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Old Aug 27, 2005, 05:24 AM // 05:24   #1
Jungle Guide
 
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Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Default N/E + E/Mo: Two Tombs Builds.

N/E
8 + 1 Soul
12 + 1 + hat Death
10 + 2/3 Curses

Putrid
Deathly Swarm
Desecrate Enchantments
Suffering/Shadow of Fear
Feast of Corruption {E}
Defile Flesh
Malaise/Mark of Pain/Glyph of Lesser Energy
Rez Sig

Armor ignoring damage (except for swarm). Suffering, desecrate the prot monk/healing monk follow up with feast for massive aoe. Either use mark of pain for some more aoe, take glyph just to conserve energy when casting feast/suffering/desecrate, or bring malaise just for the hell of it. I would replace deathly with glyph of lesser energy if it were me, and keep MoP.

I've also done a lingering one like this. Replace suffering with parasitic bond, and FoC w/ Lingering. First glyph + desecrate, then lingering, then para to cover, then defile, then mark of pain. Usually the target is about to die before I use MoP so I just get ready for a putrid.

E/Mo
12 + 3 + hat ES
12 Prot

Divine Boon
Prot Spirit
Reversal
Guardian/Aegis
Mend Ailment/Shielding Hands
Ether Renewal {E}
Glyph of Sacrifice
Light of Dwayna

Divine boon when the battle starts. Spam reversal + guardian on whomever is bieng focus fired. Follow up with a prot spirit or mend ailment/shielding hands if they are being really pummeled. The nice part of this build is the glyph of sacrifice. How many times will you need to use light of dwayna? Not more than once I hope because if you do, then find a new tombs group. Cast GoS then use LoD and everybodies back up again. Cast ether renewal when you are low on energy, then start spamming as many enchants on yourself as possible to regain health + energy. Like a ViM! battery.

Since LoD brings party members back to life, but not full life, sacrificing some pts in es (maybe bring it down to 14, I don't know the increase rates for renewal) and putting them into healing and bring heal area instead of guardian/aegis will help out.

These are two builds I have played in tombs, they have worked out pretty nicely. The necro is funny, because I put these hexes on the monks, then they tell the members on either ts/vent/etc to target me instead of a monk because of lingering + defile makes it 66% reduction from healing + desecrate if you decide to pull a healing breeze. The E/Mo is a nice "fast rezer" and prot monk, and you are barely targeted at all. A real wolf in sheeps clothing. If you want to try out these builds and give some feedback it would be great too.

Last edited by knives; Aug 27, 2005 at 05:38 AM // 05:38..
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