Melandru's Resilence
hey just had this idea.. any thoughts? the build would center around this skill
Mo/R
12 Wilderness
Melandru's Resilence-
"Stance. For 18 seconds, you gain health regeneration of 2 and energy regeneration of 1 for each condition and hex you are suffering."
Serpents Quickness-
"Stance. For 27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your health drops below 50%."
Draw Conditions-
"Spell. All negative Conditions are transfered from target other ally to yourself. For each Condition acquired, you are healed for 6..27 health."
with 3 or more conditions you'd be generating a lot of health and energy.. i can't really think now of what it'd combine well with.. maybe as a Me/R you could arcane mimic a teammates martyr or something... any ideas?? Maybe N/R w/ chillbains or something??
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