what to change out, and i'll consider it.



I see alot of comments, nothing really helping though.
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Old Sep 05, 2005, 01:52 AM // 01:52   #7
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I would take martyr over restore condition, and just use mend ailment on me for major healing spam. I can spam aegis whenever it recharges on my prot monk. Reversal, prot spirit are prerequisites in any prot build. Gaurdian is also viable to have around. Take out the rez sig and bring shielding hands.
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Old Sep 05, 2005, 01:54 AM // 01:54   #8
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Quote:
Originally Posted by KuTeBaka
monks shouldnt carry res.

what should they carry?
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Old Sep 05, 2005, 02:32 AM // 02:32   #9
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Quote:
Originally Posted by knives
I would take martyr over restore condition, and just use mend ailment on me for major healing spam. I can spam aegis whenever it recharges on my prot monk. Reversal, prot spirit are prerequisites in any prot build. Gaurdian is also viable to have around. Take out the rez sig and bring shielding hands.
I quit carrying martyr about a week ago. Considering that its not the poison that everyone is slinging around, its disease, which the second i hit martyr, anyone around me gets diseased again, just wasting that skill. Also, if everyone is deseased, it just boosts my restore's heals +70, so i'd be healing a minimum of 105 per heal. Which is nice because its spammable. Martyr is nice for poison and bleeding, but for disease which is oh-so popular these days, its not feasable.
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Old Sep 05, 2005, 02:37 AM // 02:37   #10
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i think the most popular monk build right now is a mo/me carrying things like channeling, drain enchant, inspired hex, or some even go with energy drain. im kinda opposed to having your elite be energy drain, but there are some that think its the coolest thing around.

also alot of teams really like martyr, so your elite usually tends to be that just because otherwise everyone hates you

so like instead of having a res you might want to consider adding some of those mesmer inspiration skills ^^

the biggest problem with your build is that your only way of recovering energy is to sit and wait, something that isnt totally practical in a fast paced tombs battle. and if someone is getting ganged, signet of devotion will do all of... nothing. really healing 100 after like 2 seconds is pretty useless...
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Old Sep 05, 2005, 02:40 AM // 02:40   #11
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Quote:
Originally Posted by FaIIen
I quit carrying martyr about a week ago. Considering that its not the poison that everyone is slinging around, its disease, which the second i hit martyr, anyone around me gets diseased again, just wasting that skill. Also, if everyone is deseased, it just boosts my restore's heals +70, so i'd be healing a minimum of 105 per heal. Which is nice because its spammable. Martyr is nice for poison and bleeding, but for disease which is oh-so popular these days, its not feasable.
in a way you are right, but some builds really stack annoying conditions (like blind on warrior, covered by poison, disease, bleeding and like crippled). and your gonna have one helluva time unburying those conditions.

although i do essentially agree, martyr really is not the best elite for a prot monk IMO
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Old Sep 05, 2005, 03:19 AM // 03:19   #12
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Quote:
Originally Posted by smurfhunter
in a way you are right, but some builds really stack annoying conditions (like blind on warrior, covered by poison, disease, bleeding and like crippled). and your gonna have one helluva time unburying those conditions.
Restore conditions removes every condition someone is suffering in one shot. And for each one pulled off, heals for 70. So its a one shot, per person kind of thing. I pray for someone to get massive conditions on them. But i do agree, energy management is extremely stressful with this build.
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Old Sep 05, 2005, 03:27 AM // 03:27   #13
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I think Martyr is a better option. Restore condition heals for a really big amount in those cases where someone gets condition-stacked, but you're gonna run yourself out of energy if faced with disease or poison spread out on all your team. Mend ailment is good enough for spot condition removal.
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Old Sep 05, 2005, 03:43 AM // 03:43   #14
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Quote:
Originally Posted by Red Locust
I think Martyr is a better option. Restore condition heals for a really big amount in those cases where someone gets condition-stacked, but you're gonna run yourself out of energy if faced with disease or poison spread out on all your team. Mend ailment is good enough for spot condition removal.
Being noted that disease is still spread constantly, even with martyr, unless the martyr monk is segregated from the rest of the group, in which case hes not healing or protecting.

Last edited by FaIIen; Sep 05, 2005 at 03:58 AM // 03:58..
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Old Sep 05, 2005, 04:26 AM // 04:26   #15
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How does taking two steps away from the group mean you stop to cast spells on your teammates ?
Because thats all it takes to stop you from diseasing the others.
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Old Sep 05, 2005, 04:40 AM // 04:40   #16
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Quote:
Originally Posted by FaIIen
Energy management is big
Energy Management is always big. Unfortunately your build really has no active energy management. Signet of Devotion is a passive energy management skill and by itself is little better than standing around waiting for energy to recharge.

I prefer active energy management skills over something passive like sig of devotion. Don't forget that more likely than not you will be getting hit by energy debil to some degree and without any means to rebound from it you're going to be rendered useless very quickly. Once you blow all your energy in the first 30-45 seconds your healing ability is going to go downhill along with your team.

In addition, with both prot spirit and aegis on the build you're going to be hard pressed with the energy. Prot spirit is best when spammed and so is aegis. You won't be able to do both using your current build. Aegis also makes you a juicy target for the opposing team.

Anyway, I think the biggest problem with the build is energy management since it has none. Afterall, what's the point of having 8 monk skills on your bar if you can't use 7 of them

-----
Edit*

I've been having a hard time deciding whether I should classify sig of dev as active or passive energy management. On the one hand it's active in that it requires you to constantly use it. On the other hand it's passive in that it doesn't directly give you energy back.

Yeah i know ... it's sad that this is the sort of thing I wrestle with. In the end though it doesn't matter what you classify it as since the conclusion is still the same. Sig of Devotion as your sole energy management skill is just not going to cut it.
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Last edited by Sarus; Sep 05, 2005 at 05:01 AM // 05:01..
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Old Sep 05, 2005, 05:09 AM // 05:09   #17
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Quote:
Originally Posted by Jura
How does taking two steps away from the group mean you stop to cast spells on your teammates ?
Because thats all it takes to stop you from diseasing the others.
True, aslong as no one else is moving at all, and everyone stays far apart from eachother... you're right. However, its been my experience, if you stop moving, unless you are in a ward, you will die soon. Especially with the smite that is going on now.
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Old Sep 05, 2005, 05:18 AM // 05:18   #18
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Quote:
Originally Posted by FaIIen
Tell me what to change out, and i'll consider it.



I see alot of comments, nothing really helping though.
i like using bonettis defense + aegis or guardian cuz its fun to see wariors trying to kill me while i get energy
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Old Sep 05, 2005, 05:18 AM // 05:18   #19
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My prot monk does not stand anywhere near the group. You dont need to be close most of the time, I just run a constant spam of aegis, martyr + mend ailment, and prot spirit on the monks/casters that are being hurt pretty bad. On relic runs I can effectively aegis the runner, martyr him/her to remove cripple, and heal myself.

I use two passive skills that help energy management. Usually tombs matches last more than a minute, thats why I bring divine spirit. I have a +20% enchant mod, so it lasts roughly 12 seconds, in which case I spam reversal, prot spirit, and gaurdian as much as I can because it only costs me one energy. Shielding hands on another ally too. I can cycle through more than half my teammates with prot spells easily. The second skill I use is sig of devotion. Its for the time where I don't feel like the target needs much healing, but will benefit from having it.
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Old Sep 05, 2005, 05:50 AM // 05:50   #20
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Quote:
Originally Posted by Sarus
Energy Management is always big. Unfortunately your build really has no active energy management. Signet of Devotion is a passive energy management skill and by itself is little better than standing around waiting for energy to recharge.

I prefer active energy management skills over something passive like sig of devotion. Don't forget that more likely than not you will be getting hit by energy debil to some degree and without any means to rebound from it you're going to be rendered useless very quickly. Once you blow all your energy in the first 30-45 seconds your healing ability is going to go downhill along with your team.

In addition, with both prot spirit and aegis on the build you're going to be hard pressed with the energy. Prot spirit is best when spammed and so is aegis. You won't be able to do both using your current build. Aegis also makes you a juicy target for the opposing team.

Anyway, I think the biggest problem with the build is energy management since it has none. Afterall, what's the point of having 8 monk skills on your bar if you can't use 7 of them

-----
Edit*

I've been having a hard time deciding whether I should classify sig of dev as active or passive energy management. On the one hand it's active in that it requires you to constantly use it. On the other hand it's passive in that it doesn't directly give you energy back.

Yeah i know ... it's sad that this is the sort of thing I wrestle with. In the end though it doesn't matter what you classify it as since the conclusion is still the same. Sig of Devotion as your sole energy management skill is just not going to cut it.
good critique, but any suggestions to go with it?
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