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Old Aug 22, 2005, 12:39 AM // 00:39   #1
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Question necro build

i know i post alot of dum threads that just ask for builds on certain character types... if you have a problem with it please tell me and i wont do it again.

that said....

does anyone know a good build for a necro? only reason im interested is cause they look cute in the 15k bonelace... and i usually pick my pve chars based on looks (lol). but so far... theyre just cute. no one likes them in pve, no one needs them in pvp. any thoughts on a good build?
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Old Aug 22, 2005, 01:05 AM // 01:05   #2
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I was under the impression everyone needed necros in PvP.

Anyway

Res sig
Deathly Swarm
Putrid
Rend Enchantments
Chilblains
Lingering Curse {E}
Depends
Depends

Usually do like rigor mortis or something like that or a secondary class skill. A lot of necro builds depend on the teams build some jus use for putrid etc etc. Mine usually looks something like that though.
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Old Aug 22, 2005, 01:11 AM // 01:11   #3
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hmmmMmmmm... deathly swarm is used for what exactly? chillblains without plague touch seems a bit too much like a bomb build for my liking... and the two depends are really bugging me... anyone have one of those 'wow' builds like the axe warrior build someone posted some hours ago? that one was really awesome
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Old Aug 22, 2005, 01:19 AM // 01:19   #4
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Deathly swarm is used for an 80 damage attack to 3 people every 6 seconds?

Chillblains is like 5 seconds poisoned oh no watch out for the insane damage!
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Old Aug 22, 2005, 01:19 AM // 01:19   #5
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Nothing "wow" worthy but effective for my playstyle.

Rend Enchantments
Backfire
Shatter Enchantment
Malaise
Strip Enchantment
Lingering Curse or Wither depending upon how apt I feel the team is at hex removal
Chilblains
Plague Touch

Swap Chilblains and Plague Touch for Res Signet and/or Diversion/Blackout

I grab a protection monk and make their life hell.

NR of curse doesn't help this build any, and its not as powerful as a Fragility build.
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Old Aug 22, 2005, 01:22 AM // 01:22   #6
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Quote:
Originally Posted by MCS
Deathly swarm is used for an 80 damage attack to 3 people every 6 seconds?

Chillblains is like 5 seconds poisoned oh no watch out for the insane damage!
lol... deathly swarm takes like forever to cast, wastes energy, and does pathetic damage. i dont even think necros should be doing direct damage, well at least not how i see it.

and yea ill try that build out (pagansaint) in pvp, tell ya how i like it

oh and frag builds are funny... i started bringing convert hexes on my monk once people started using it.. watch them cry when they only managed 30 damage before it got wiped out
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Old Aug 22, 2005, 01:34 AM // 01:34   #7
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Actually Spinal Shivers and Deathly Swarm/Deathly Chill is a good combo for direct damage.
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Old Aug 22, 2005, 01:37 AM // 01:37   #8
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Quote:
Originally Posted by pagansaint
Actually Spinal Shivers and Deathly Swarm/Deathly Chill is a good combo for direct damage.
if i want direct damage i bring out my air ele.

i dont see why i should bring a necro that does it worse in every respect...
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Old Aug 22, 2005, 01:43 AM // 01:43   #9
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Versatility

and the suprise factor of hitting a W/E or such beating on your casters you are using Blood Ritual and other buffs on with Spinal Shivers/Deathly Chill/Deathly Swarm doing over 300 damage since they are most likely frenzied.
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Old Aug 22, 2005, 01:47 AM // 01:47   #10
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I like my group-killing necro. All you need is a good warrior at your side.

Vamp Gaze
Mark of Pain
Spiteful Spirit
Enfeebling Blood
Suffering
Barbed Signet
Dark Pact
Life Siphon

I gather a group around the warrior, then cast Mark of Pain, Spiteful Spirit, and Enfeebling Blood. Then I sit back and watch them fall. I'll cast Vamp Gaze and Dark Pact just to do a little damage.
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Old Aug 22, 2005, 01:47 AM // 01:47   #11
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Quote:
Originally Posted by pagansaint
Versatility

and the suprise factor of hitting a W/E or such beating on your casters you are using Blood Ritual and other buffs on with Spinal Shivers/Deathly Chill/Deathly Swarm doing over 300 damage since they are most likely frenzied.

lol ok ill do that for laughs one day...

but im thinking of reasons to start a pvE necro, i.e. much time devoted to it
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Old Aug 22, 2005, 02:46 AM // 02:46   #12
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theres basically 3 kinds of necros:

the specialisated death necro:
- 12+1 Soul reaping
- 12+4 death (or only +2)
Animate Bone Minions OR Verata's Gaze
Virulence OR Tainted Flesh
Deathly Chill OR Verata's Aura
Deathly Swarm
Putrid Explosion OR Malign Intervention
Verata's Sacrifice
Taste of Death
- 3 Air/healing/Wildernes/inspiration/Blood
Windborne Speed OR Infuse Health OR Dryder's Defenses OR Energy Tap OR Blood Ritual


the blood+curse necro:
10+1 Soul Reaping
11+2 Curses
Wither OR Spiteful Spirit OR Feast of Corruption
Malaise
Chilblains
Faintheartedness
10+1 Blood
Awaken the blood
Life Siphon
Unholy Feast
Blood Renewal

the unspecialisated blood+curse+death necro:

10+1 Soul Reaping
11+2 Curses
Feast of Corruption (feast of corruption is GREAT with enfeebling blood) OR Wither OR Spiteful Spirit
Faintheartedness
Suffering
10+1 Blood
Rend Enchantments OR Malaise
Life Siphon
Blood Renewal
10+1 Death
Necrotic Traversal
Deathly Swarm
1+1 Soul Reaping

Theres other necros but they need a build that cares for what they are (like being based on physical damage... or condition control orr...) or they want to get abused by builds that force them to be something stupid without knowing jack about necros.

And for the 4v4 arena the Necromancer specialisated in Blood is fun too, just because it ignores newbie warriors armor.

12+1 Blood:
Soul Leech OR Grenth's Balance
Mark of Subversion
Life Siphon
Blood Renewal
Vampiric Gaze
Dark Pact
Shadow Strike
12+1 Soul Reaping
- 3 Air/healing/Wildernes/inspiration/Death
Windborne Speed OR Infuse Health OR Dryder's Defenses OR Energy Tap OR Putrid Explosion

Last edited by Ollj; Aug 22, 2005 at 04:01 PM // 16:01..
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Old Aug 22, 2005, 05:06 AM // 05:06   #13
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now *thats* what im talkin about thanks for the info Ollj

ill give it all a shot asap
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Old Aug 22, 2005, 05:17 AM // 05:17   #14
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Please don't ask for peoples opinions then tell them they are wrong. If you think 8 damage every 6 seconds is bad then you should just quit gw now. Yes deathly swarm has a 3 sec casting time, who cares? What would you be doing in that time. You've already stripped targets and blown any corpses congrats now what? Lets do 80 damage to 3 targets.

If you truly think that Deathly Swarm is a bad skill then I don't know why I'm even bothering. You don't want someone to tell you a necro build you want someone to agree with what you think works well. Sadly that won't happen.
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Old Aug 22, 2005, 01:57 PM // 13:57   #15
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Quote:
Originally Posted by MCS
Please don't ask for peoples opinions then tell them they are wrong. If you think 8 damage every 6 seconds is bad then you should just quit gw now. Yes deathly swarm has a 3 sec casting time, who cares? What would you be doing in that time. You've already stripped targets and blown any corpses congrats now what? Lets do 80 damage to 3 targets.

If you truly think that Deathly Swarm is a bad skill then I don't know why I'm even bothering. You don't want someone to tell you a necro build you want someone to agree with what you think works well. Sadly that won't happen.
youre quite right, im just looking for someone to explain a build to me so that both me and him/her can agree on it. if you say "skill ___ is good", if ive never tried it, ill give you the benefit of the doubt. if i have, ill tell you what i think about it. and yes i do think 80 damage every 6 seconds (you are ignoring energy costs and simplifying the game but ill skip over that) is bad *for a support character*. i already explained to someone that if i want raw damage i choose an air ele.

and yes i truly believe deathly swarm is a bad skill. if someone can show me how it isnt, believe me ill pretend i never said that but as to doing x damage every y seconds, that isnt what a necro is for IMO
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Old Aug 22, 2005, 02:22 PM // 14:22   #16
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group hex (suffering/shadow of fear/whatever)
feast of corruption (curses 16 = 84 dmg + 42 health stolen if hexed per foe)
desecrate enchantments (curses 16 = 64 dmg + 21 dmg per enchantment per foe)

respectable, armour ignoring, group spike with self heal
if desecrate shows a higher dmg than 64 then you know it's time to break out the enchantment removal again

oh and awaken the blood can push curses to 18 \o/

Last edited by gou; Aug 22, 2005 at 02:30 PM // 14:30..
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Old Aug 22, 2005, 03:13 PM // 15:13   #17
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Feast of Corruption/Enfeebling blood combo? Neither spell influences the other, so how exactly is this combo more than the sum of the parts? You do realize that Feast of Corruption steals health based on surrounding hexed foes, and that Enfeebling Blood spreads a condition?

Blood Renewal and Awaken the Blood in one build? You've simply got to be joking.
Quote:
Originally Posted by Ollj
theres basically 3 kinds of necros
Ever heard of secondary professions?

Where is Blood is Power in this comprehensive listing of necromancer builds? Where is Offering of Blood? Where are the Order necromancers? Where the hell is Rend Enchantments? Shadow of Fear? If you take the trouble to list trash like Blood Renewal and Wither, how could you possibly omit these?

Smurfhunter, you're better off generating a random build than following Ollj's advice. Seriously.
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Old Aug 22, 2005, 04:00 PM // 16:00   #18
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duh I messed 2 things up there... was late when I wrote all that.
The third doesnt have Enfeebling Blood and not Awaken the blood.

Enfeebling should be Suffering of course.
Awaken the blood should be Rend Enchantments OR Malaise.
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Old Aug 22, 2005, 05:13 PM // 17:13   #19
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Next time don't even bother to write a lengthy post like that without having actual insight into what you're writing about. It just wastes forum space, your time, and the time of people trying to understand why the heck you'd suggest such stupid things. How deathly tired do you need to be to mix up Awaken the Blood and Rend Enchantments? They're completely different skills with different names, different effects, different attribute lines, heck, their most common aspect is a green-cyan icon.

You're seriously just naming random skills with enough ORs to build a processor with, presenting it as a consolidation of some imaginary experience or insight. Spiteful Spirit, Malaise, Blood Renewal, Life Siphon, Chilblains, Unholy Feast - where the heck are you going with that build? What possible purpose can it have besides looking busy and praying you're doing something useful? Are you simply striving for underachievement or is it an accidental byproduct of pure randomness? How can you saying there are basically three kind of necros, then fail to pin down a comprehensive aspect for each of these builds, miss out on glaringly obvious ones, and still take yourself seriously?

If you're talking about Necromancer archetypes, the following come to mind:
- BiP bot. Basically an energy support character built around Blood is Power spam
- Minionator. PvE-specific character with maxed death magic and high soul reaping to create and sustain a large minion army to simply brute force any challenge
- Putrid necro. Tombs-specific character focused entirely on popping corpses with Putrid Explosion before someone else does. Will have maxed death magic and at least 10 soul reaping to pay for every Putrid Explosion in advance, the rest of the skills are chosen to give him something to do while waiting for people to die, Tainted Flesh is popular with this.
- Order spammer. Not very useful in PvP anymore due to NR, but can significantly augment the damage output of an attack heavy team with Order of the Vampire and/or Order of Pain while at the same time repeatedly blanketing enchantments against single removal
- Sacrifice Necro. Uses (possibly off-character-cast) Dark Aura in combination with spamming sacrificial damagers such as Dark Pact to inflict high armour-ignoring damage, will have maxed blood magic

Most necro builds will be found as secondary necro however, and since that's not what you're interested in we can just skip that.

Last edited by Silmor; Aug 22, 2005 at 05:15 PM // 17:15..
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Old Aug 22, 2005, 05:25 PM // 17:25   #20
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Quote:
Originally Posted by smurfhunter
no one likes them in pve, no one needs them in pvp. any thoughts on a good build?
Necro's do have PvP troubles, but they are probably the strongest PvE characters.

Both the Death/Minions build and the Blood/Vampiric build mop the floor in PvE.

Try this:

Blood Magic = 18 (12+1+3+2)
Soul Reaping = 8-10

Awaken the Blood
Vampiric Gaze
Shadow Strike
Dark Pact
Well of Blood
Offering of Blood {E}
depends
depends

Get yourself the Collectors Deadly Cesta 11-22 and 20% Rechange on Blood Spells.

Put on Awaken the Blood and keep it up all the time.
Now cycle between VG and SS and fill the remaining time with DP.

At Blood = 18,
VG does 68 life steal
SS does 110 (55 damage + 55 life steal)
DP does 51 damage

Which comes out to 57.25 dps.

This build is also a ranged build. If your willing to get up close, you can do this:

Blood = 16
Death = 13
Soul Reaping = whatever's left

Dark Aura
Shadow Strike
Vampiric Gaze
Vampriric Touch
Dark Pact
Touch of Agony
Well of Blood
Offering of Blood {E}
Putrid Explosion

Prep with DA.
Lead off with SS and VG, then when the enemies get close, goto VT, DP and ToA

In both cases use OoB to recharge AS SOON AS YOU CAN. don't wait till your empty. OoB gives 23 energy at Blood = 18, so the second you are down 23 energy, pop OoB and let it be recharging while you keep casting.

Both these builds eat warriors alive in 4v4 also
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