If battle rage didn't have the lose all adrenaline penalty it wouldn't be half bad partially because you can run completely without energy, allowing you to run 2 maintainable enchants.
But unless you like relying on luck the lose all adrenaline will make sure that you cannot spike consistently, if you can call spiking without frenzy spiking...
15~ seconds is a very narrow time, and the fact that you can't use any non-attack skill without all your adren being reset is horribly limiting (no fear me, no ward against foes, no buffs of any kind).
Against a running monk 25% speed boost will land you a few more hits but its still far less than hitting a non-moving target without an attack speed buff and not really a huge boost in dps. And anyway switching targets is usually better unless the former target is low on life.
Battle Rage has a lot of restrictions that make its viable uses very narrow. And even in decent BR conditions, how exactly are you more useful than a Melandrus Arrows Ranger packing debilitating shot to boot?
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