Nov 29, 2005, 07:49 PM // 19:49
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#2
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Academy Page
Join Date: Nov 2005
Profession: R/
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the range is a bit too tiny to make it effective enough, I think they could boost up the range by a bit, like 20%-50% or something.
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Nov 29, 2005, 07:52 PM // 19:52
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#3
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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It does what it says but the radius is too small. When I used it on my mo/me in PvE I had to get closer to the combat than I would prefer.
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Nov 29, 2005, 08:12 PM // 20:12
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#4
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Channeling's radius is why I no longer use it on my prot monk in PvP. In tombs, I use spirit of failure a good bit. In gvg, power drain is nice.
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Nov 29, 2005, 08:17 PM // 20:17
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#5
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Ascalonian Squire
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what is the range relative to the radius of the circle around your char?
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Nov 29, 2005, 08:18 PM // 20:18
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#6
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Jungle Guide
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well in tombs where every other team is iway it can be very valuable
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Nov 29, 2005, 08:21 PM // 20:21
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by stuh505
what is the range relative to the radius of the circle around your char?
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Have a look at this:
http://www.guildwiki.org/wiki/Range
(Aside: the longbow range doesn't seem right)
According to the spell description, the range is "in the area."
IMHO it's too small to be effective and needs a buff, maybe to shout range.
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Nov 29, 2005, 08:24 PM // 20:24
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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I find it being good enough. It works pretty well. It's all about positioning yourself in the right places. My monk loves it.
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Nov 29, 2005, 08:56 PM // 20:56
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Location: London, UK
Guild: Laziness Appreciation Society [LaZy]
Profession: Mo/
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same here, works fine for me.
with all the iway and on altar maps it also works extremely nicely.
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Nov 29, 2005, 11:47 PM // 23:47
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Also I remember it worked on spirits too.
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Nov 29, 2005, 11:51 PM // 23:51
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#11
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Lion's Arch Merchant
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I never used to like it, as i prefered to stay back wheneevr possible. But recently i seem to do a lot of standing in wards / balling for iway / whatever and it has been working quite nicely
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Nov 30, 2005, 02:14 AM // 02:14
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#12
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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The range of channeling is equivalent to that of a ward. Just to clear things up.
Last edited by Eonwe; Nov 30, 2005 at 03:45 AM // 03:45..
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Dec 01, 2005, 06:47 AM // 06:47
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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It can be very usefull spell - you can gain more mana than you use with the spell.
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Dec 01, 2005, 07:40 AM // 07:40
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#14
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Ascalonian Squire
Join Date: Sep 2005
Location: Mèxico
Guild: Rabid Dogs From Hell
Profession: W/Mo
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Hmm the Area of a Ward. That's pretty good. Good enough i'd say.
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Dec 01, 2005, 10:03 AM // 10:03
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#15
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by audioaxes
well in tombs where every other team is iway it can be very valuable
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SoF is even better with IWAY. I have NO energy problems because they have no hex removal.
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Dec 01, 2005, 08:55 PM // 20:55
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#16
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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So ok for PvP, crap for PvE.
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