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Old Aug 22, 2005, 11:44 PM // 23:44   #61
Pre-Searing Cadet
 
Join Date: Aug 2005
Profession: W/R
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I have lots of fun with this in the arenas:

1. tigers fury
2. wild blow
3. eviscerate
4. disrupt chop
5. sprint
6. antidote sig
7. predatory season (to heal myself and cut down on others healing), sometimes nature's renewal)
8. rez sig

attributes. 7(minor rune + helmet)
axe 15
tactics 9 (minor rune)(for the collector 45/-2 stance shield)
bm 9 (9 sec tiger fury)

weapon: zealous axe +15% (stance) and fortitude.
armor: gladiator's

Why not 16 for axe? Ugly helmets. I like the fissure helmet.
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Old Aug 22, 2005, 11:55 PM // 23:55   #62
Wilds Pathfinder
 
Join Date: Apr 2005
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Think of using Battle Rage as using Cleave. Now go the Riverside Inn, look at Ensgin's thread, and stop saying that the damage from Eviscerate is less then Battle Rage. It's got better spike abilities, and slightly less DPS over the long run.


What's easier to out heal? Someone flaring you or someone spiking you?
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Old Aug 23, 2005, 04:33 AM // 04:33   #63
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Tigris Of Gaul
Think of using Battle Rage as using Cleave. Now go the Riverside Inn, look at Ensgin's thread, and stop saying that the damage from Eviscerate is less then Battle Rage. It's got better spike abilities, and slightly less DPS over the long run.


What's easier to out heal? Someone flaring you or someone spiking you?
And then you run away from the guy using frenzy and Eviscerate...
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Old Aug 23, 2005, 05:48 AM // 05:48   #64
Wilds Pathfinder
 
Join Date: May 2005
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If battle rage didn't have the lose all adrenaline penalty it wouldn't be half bad partially because you can run completely without energy, allowing you to run 2 maintainable enchants.

But unless you like relying on luck the lose all adrenaline will make sure that you cannot spike consistently, if you can call spiking without frenzy spiking...

15~ seconds is a very narrow time, and the fact that you can't use any non-attack skill without all your adren being reset is horribly limiting (no fear me, no ward against foes, no buffs of any kind).

Against a running monk 25% speed boost will land you a few more hits but its still far less than hitting a non-moving target without an attack speed buff and not really a huge boost in dps. And anyway switching targets is usually better unless the former target is low on life.

Battle Rage has a lot of restrictions that make its viable uses very narrow. And even in decent BR conditions, how exactly are you more useful than a Melandrus Arrows Ranger packing debilitating shot to boot?
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