I dont usually play warriors, this is one of my first serious ones. (Build hm purely almost purely off of pvpx faction) Basically I tried to use the points suggested here on other axe threads to make him. As I expected, he worked fairly well so far but Im sure he could be better.
12+4 Axe
10 Curse
8+1 Strength
Eviscerate
Executioners Strike
Axe Twist
Disrupting Chop
Frenzy
Sprint
Weaken Armor
Res Sig
This should be a refreshing change from the "help a nubby paladin or r/w" thread, but more like help an eperienced player who hasnt played warrior but would like to give it a try.
The main points of the buuild Im not so sure about are axe twist and weaken armor. Whenever I WA someone they die real fast, but then it doesnt help at all for long time. 3 second cast is a real turn off too.
Axe Twist is pretty good but I think maybe penetrating or axe rake may be slightly better...
suggestions?
Last edited by Neo-LD; Aug 28, 2005 at 09:24 PM // 21:24..
The build looks pretty solid, except for axe twist. Weakness is only useful when put on warriors or rangers, which you won't be attacking until last anyway. I'd use penetrating attack over both axe rake and twist, you can spike with that, eviscerate, and executioner's strike and bring an enemy caster down to 1/4 life or lower. Since you have sprint, you probably won't even need a snare anyways.
If a lack of snare really does become a problem, I'd have someone else on your team bring one. You really sacrifice alot of damage if you bring axe rake over a true damage skill.
Weaken armor is good, but I'd probably take rigor mortis over that. That can really nullify alot of the popular monk builds that use aegis and ward against melee. But to each his own.
Definately axe rake instead of axe twist that way you can keep frenzy up and still pound on your enemy while making monks waste energy mending it. If you have someone else snaring for you then penetrating blow is slightly better damage for less adrenaline or swift chop is alright as well.
If you're just doing random arenas you're gonna struggle vs ward against melee and guardian if you encounter it. I don't know if bringing rigor instead of weaken will do the trick since there's no way you can get by hex breaker or any hex remover spell because of your lack of dummy hexes/cover hexes but it's still something to think about.
OK Im dropping Twist for Rake, but I also liked the idea of putting in swift chop since I notice that Im always at max energy. I was thinking of dropping disrupting chop, it seemed to be my least useful skill. No extra damage, drains adren from damage attacks, and usually I cant interupt what I want since it isnt charged 1/2 the time. But alot of people here seem to be avid fans of it, so I ask them, what makes it so good?
The latest version of the build:
Eviscerate
Executioners Strike
Axe Rake
Swift Chop
Frenzy
Sprint
Weaken Armor
Res Sig
I also just started up an axe war yesterday (from the faction farming in pvp extreme ). I went W/Mo for judges insight, but that weaken armor does look quite tempting...is there a good second skill to use from either curses or smiting to swing the decision one way? I brought smite hex, but barely got any use out of it
Enfeeble's good for disabling (spelled right?) other warriors, and plague touch is a god send, allowing you to pass back any nasty conditions that you happen to recieve. Maybe not as useful in GvG and such, but good for arena matches.
I'd say drop weaken armor. I know, I know, you do a ton of damage on the called target with it, but the recharge time is horrendous. Absolutely horrendous, especially when you consider how fast an axe warrior kills his target. I tried carrying it once or twice and constantly found myself irritated that one of my skill slots was wasted with a skill that was still recharging. I had either killed my target (And Weaken Armor was recharging), or I had been ganking the called targed and got it in my head to switch targets. When I play with my usual team, I get the assasin license. Only guy allowed to throw the plan out the window and go with my gut. I wouldn't get that if I wasn't an axe warrior and wasn't good at dropping people fast, therefore I need quick and reusable skills. Weaken Armor just didn't fit with any of that.
Now, part 2. Plague Touch. I will not run a war/necro without plague touch, period. If you get blinded, crippled, poisoned, you name it, find the nearest enemy and give it to them because hey, you just don't want it. That is the beauty of plague touch, and I'd say replace weaken armor with it any day.
Other than that it's all minor tweaks to fit your personal style. I like penetrating blow and disrupting chop over axe rake and swift chop, but have used both and they are both completely legitimate strategies. Not having swift chop can really hurt in certain situations, and axe rake does help you stay with your target. I find sprint to be good enough in most circumstances though, because as I've stated in other threads, when a person sees he's crippled, something clicks in his head that he's just not going to get away so he stays and fights. On the other hand, people seem to think they can get away from a warrior with sprint. This allows you to get critical hits on their back while they run, and you kill them far away from their team. And that, my friend, is a thing of beauty.
swift chop
sprint
eviscerate
penetrating blow
executioners strike
axe rake
vigorous spirit
mending
if u get a strong enough axe and add shocking damage, my hits usually clock from 50-100 on mages, 20-40 on wars and 40-70 on rangers. plus with the healing from vigorous spirit and mending, you wont die for a loooong time
Last edited by Mr Jazzy; Aug 28, 2005 at 09:21 PM // 21:21..
swift chop
sprint
eviscerate
penetrating blow
executioners strike
axe rake
vigorous spirit
mending
if u get a strong enough axe and add shocking damage, my hits usually clock from 50-100 on mages, 20-40 on wars and 40-70 on rangers. plus with the healing from vigorous spirit and mending, you wont die for a loooong time
Great, i have recieved advice on how to build a paladin. Just what I always wanted.
swift chop
sprint
eviscerate
penetrating blow
executioners strike
axe rake
vigorous spirit
mending
if u get a strong enough axe and add shocking damage, my hits usually clock from 50-100 on mages, 20-40 on wars and 40-70 on rangers. plus with the healing from vigorous spirit and mending, you wont die for a loooong time
a) I could just remove your enchantments. But let's say I don't.
b) Mending at level 10 is 3 pips, Vigorous Spirit is 9 health. So that's 6 health per second with Mending, 6.75 health per second with Vigorous Spirit. You're gaining 12.75 health per second.
...
13 health per second, and people won't kill you for a long time? That's NOTHING.
Your attributes don't make sense unfortunately (12/10/9????)... not to mention I have no idea why you'd ever use a strength cap instead of an axe mastery cap, or 10 healing prayers coupled with mending and vigorous spirit for that matter.
Last edited by Eonwe; Aug 28, 2005 at 10:40 PM // 22:40..
I was thinking of dropping disrupting chop, it seemed to be my least useful skill. No extra damage, drains adren from damage attacks, and usually I cant interupt what I want since it isnt charged 1/2 the time. But alot of people here seem to be avid fans of it, so I ask them, what makes it so good?
No... never lose chop, it's too good. It shows its dominance on eles/necs/mesmers since they generally have high casting easy to chop spells, but it's still good on monks. You don't have to spam chop, although if you're fighting a long battle with a monk, spamming chops is ok sometimes if you just can't seem to bring him down to get a few skill locks in, eventually they will catch up to him. But you can get monks in situations where they are seriously RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed because of chop, i.e. if they're dangerously low on health, you can chop them, if they heal, it's interrupted, if they don't heal, they die from another hit anyways before they can get the heal off.
This is probably worn out but... learn the good times/intuition and setups for yourself on when to chop.
* Oh and.. skill interrupts are generally war/rng specific, whereas mesmers are usually spell interrupters for the most part. It's great to chop a res sig and I always love chopping a monk that relies on blessed signet for energy, seems like you have hours to chop that one.
Last edited by Jake; Aug 28, 2005 at 11:25 PM // 23:25..
Jazzy: The OP's got a fairly solid build (with Axe Twist dropped) and you want him to replace it with an axe Paladin? :/
OP: Arena or PvP? In Arena, you might want to bring Plague Touch in place of Weaken Armor; a Frenzied Axe Warrior probably doesn't need Weaken Armor with the amount of/effectiveness of healing in Arenas. In PvP, ask your team for what to bring on that last slot; there's a good chance it'll be Penetrating Blow.
I dont usaully bring obsidian with me in gvg and replace it with sprint and switch dismember with eviscarate(probably butchered its name) you have to use galdiator armor though so you can have enough energy to use stoning and aftershock both but overall i find it half decent its not great but i can deal with it as long as im not another w/mo