Sep 07, 2005, 01:42 AM // 01:42
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#1
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: W/Mo
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THE best w/mo builds?
hey,
i no this forum has been posted like a billion times....but i was searching threw and i couldnt really find one that was recent. So..i was wanting to get so that the people new to the site could see some of the awsome builds for w/mo
i have 1 build rite now for farming griffions and it is....(this is for axe a axe build but can be switched around)
i dont no the attribute points rite now but i will try tp post later but my skills are
1. bonettites defense
2.cyclone axe(or any good 5 energy sword or hammer skill)
3. vigorous spirit
4. healing hands(elite skill)
5.live vicariously
6.healing breese
7.mending
8.balthazars spirit
the way to use these skills are
first put on mending and balths. spirit. your energy should not be moving
then when fighting(if large group) put on live vicariously(that skills drains energy so take it off once u are on last creature). While fighting then put on vigorous spirit. that skills wares off in 30 seconds(if u didnt no). Also while fighting keep using bonetties and cyclone(or wutever skill u use).
u can change around the skills a little bit if u want but i no this is around the perfect build for farming griffion out side of aurgury rock.
send me a email if u need help with learning the build i am whiling to help u or PM me.
P.S also i would like to no some more good builds like soloing in UW... that is if u no a way that doesnt take up so much energy. Also i am saving for 15k amour and was wondering about a easy way to make some money(like easy runs that charge alot or cool builds to farm better places with)
thanks
Warrior In Battle
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Sep 07, 2005, 12:37 PM // 12:37
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#2
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Frost Gate Guardian
Join Date: Jun 2005
Location: Festung Breslau
Guild: NLMM
Profession: W/N
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i wonder how you kill griphon monk boss with only cyclone axe (even @ 16)
to simplyfy - no firepower in this crap build
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Sep 07, 2005, 01:03 PM // 13:03
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#3
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Ascalonian Squire
Join Date: Aug 2005
Guild: Total World Ownage
Profession: W/E
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yeh replace one of the energy degen skills with zealots or balthasar's aura or something.
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Sep 07, 2005, 01:08 PM // 13:08
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#4
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Academy Page
Join Date: Jul 2005
Location: Denmark
Guild: For Fun, Fame and Skills
Profession: W/Mo
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Its old this build. Its been posted long time ago -.- please search.
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Sep 07, 2005, 07:46 PM // 19:46
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#5
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: W/Mo
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i no i am just saying that is wut i have
and thanks for the advice
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Sep 07, 2005, 08:02 PM // 20:02
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#6
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Doesn't this seem like your attribute points are spread a little thin?
Balthazar's Spirit - requires Smiting Prayers
Healing Breeze/Hands/Mending/Vigorous Spirit - requires Healing Prayers
Bonetti's Defense - requires Tactics
Cyclone Axe - requires Axe Mastery
I'm assuming that most of your attribute points are in healing skills, right?
Also - does Balthazar's Spirit/Bonetti's provide enough energy to keep Cyclone Axeing AND using the two healing spells AND Vigorous Spirit? Add to that the -1 energy degeneration - isn't energy in REALLY short supply after a while?
I may play around with this and find a better alternative, but at least it has given me something to think about.
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Sep 07, 2005, 10:52 PM // 22:52
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#7
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Krytan Explorer
Join Date: Jul 2005
Profession: R/Me
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I just posted this earlier today on another thread, but here you go.
Healing 9
Smiting 11
Str 7
Axe 8
Tactics 3 or 4
Balthazar's Aura
Bonetti's Defense
Cyclone Axe
Vigorous Spirit
Zealot's Fire
Live Vicarously
Mending
Shield of Judgement (Elite)
req 8 14>50 summit with 3:1 vamp and health +29
req 7 -1 rec dam enchanted shadow shield
Glad's chest/legs/feet armor with wyvern helm and knights gloves
major absorb/vigor and minor axe/str/tac
Mending, energy regen, Live Vicarously. Should have 16 energy (need atleast 10 energy to do it right). Run and aggro all minotaurs and griffins cept monk boss. Featherfist is fine though. Throw on Vigorous Spirit then immediately cyclone/bonetti's. When cyclone recharges, throw on zealots fire, then cyclone/bonetti's. When cyclone recharges, throw on SoJ, then cyclone/bonetti's. When cyclone recharges, throw on Balth's Aura, then cyclone/bonetti's. About this time your Vigorous Spirit should run out. I have found that if you try to recast it after your latest cycle is coincedes with the griffins second round of Final Thrusts. Without Bonetti's up, these thrusts will slaughter you, so don't sweat the Vigorous Spirit. Also, at the end of the Balth's Aura, all of the mino's and most of the griffins should be dead. Keep up the cyclone/bonetti's until either SoJ or Balth's Aura recharges, then throw it back into the mix. I can kill all the monsters plus Featherfist before the zealots fire runs out, should right around a minute.
There you go.
L
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Sep 08, 2005, 04:03 PM // 16:03
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Nice post, too bad the OP is outright horrible.
If you're going to make a farmer, it has to do 2 things, not ONE...
Tank and survive...
Deal a LOT of damage to the mob asap.
Farming becomes counter productive if you can't do it quickly... [just do pve runs with friends...]
<3 Mark of Pain...
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