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Old Aug 26, 2005, 01:49 PM // 13:49   #21
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Who ressed my thread?! ^_^

If we're going for just down and out HIGH damage, we'll need some synergy between high end warrior skills and the infamous curse... Let's do this. [I WILL find a better shield, some how... ;_;]

12+1+3 axe
10 Curses
rest to strength with +1 or +3 rune

Penetrating Blow
Eviscerate {E}
Axe Rake
Executioner's Strike
Frenzy
Sprint
Weaken Armor
Res Signet

Yeah, we lose the ever blessed Plague Touch, but that doesn't increase our damage now does it? ^_^ I'd lose Res sig too if I had the chance but seems lots of people are good at dying around me so I gotta bring it ;_; Thankfully, all these skills piled together make a nice synergy of in your face OUCHIE dmg.
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Old Aug 26, 2005, 01:58 PM // 13:58   #22
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Quote:
Originally Posted by Yukito Kunisaki

12+1+3 axe
10 Curses
rest to strength with +1 or +3 rune

Penetrating Blow
Eviscerate {E}
Axe Rake
Executioner's Strike
Frenzy
Sprint
Weaken Armor
Res Signet

Yeah, we lose the ever blessed Plague Touch,
Id lose Axe Rake for Axe Twist and take out PenBlow so you can out plague touch back in.

The reason for twist is that neither the cripple nor the weakness from rake/twist will be of great consequence to the victimized monk, no smart one would be running anyways when they know you can sprint. The point of both skills is to just cover up deep wound. Since Twist deals double the extra damage, why not?

Referenceing Ensign's thread on axe warrior adrenaline statistics, penblow makes your other adren attacks be used less often because it is so cheap. You dont need or want that, and exec/evis/twist can provide plenty of damage, while penblow can really only take away from the damage those bigger skills can provide. Might as well go get our favorite plague touch.
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Old Aug 26, 2005, 05:03 PM // 17:03   #23
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Originally Posted by Neo-LD
Id lose Axe Rake for Axe Twist and take out PenBlow so you can out plague touch back in.

The reason for twist is that neither the cripple nor the weakness from rake/twist will be of great consequence to the victimized monk, no smart one would be running anyways when they know you can sprint. The point of both skills is to just cover up deep wound. Since Twist deals double the extra damage, why not?

Referenceing Ensign's thread on axe warrior adrenaline statistics, penblow makes your other adren attacks be used less often because it is so cheap. You dont need or want that, and exec/evis/twist can provide plenty of damage, while penblow can really only take away from the damage those bigger skills can provide. Might as well go get our favorite plague touch.
No Adrenaline? Swift Chop to the Rescue!!!! Place Swift Chop in there instead of Penetrating Blow and you've STILL got hot damage to deal with. Cripple helps your team to. Weakness on the monk isn't as effective and that double dmg u mentioned is more than made up for by Swift Chop. [can't block me, muahaha, eat deep wound u cowards!] Plague Touch I'd really consider ONLY if my monk wasn't fast on the trigger. I know it's the 'default' but we want as much damage as we possibly can. Your idea makes sense though. Swift Chop will charge all your other adrenal skills and wham, frenzy down the throat...
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Old Aug 26, 2005, 06:21 PM // 18:21   #24
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i used this axe build to great success in *team* arenas, and im guessing it would work awesome in pvp/tombs:

w/n
16 axe,
rest in strength

disrupting chop
eviscrate {E}
exec. strike
plague touch
frenzy
sprint
warriors cunning
res sig

this build lets you do damage nonstop; conditions and stances wont stop you. very effective at getting rid of/tying up one character. when i did this i had 2 w/n with this build and we would each take a caster and watch the party crumble.

the absence of self healing means no random arenas, just take out something like warriors cunning and use tatcis with signet of healing.

its either axe rake or sprint, i think sprint is more reliable but that may be just me. (and sprint is your backup stance if someone targets you when you have frenzy on)

and plague touch is insanely usefull. weakness/blind doesnt affect you at all, and especially in an offensive build like this your monk is gonna be pretty bogged down. not to mention this takes care of those annoing trap/poison rangers.

you still do high damage even though you only use 3 attacks, swift chop will probably tie down your energy messing up the frenzy/sprint/warriors cunning.
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Old Aug 26, 2005, 06:33 PM // 18:33   #25
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That's pretty good. Seems to be a nice blend of conditions with damage. Although even with the update [I think it was updated], I'd still rather have rigor mortis over War's Cunning...

[helps ur team vs. just yourself]
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Old Aug 26, 2005, 07:06 PM // 19:06   #26
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i actually tried rigor before, but then got off my lazy ass and unlocked wariors cunning which is way better.

reasons why: at least the way i played it (in team arenas) me and the warrior would choose nescessarily different targets unless we saw some happy frag mesmer running around. in this case it helps no one but you. *and* it has a 3 second cast time, which really reduces the pressure you put on whoever you attack because you sit there casting a hex. hmm a hex, interesting you get owned by a hex removal too..

not to mention when you switch targets or use it when they almost died it gets wasted, you waste an attribute on it, etc etc

now rigor isnt useless by far, i just dont think a warrior should use it thats all
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Old Aug 27, 2005, 04:43 AM // 04:43   #27
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To each his own. Hex removal vs. Wild blow. I'd bet on the hex being removed WAY before someone whips out Wild Blow heaven forbid.

But in any case, I'd go by efficiency. With max str vs. 10 curse, Rigor has the better efficiency, though sadly, easier to counter.

I personally don't run Rigor myself. I just run my trusty Swift Chop. It's almost a default in any build I make cause it does nasty dmg to one who blocks you... [if full hp, 116]. That and you can just keep applying the deep wound every 4s. They either stop blocking or hex you so you miss like crazy. On a crit, it does decent pumped dmg. Though nothing like Eviscerate/exe strike, but it's Pen. Blow worthy and what's more, undodgable...
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Old Aug 28, 2005, 07:10 AM // 07:10   #28
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most necros that curse use parasitic bond to buffer their curses. you cant stop a convert but you cant really spam convert either.

warriors cunning is a 'skill' like troll unguent. you cant remove it. its NOT a stance. at 10 energy and not spammable its not that great either, but then again alot of stance users rely on their stances too much and you can drop them in 10 seconds usualy.

from my experiance you need all the energy you can get if you use TF, and with frenzy you better watch it, spending time casting rigor while under tf can lead to you being dropped nice n fast in a 4-4
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Old Aug 28, 2005, 07:25 AM // 07:25   #29
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Quote:
Originally Posted by smurfhunter
most necros that curse use parasitic bond to buffer their curses. you cant stop a convert but you cant really spam convert either.

warriors cunning is a 'skill' like troll unguent. you cant remove it. its NOT a stance. at 10 energy and not spammable its not that great either, but then again alot of stance users rely on their stances too much and you can drop them in 10 seconds usualy.

from my experiance you need all the energy you can get if you use TF, and with frenzy you better watch it, spending time casting rigor while under tf can lead to you being dropped nice n fast in a 4-4
I think you're in the wrong thread... lol
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Old Aug 28, 2005, 10:57 AM // 10:57   #30
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Quote:
Originally Posted by Yukito Kunisaki
I think you're in the wrong thread... lol
you said wild blow kills warriors cunning... it doesnt.

woops?
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Old Aug 28, 2005, 01:09 PM // 13:09   #31
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I just tried out the original build in the arenas, just subbing sprint for res sig..and i can say without a doubt its the best warrior build ive tried yet. Those W/Mos with mending, sever artery and gash dont know what hit em

It's also quite fun to go through a rangers traps, then spam plague touch on the ranger, followed by ViM..the poor old ranger wont know what's going on.

EDIT: If you see a 3 foot tall female W/N who goes by the name of "the jackhammer" , that would be me.

EDIT 2: It seems that i'm now a quiet traveller

Last edited by Featherwind; Aug 28, 2005 at 01:18 PM // 13:18..
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Old Aug 30, 2005, 06:42 AM // 06:42   #32
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Quote:
Originally Posted by smurfhunter
you said wild blow kills warriors cunning... it doesnt.

woops?
Actually, from an old database, Warrior's Cunning was a stance... At any rate, you also mentioned TF... [my only collection of it was Tiger's Fury] And for a second, I thought you were referring to it within my other W/R thread... Mah booboo for not noticing the update...

However, though Cunning is good, I'd rather punish stances with the massive extra damage that is deep wound +19 dmg OR a nice chunky critical. Cunning sounds good but I think most stances [and nasty wise, enchantments] have too short a recycle time [or too long a duration] for Cunning to be any use to me.
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