Aug 16, 2005, 08:16 PM // 20:16
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#21
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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For a hammer warrior as said above go curses parasitic bond and weaken but make sure to cast ur parasitic bond on something other than your target. Make sure the parasitic bond sticks cause I'm pretty sure that if they remove it before the time is up you don't get healed. In my opinion Doylak signet is not a skill you should bring why would a hammer warrior get knocked down? and how will you chase targets. (thinking PvP) If its PvE it could work. Flurry is definetly not worth it frenzy is almost always betteryou just gotta know when to use it. I would use devastating hamer and take out staggering blow. Use frenzy in the beggining to charge up adrenaline. Then use devastating hammer(keep frenzy on) i use irrisistable blow in between and maybe something else like might blow and then i think heavy blow. you do a ton of dmg with 2 knockdowns just time it right. (i forget what skills they were mainly for me it was just devastating and the blow that knocked down if a person was suffering from weakness along with frenzy and dmg skills.)
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Aug 16, 2005, 08:26 PM // 20:26
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#22
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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eviscerate > life transfer
my w/n build
12+4 axe 10+1 str 8 curses
eviscerate
penetrating blow
disrupting chop
axe rake
sprint
Frenzy
rigor mortis
res sig/defile flesh/rend enchantments/plague touch
Last edited by The Red Knight; Aug 16, 2005 at 08:28 PM // 20:28..
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Aug 17, 2005, 01:43 AM // 01:43
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Location: Sugar Land Texas
Profession: R/
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red, ur build seems good but i wasnt thinkin using more nero skills
ur build can be any w/x really
yukito, how do i work thrill into my build?
executioner, thrill, eviscer,weaken armor,plague touch.....
whut should be the attri pts?
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Aug 17, 2005, 05:04 AM // 05:04
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#24
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Tears_Of_Crimson
red, ur build seems good but i wasnt thinkin using more nero skills
ur build can be any w/x really
yukito, how do i work thrill into my build?
executioner, thrill, eviscer,weaken armor,plague touch.....
whut should be the attri pts?
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ah, someone wants tactics... muahahah ^_^
I don't run Eviscerate because I use Battle Rage but if you must insist on that Dismember+Exe. Strike combo:
stats:
10+2 axe, 7+1 strength, 9+1 Tactics, 10 Curses (note, it's been told to me that weaken armor counteracts strength's armor penetration so lower strength isn't so bad, be wary of NR and hex remover)
Swift Chop (use exe strike if u wish, but I find an unavoidable skill to be too good to pass up)
Eviscerate {E}
Axe Rake
Thrill of Victory
Sprint
Weaken Armor
Plague Touch
Rend Enchantments/Ressurection Signet
I prefer Rend just because I'm usually the first to die. [warrior rusher crazy I am ^_^]
You're a fully offensive tank with this build. Plague Touch is perfect due to the fact that your other skills are only needed every so often and don't need to be spammed. It protects you and harms your foe at little cost, so you're ready to start slammin' those fools to heck ^_^
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Aug 17, 2005, 11:08 AM // 11:08
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#25
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Wilds Pathfinder
Join Date: Jul 2005
Location: Sugar Land Texas
Profession: R/
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why sprint?
ur build i will try but i was thinking of using a sword instead of an axe, or is axe better for a war/nec?
like instead of swift chop and eviscer i use galrath final thrust? or which sword skills might be good to replace those(swift chop and eviscer)? or is axe for maximum dmg?
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Aug 17, 2005, 01:45 PM // 13:45
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#26
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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sword and axe play diffrently
sword is based around the 4 hit combo sever gash galrath final and how quickly you can execute it.
axe is more in your face spike damage with great elites like eviscerate and cleave. Eviscerate is like 200 ish damage including the deep wound and bonus damage
though the recent fix to hundred blades leaves me wanting to try it out
sprint is there to get through ward against foes and or to get some nasty 63 damage back pokes when people run and to switch out of frenzy if I start taking damage. Plague Touch is amazing on w/n allows you to run through traps get posioned and crippled then transfer it all to enemy monk >=]
Last edited by The Red Knight; Aug 17, 2005 at 01:50 PM // 13:50..
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Aug 18, 2005, 02:21 AM // 02:21
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#27
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Wilds Pathfinder
Join Date: Jul 2005
Location: Sugar Land Texas
Profession: R/
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ok question, whuts max degen u can give to a person( like can u stack life siphon and life transfer with bleed , conjure phantasm, psn arrow and empathy and phantom pain = a shitload of degen lol)
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Aug 18, 2005, 05:05 AM // 05:05
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#28
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Tears_Of_Crimson
ok question, whuts max degen u can give to a person( like can u stack life siphon and life transfer with bleed , conjure phantasm, psn arrow and empathy and phantom pain = a shitload of degen lol)
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Even if you're total enemy's degen is 50, it'll only register 10.
The benefit? If they try to counter it using HoT like Healing Breeze, it won't be noticed.
Problem? Why bother? 20hp/s. on one enemy is pretty much useless. Now 20hp/s on 4+ enemies, that's 80hp/s over the entire team that the monk has to keep up with.
NOW THAT'S good. ^_^
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Aug 18, 2005, 02:12 PM // 14:12
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#29
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Ascalonian Squire
Join Date: Jul 2005
Guild: Defiant Fist
Profession: R/N
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I would honestly just go with a mark of pain build. use gladiators also. get some quick attacks to. its an AWESOME farming build. you can take down huge mobs in seconds.
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Aug 19, 2005, 12:36 AM // 00:36
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#30
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Wilds Pathfinder
Join Date: Jul 2005
Location: Sugar Land Texas
Profession: R/
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Quote:
Originally Posted by Yukito Kunisaki
Even if you're total enemy's degen is 50, it'll only register 10.
The benefit? If they try to counter it using HoT like Healing Breeze, it won't be noticed.
Problem? Why bother? 20hp/s. on one enemy is pretty much useless. Now 20hp/s on 4+ enemies, that's 80hp/s over the entire team that the monk has to keep up with.
NOW THAT'S good. ^_^
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yep thats whut i thought when i thinin about a 4 man team of 2 nec/war or war/necs and 2 ranger/mes
im thinkin this will work ok. opinions/comments?
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