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Old Nov 25, 2005, 06:10 AM // 06:10   #1
Ascalonian Squire
 
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Default Battle Rage sword spiker

Im thinking for a PvP Warrior:

W/Mo....... yeah it's a Wammo........ so what......

Att.:
Prot:9/whatever monk att you want.
Str:9
Sword:12
+runes

Stuff:
Slot 1:
PvP sword +15% when health is above 50% hp
PvP shield with -2 dmg when in stance

Slot 2:
PvP sword with +15% dmg when above 50% hp
PvP focus with +27 energy and -1 energy regen

Use whatever mods you want with the swords

Battle Rage {E}
Sever Artery
Gash
Galrath Slash
Final Thrust
Purge Signet
Wild Blow/seeking blade
Rez Sig.

Basicaly you just go hit the closest stationary enemy and charge Battle Rage, then go after the called target and let loose your skills. BR at 9 Str last for 14 seconds, only 3 off from 12, wich will give you ~7 hits=12 adrenaline= just enough hits to get your SA, Gash, Galrath, and Final Thrust combo off, you just need to make sure you get the las hit off, either way you lose all adrenaline and start at square 1.

Now, you may be asking: "Why does this n00b have 9 prot. prayers, but no prot skills?" The answer is this, for the stupid focus. The focus will give you ~50 energy allowing you to use purge signet as a decent condition/hex remover. Yet, this is still a problem, I would like to find a way that I can drop the wasted att. points and get the extra 3% amor penetration for str., but w/e.

1 thing you need to watch out for is using purge while using BR. It disables it thus making you lose all adrenaline, so no spike.

And use wild blow/seeking blade to kill stances.

So what do you guys think? Keep in mind this is all theory and not actually tested stuff.
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Old Nov 25, 2005, 06:15 AM // 06:15   #2
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The only problem is that you're putting 9 points into Protection, to use an offhand, so you'll have the energy to use 1 skill after a Purge Signet.
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Old Nov 25, 2005, 06:21 AM // 06:21   #3
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To my knowledge Purge takes 10 energy per hex/condition removed.

So, if you us the off hand while Purging you can remove at least 5 conditions/hexes at once with glads. armor.

Now by all means dont spam the crap out of purge, just use it when you have stuff like blind and empathy and spiteful spirit on your *** at once, stuff that would take a monk a while to get off without a convert hex and orlots of mend ailments.

And from what I can tell All I'm missing aout from not maxing out str. is a few seconds off of BR and 3% armor penetration..... nothing that will cause the world to stop turning.

Btw, I would have gone W/N, using plague touch and rend, but I think that the extra hex removal from purge is more useful.
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Old Nov 25, 2005, 06:46 AM // 06:46   #4
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As i see it you need to choose either to use purge sig OR an energy based attack skill. take out wild blow and yes you may not be able to deal with stances but at least you dont have to have 9 prot prayers and can use a shield. Im not sure why you think you need to have a focus offhand to use purge signet. You can use purge sig to remove an infinite number of conditions and hexes from an ally even if you have 0 energy and 0 pips of regen. My advice would be to take out Wild Blow/seeking blade and replace it with a maintainable enchant such as mending/strength of honor/succor/life bond etc.
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Old Nov 25, 2005, 07:02 AM // 07:02   #5
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Your build is good except it has one flaw, you are doing nothing with your energy.
Take out wild blow and put in succor(or vital blessing or life bond) and keep it on two monks. I run the exact same sword spiker in tombs with my guild build
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Old Nov 25, 2005, 07:27 AM // 07:27   #6
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Oh I thought hat Purge only worked if I had energy , screw the stupid off-hand then!

How about this:
W/Mo with 12 Str and Sword and put in Succor and maintain that on a couple of monks.

I gues fitting in a Necro with rigor mortis or another warrior with stance removal shouldn't be too hard a task to accomplish.
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Old Nov 25, 2005, 08:15 AM // 08:15   #7
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Dont revolve a build around W/mo attackers, W/R's are much more effecient damage dealers but w/mos work extremely well in builds where monks have problems healing(hexes, edenail, ect) because they give basically same dmg output but 2 succors
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Old Nov 25, 2005, 08:42 AM // 08:42   #8
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Oh yeah I know Im not gonna be dishing ungodly amounts of damage, but rather dealing respectable spike damage and helping out the team at the same time.
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Old Nov 25, 2005, 09:54 AM // 09:54   #9
vvh
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Hammer warrior will own you.
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Old Nov 25, 2005, 10:23 AM // 10:23   #10
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- Battle Rage + Final Thrust = low damage output (adrenaline pool emptied very frequently).
- As for damage spike, it's not really exciting when you can use an axe.

In short, there are simply better and more reliable/robust options to deal continuous damage and spike damage on a warrior. Battle Rage is a very poor elite.
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Old Nov 25, 2005, 12:04 PM // 12:04   #11
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Quote:
Originally Posted by FrogDevourer
- Battle Rage + Final Thrust = low damage output (adrenaline pool emptied very frequently).
- As for damage spike, it's not really exciting when you can use an axe.

In short, there are simply better and more reliable/robust options to deal continuous damage and spike damage on a warrior. Battle Rage is a very poor elite.

Yeah it is.....
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Old Nov 25, 2005, 05:38 PM // 17:38   #12
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Actually I can usually do the whole combo before BR runs out even with Final Thrust.
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Old Nov 25, 2005, 05:58 PM // 17:58   #13
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actually the off hand focus on a weapon switch is good for when you just used purge and need the energy for Wild Blow or something, weapon switch and viola.
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Old Nov 25, 2005, 08:16 PM // 20:16   #14
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Quote:
Originally Posted by entropy
Actually I can usually do the whole combo before BR runs out even with Final Thrust.
Woop dee doo. Without Frenzy, your spike is very slow, and easily outhealed. You start off with Sever Artery, turning your targets health bar pink. The monk sees this and he then has 3.9 seconds to react before Final Thrust hits.
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Old Nov 25, 2005, 09:16 PM // 21:16   #15
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Quote:
Originally Posted by Vindexus
Woop dee doo. Without Frenzy, your spike is very slow, and easily outhealed. You start off with Sever Artery, turning your targets health bar pink. The monk sees this and he then has 3.9 seconds to react before Final Thrust hits.
I wasn't saying it was good lol. I use this in CA when I run Life bond or succor 2 people. Decent damage and if I get a monk I can help them out.
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Old Nov 25, 2005, 10:27 PM // 22:27   #16
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i think battle rage is much more effective on an axe warrior
you get to enjoy a much deeper range of addrenaline based attacks

rush + eviscerate is effective also as a etherless warrior but i give the edge to battlerage
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Old Nov 25, 2005, 11:29 PM // 23:29   #17
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Battle Rage is worse on an axe warrior because Eviscerate is too good to pass up and axes fall down badly without it. It's bad on hammer warriors because you need the elite slot for Devastating or maybe Backbreaker to have a 2 knockdown chain. The only warrior Battle Rage is playable on (without compromising too much effectiveness) is a Sword build. Incidentally, the only time I'd run a Sword warrior is if I needed an elite other than Devastating, Backbreaker, or Eviscerate.

The original poster's build would be best used when paired with an Eviscerate Axe warrior or a Phantom Pain+Shatter Delusions Mesmer. Drop the Sever+Gash combo because it sucks ass and do something else--maybe take Hamstring. Also, get rid of the Prot points.

Last edited by Bast; Nov 25, 2005 at 11:31 PM // 23:31..
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Old Nov 25, 2005, 11:32 PM // 23:32   #18
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Quote:
Originally Posted by audioaxes
i think battle rage is much more effective on an axe warrior
you get to enjoy a much deeper range of addrenaline based attacks

rush + eviscerate is effective also as a etherless warrior but i give the edge to battlerage
rush is a stance ane would replace BR = loose all adrenaline

you are better off running this version

use life bond and holy viel. you can deal decent dmg while keepin the DOT up b/c they can't get away from you. you can protect the monk with bond and viel can remove some of those nasty warrior hexes. purge sig works too but 30 recharge kind of kills it.

i think the lose all adrenaline needs to be removed from BR. i used it when it was bugged and it still was not over powered. went 1vs1 with an tf+eviserate warrior. he had ( ) much life left when he killed me.
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Old Nov 25, 2005, 11:34 PM // 23:34   #19
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Quote:
Originally Posted by Vindexus
Woop dee doo. Without Frenzy, your spike is very slow, and easily outhealed. You start off with Sever Artery, turning your targets health bar pink. The monk sees this and he then has 3.9 seconds to react before Final Thrust hits.
say that to the countless monks that fell to battlerage
you can do some serious damage with battle rage without speed boosts....
once its rolling, almost ever hit is going to be a skill. No monk can stand long with a continuous penetrating->dismember->axe rake->disrupting chop->executioners with no delay in between. On top of this you get to lifebond or succor 2 of your monks to help give them a leg up against enemy monks.
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Old Nov 25, 2005, 11:43 PM // 23:43   #20
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Quote:
Originally Posted by twicky_kid
rush is a stance ane would replace BR = loose all adrenaline

you are better off running this version

use life bond and holy viel. you can deal decent dmg while keepin the DOT up b/c they can't get away from you. you can protect the monk with bond and viel can remove some of those nasty warrior hexes. purge sig works too but 30 recharge kind of kills it.

i think the lose all adrenaline needs to be removed from BR. i used it when it was bugged and it still was not over powered. went 1vs1 with an tf+eviserate warrior. he had ( ) much life left when he killed me.
well ofcourse you dont run rush with battle rage, that wouldnt make since anyway since rage is already a 18 second sprint








Quote:
Originally Posted by Bast
Battle Rage is worse on an axe warrior because Eviscerate is too good to pass up and axes fall down badly without it. It's bad on hammer warriors because you need the elite slot for Devastating or maybe Backbreaker to have a 2 knockdown chain. The only warrior Battle Rage is playable on (without compromising too much effectiveness) is a Sword build. Incidentally, the only time I'd run a Sword warrior is if I needed an elite other than Devastating, Backbreaker, or Eviscerate.

The original poster's build would be best used when paired with an Eviscerate Axe warrior or a Phantom Pain+Shatter Delusions Mesmer. Drop the Sever+Gash combo because it sucks ass and do something else--maybe take Hamstring. Also, get rid of the Prot points.
again, you seem to be talking without first hand experience. I dare you to just try running with battle rage instead of the almighty eviscerate and see the results. Ofcourse a tigers fury + eviscerate warrior should pump out more dps but a battlerage axe warrior is not very close and your team gets to enjoy the benefit of having lifebonded/succored monks that allows them to heal/prot more efficiently.
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