Sep 06, 2005, 10:28 AM // 10:28
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#1
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Wastrels Worry
OK, I've been using this skill as a spammable chaff skill to cover backfire, but I started wondering...
Wastrels end after 3 seconds, doing 60 points damage, however if the target uses a skill "wastrels worry ends prematurely".
What does that mean? Does it mean that it does 60 points of damage before 3 seconds are up if the target uses a skill, or does it just go away without doing damage?
I've got the impression it just goes away without doing damage?
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Sep 06, 2005, 12:23 PM // 12:23
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#2
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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The way I read it. If they don't use a skill, then they take 60 dmg after 3 seconds. If they do use a skill, they take 60 dmg right then.
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Sep 06, 2005, 12:32 PM // 12:32
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#3
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Academy Page
Join Date: Jun 2005
Guild: The Akkadians (AkX)
Profession: E/Me
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No no. The way it reads is: After 3 seconds target takes (x) damage and Wastrels worry ends. If target uses a skill, Wastrels worry ends.
So...if you hit them with this, and they are sitting out backfire, they'll take (x) damage from it after 3 seconds.
However, if you hit them with this to cover backfire, and they use a skill (non-spell) then Wastrels ends. (Using a skill only counts if the skill completes, so long cast time spells will not end Wastrels unless they finish before Wastrels runs it's course.)
And again, if they decide to use a spell to knock of Wastrels, then they'll take damage from Backfire instead (and Wastrels will go away)
Pretty simple skill really. Works great on runners though. Ranged hex that relies on someone not using a skill. If they decide to use a skill, they stop so you can catch (upto) them.
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Sep 06, 2005, 02:35 PM // 14:35
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#4
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Ascalonian Squire
Join Date: Sep 2005
Location: rhode island
Guild: Impossible Mission Force
Profession: Mo/
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Quote:
Originally Posted by dargon
The way I read it. If they don't use a skill, then they take 60 dmg after 3 seconds. If they do use a skill, they take 60 dmg right then.
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This is the correct interpretation of wastrel's worry.
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Sep 06, 2005, 03:21 PM // 15:21
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#5
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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I'm pretty sure if you use a skill before wastrel's ends you don't take damage.
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Sep 06, 2005, 03:24 PM // 15:24
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#6
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Flame Bait
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
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Wastrels Worry is a terrible skill to cover backfire with if they try to remove hexes themselves ww will end and they will remove backfire
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Sep 06, 2005, 04:18 PM // 16:18
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#7
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Seems I'm not the only one confused about this skill...
Anyway, my vivisection experiments on charr suggests that Sarus and Photeus is right: the target only takes damage if they DON'T use a skill within 3 seconds. However, it's hard to tell exactly when charr use skill or not, so I'm not 100% sure.
Then Orangearrow brings another good point - does wastrels end BEFORE a remove hex skill is completed, so a remove hex hits the hex it is covering?
Are there any mobs in the game which uses Wastrels?
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Sep 06, 2005, 04:57 PM // 16:57
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#8
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Academy Page
Join Date: Jul 2005
Guild: tjot
Profession: R/W
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Anyone wanna do a quick unrated GvG with me to try it?
I can do it right now....., my in game name is B I L L Clinton if anyone wants to try it.
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Sep 06, 2005, 05:30 PM // 17:30
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#9
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Wilds Pathfinder
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WW does not protect Hexes from being removed. If you have Backfire and WW on an opponent, both Hexes will be gone after a removal skill is used, and if it were a spell they also take Back Fire damage. Same is true with Diversion as a Hex cover, but the Hex removal skill is "Diverted' (recharges longer) and BF damage is triggered before it's removed.
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Sep 06, 2005, 06:34 PM // 18:34
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#10
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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So then, what's the best way to make use of Diversion/WW/BF?
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Sep 06, 2005, 07:53 PM // 19:53
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#11
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Wastrel's Worry, like Incendiary Bonds, and Lightning Surge ONLY deal their damage if the enchantment is still on after 3 seconds. If you cast any of those skills on a boss, they'll run out in 1.5 seconds because of the penalty to hexes and conditions on bosses, and they NEVER work because of this.
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Sep 06, 2005, 08:23 PM // 20:23
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#12
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Wastrel's Worry is a hex, and is automatically removed if the target uses a skill of any kind on his or her skill bar.
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Sep 06, 2005, 11:33 PM // 23:33
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#13
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Quote:
Originally Posted by zehly
So then, what's the best way to make use of Diversion/WW/BF?
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You can't. Those 3 skills cannot work together. Diversion+WW or WW+BF, but not all 3 together. Diversion+Shame/Guilt is a nasty combo (and the only thing that comes close to Distracting Shot), but that requires 4 seconds to complete and only works within a 6 second window.
Mindwrack, as a 5 energy quick recharging skill, is a decent cover for hexes. Better than the quicker WW.
Quote:
Are there any mobs in the game which uses Wastrels?
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The mesmers (storm rider type) in Perdition Rock/Ring of Fire use WW. They combine it with Migrane.
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Sep 07, 2005, 02:59 AM // 02:59
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by zehly
So then, what's the best way to make use of Diversion/WW/BF?
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BackFire-->Diversion is really nice. You can punish a spell cast for 147 damage AND add a minute to it's recharge when they try to cast through it. Some bold Monks with great healing skills will sometimes cast once under Back Fire knowing they can recover, but a Diversion on the way in can punish that mistake. Fast Casting both on an Ele is also good fun as they whip out their spells.
WW after Diversion or BF will allow you to get some occassional 67 damage-or-punishment benefits. Don't use it as a primary damage strat, but it's a nice option to have instead of just casting a naked Diversion/BF if the rest of your build has some oomph to it otherwise.
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