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Old Nov 22, 2005, 09:26 PM // 21:26   #1
Pre-Searing Cadet
 
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Guild: Eternal Flame Brotherhood [EFB]
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I have been playing this character in some maches in tombs, GvG and TA and I relly like it. So I post it here to get some creative responds.. whitour any furher talk.... here is the build:

N/Me

I can't quite remeber all the attributes is they were something like this:

Curses: 16
Blood: enough to get siphon up to +-3
Inspiration: enough to make energy tap worthwhile
rest in SR

Skills:
1. Malaise
2. Wither[E]
3. Life siphon
4. Enfeeble
5. Strip enchantment
6. Energy tap
7. Blood ritual
8. Res sig.

Playing this is easy. Fist you select your 'off target' target. (Not the one target caller is pinging) Most of the time I choose second monk, mesmer or ele.

After you got your target hit him with Malaise - Wither - Life siphon (for cover hex and some life gain to cancel malaise degen.) quickly. After this you can move on to next target or hit first with energy tap aswell.

After you got one or two targets shut down look around you. Is there any warriors whacking your monk? Rangers shooting crap out of your mesmer? No worries! hit him with enfeeble. Weakness is really powerful, tough over looked, condition.

Next thing you could do is to BR all your monks and start over.


This build demands you to constantly whack 'next target' button (default TAB I belive) and when ever you see low health enemy with enchant on him, hit him with strip enchantment for some nice life boost. And move on, you must rely that your group can kill him.

Try it out. It's really really cool when you get the hang of it. Atleast it works for me ^^
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Old Nov 22, 2005, 10:19 PM // 22:19   #2
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Guild: Ring of Steel
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Quote:
Originally Posted by Srovex
I have been playing this character in some maches in tombs, GvG and TA and I relly like it. So I post it here to get some creative responds.. whitour any furher talk.... here is the build:

N/Me

I can't quite remeber all the attributes is they were something like this:

Curses: 16
Blood: enough to get siphon up to +-3
Inspiration: enough to make energy tap worthwhile
rest in SR

Skills:
1. Malaise
2. Wither[E]
3. Life siphon
4. Enfeeble
5. Strip enchantment
6. Energy tap
7. Blood ritual
8. Res sig
I would suggest dropping Life Siphon for Strip Enchantment and Enfeeble for Parasitic Bond (cheaper, faster cover hex). Enfeeble is best in a Spiteful build.
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Old Nov 22, 2005, 10:28 PM // 22:28   #3
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I have been thinking about swapping Life Siphon for Parasitic B. and I might do that. But currently I have Siphon to counter malaise degen as I can accumulate it quite alot.. (8 pips is the max I have got)

But if you read my post carefylly enough you might notice that I have Strip Enchant allready ^^

thank you for your post
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Old Nov 22, 2005, 10:31 PM // 22:31   #4
rii
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Malaise + Wither: Focus Swapping

Life siphon: not going to give enough to villify itself against the time its going to stay on the target for compared to the energy cost. If you want damage as well.....get vampiric gaze and use it on the spike with the rest of your team.

Enfeeble: Martyr? Maybe shadow of fear or some energy management. Weakness isnt powerful when its not on the target. If you want to maintain without any cover conditions/martyr shutdown your going to burn all your energy spamming.

Energy Tap: 30s cooldown, n/ has a loooong casting time. Drain Enchant?

Blood ritual: good! probably need oob to fuel it though...along with everything else.
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Old Nov 22, 2005, 11:39 PM // 23:39   #5
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Quote:
Originally Posted by Srovex
But if you read my post carefylly enough you might notice that I have Strip Enchant allready ^^
My...mind....is....going....sorry.....LOL

Rend Enchantments....yes Strip + Rend.

If I want to counter the effects of my Malaise and be in Blood I go Vamp Gaze, universally useful and can kill shot someone.

As someone pointed out a gear swap (weapon switch) can end your malaise+wither early BUT that doesn't mean it isn't still worth using, especially if you are teamed with a Mind Wrack mesmer. Let them hide their energy, again and again.
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Old Nov 23, 2005, 08:58 AM // 08:58   #6
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ok. so now I have been adviced to get strip, rend and drain enchantment? But isn't 3 enchantment removals a bit too much? =)

Allso I'm not too sure if shadow of fear is the best anti warrior hex there is... Any comments on this?
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Old Nov 23, 2005, 11:56 AM // 11:56   #7
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Ok some updates to build. Currently I'm using:

Malaise
Wither
Parasitic Bond
Shadow of Fear
Vampiric Gaze
Drain Enchantment
Blood Ritual
Res sig

and Attributes are:
Inspiration:6
Blood:12
Curses:16
Soul reaping:3 (minor rune and leftover points)
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Old Nov 23, 2005, 07:13 PM // 19:13   #8
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Location: San Diego, CA
Guild: Penguin Village
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Quote:
Originally Posted by Srovex
ok. so now I have been adviced to get strip, rend and drain enchantment? But isn't 3 enchantment removals a bit too much? =)

Allso I'm not too sure if shadow of fear is the best anti warrior hex there is... Any comments on this?
That's because a majority of players are convinced that that's the only thing that necros can do in tombs. That, or battery. Which you're already doing.

Parasitic is probably a better choice than life siphon, seeing how if it gets converted/shattered, you still get your hp, and at that high of curses, it's more hp than a life siphon would give you.

As for shadow of fear, yes, it's a very nice spell. I wouldn't go so far as to say it's better than enfeeble/enfeebling blood, but it's nice nonetheless. Area of effect makes up for it, and the lack of a sacrifice in the case of Enfeebling blood.
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Old Nov 23, 2005, 10:18 PM // 22:18   #9
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I've been testing this around in TA and CA and it seems that enfeeble is better in those places. Lover energy cost really makes up the easynes of removing conditions. And you dont see too much condition removal in CA anyways.

I haven't tested shadow of fear in 8v8 battles yet tough =/
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