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Old Nov 26, 2005, 07:31 PM // 19:31   #21
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The thing about this skill compared to other enrgy management elites is the fact that it can be cast on other monks. Now that is also a weakness since it would have to be an enchantment. Lets make it 1 pip but be able to be kept on 2-3 monks. Also it WILL NOT END when casting heal party and things of that nature.

For example

P/H:Gives 1 pip of regen. Peace and harmony ends if you attack or cast a spell that targets an enemy.
Recharge:10-15 secs
Cost: 5 energy
what about this?
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Old Nov 26, 2005, 07:44 PM // 19:44   #22
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Quote:
Originally Posted by entropy
The thing about this skill compared to other enrgy management elites is the fact that it can be cast on other monks. Now that is also a weakness since it would have to be an enchantment. Lets make it 1 pip but be able to be kept on 2-3 monks. Also it WILL NOT END when casting heal party and things of that nature.

For example

P/H:Gives 1 pip of regen. Peace and harmony ends if you attack or cast a spell that targets an enemy.
Recharge:10-15 secs
Cost: 5 energy
what about this?
Personally if I take an elite to cast on other monks it most certainly isn't P&H. Aura of Faith, Shield of Regeneration, Life Barrier, etc.
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Old Nov 26, 2005, 08:58 PM // 20:58   #23
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Quote:
Originally Posted by Vexed Arcanist
And all the small arena Mo/Me would cheer! LOL....

The fact it would be a stance removes the ability to cast on another (Monk) and as long as the stance breaks if you attack would fit perfectly. It would likely be too good for a high Divine Favor Boon monk, though. If Anet did anything like that I am sure the duration would be 10...LOL.

Making it a stance also limits the use of other stances and allows it to be countered by things such as Wild Blow.
Really, just make it +2 energy regen max. then. And +3 only with 17 divine favor (offhand item with 20% hehe).
Duration with 16 divine favor - 25 seconds. Recharge stays at 30 seconds.

Here it goes:

Peace and Harmony {Elite} - Stance
For 5...20 seconds, you gain +1...2 Energy regeneration. Peace and Harmony ends if you attack or cast a spell that targets an enemy.
Recharge time: 30 seconds
Energy cost: 5 energy


Details:
+3 energy regen at attribute 17
25 seconds last time at attribute 16

Name sounds like a stance anyway. A stance that forces you to stay peaceful... I think that the part with enchant is just wrong.

Last edited by Dmitri3; Nov 26, 2005 at 09:01 PM // 21:01..
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