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Old Nov 09, 2005, 05:03 PM // 17:03   #1
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Default Dark Pact Build (N/Mo)

Here is the page for the Necro/Monk spells: http://www.guildwarsguru.com/skill.php

This is the Skillbar:
-Offering of Blood (to get energy)
-Dark Pact
-Dark Aura (do first before Dark Pact)
-Rez Sig
-Vigorous Spirit/Healing Touch
-Healing Breeze
-Watchful Spirit
-Mending

Get both Watchful Spirit and Mending on yourself before you begin. During combat, if nobody is coming after you, cast Dark Aura, Vigorous Spirit, and then get close to somebody and try to spam Dark Pact, and if people start to hit you, cast Healing Breeze on yourself.

Attribute Points:
Blood Magic: 16
Healing Prayers: 9
Death Magic: 9

Any comments/suggestions?

Last edited by Wretchman Drake; Nov 10, 2005 at 04:46 PM // 16:46..
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Old Nov 09, 2005, 05:16 PM // 17:16   #2
rii
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- vampiric gaze is health steal not healing and so shouldnt be affected by aura of faith (not tested though)
- health regen doesnt get affected by aura of faith, its regen, not healing.
- blessed signet on a /mo gives.... 3 energy? Its divine favor linked.

Perhaps an el/ne with prodigy, restoration, and fury would work better. Who knows. Maybe Im just wrong. at 16 energy storage you can cast fury every 3 seconds (you only need it every 6 with +20% enchant mod), then aura heals you for 45ish health.... depends on your health bar what percent of the sacrfice you make back. However, you still have 10 energy every 3 seconds to play with, so vampiric gaze can be thrown in if you want.
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Old Nov 09, 2005, 05:23 PM // 17:23   #3
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IMO, if you are going to build a build around dark pact, you should use the AotL build for a N/???

1. aura of the lich
2. dark aura
3. blood renewal
4. touch of agony
5. dark pact
6. barbed sig
7. death nova
8. res sig

that's the one i use... you can change things up if you want...
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Old Nov 09, 2005, 06:33 PM // 18:33   #4
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So instead of Aura of Faith if it doesn't work, perhaps Mending? With the sig you can get energy back... I'm gonna have to try to find an alertate to Aura of Faith if it doesn't work too well. I basically want a build where you can keep on casting Dark Pact without being pummeled by health loss.
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Old Nov 09, 2005, 10:23 PM // 22:23   #5
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the general build i posted is designed for just that, and the dark pact does 90+ damage... i think you can't ask for much more
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Old Nov 10, 2005, 04:50 AM // 04:50   #6
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^^ huh? 90+ dmg from Dark Pact? My Blood is at 16 and I do ~51...
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Old Nov 10, 2005, 04:59 AM // 04:59   #7
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Quote:
Originally Posted by Yamat
^^ huh? 90+ dmg from Dark Pact? My Blood is at 16 and I do ~51...
His build is very similar to the one I posted just a moment ago before searching ('cause I thought of it all by meself and was proud!).

Dark Pact doesn't do 90 in itself, but if you have say 16 blood and 13 death, you cast dark aura, then stand next to someone and each dark pact will do 95 total because of dark aura. 95 damage every 3 seconds is neato.
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Old Nov 10, 2005, 05:51 AM // 05:51   #8
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its not every three seconds though...

you go dark pact - touch of agony - dark pact, and if you run out of energy you use the sig.
if you start dying, take them with you with nova...
if a target doesn't run away from you or gets constant healing, he will die in seconds, and you will be back to full health fast...
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Old Nov 10, 2005, 06:50 AM // 06:50   #9
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Your build is different from mine, I don't use touch of agony because I find it to be a waste of a valuable skill slot, spamming dark pact alone will do 95 every three seconds (2 second recharge time, one second casting time), and in that amount of time you have 5 energy again. No need for a signet either. I'd posted my exact build and strategy (similar to the one we're discussing, but different) in a thread earlier but had it removed because it wasn't worth it's own thread.

I used:

Dark Pact
Vampiric Gaze
Shadow Strike
Blood Renewal
Aura of the Lich
Consume Corpse
Dark Aura
Rez/whatever.

I tested out using the signet, but it's recharge time was much too long for it to be of any more use than dark pact, especially since dark pact's recharge is just long enough for you to have 5 energy again. I also bring vampiric gaze because it fills half your health bar when you're in AOTL, the idea of my skill set is to be able to stay alive, not "take people with me" while I wait for a rez. Your build seems to be revolved around ONLY being up close, however my way of maintaining energy (consume corpse), teleports me around and it's very useful to have some distance and still be able to do some good damage (shadow strike which will do you 102 damage if they're about 50%, and then vampiric gaze).
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Old Nov 10, 2005, 07:04 AM // 07:04   #10
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Actually, you go touch first, or else you won't be in range of dark aura.

Then you go blood renewal because you need the regen and it triggers aura.

Then you either go touch again, or alternate between pact and touch.

I generally take vampiric touch as well, since I generally find I need the health and usually have heaps of energy spare (especially with OoB, which, conveniently, also triggers aura) (unless I'm running Aura of the Lich, when gaze or siphon is enough if I have BR).
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Old Nov 10, 2005, 03:13 PM // 15:13   #11
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I updated the build. I think this will be better, right?
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Old Nov 10, 2005, 05:32 PM // 17:32   #12
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What can I do with the build? I need to find a way to get health back, and the build will be complete. If there's a spot where I can put Healing Touch in, that would be good. Does this build seem good?

Or should it become a Touch of Agony build? because it works like Dark Pact and it is better for Dark Aura, it just takes 1 second longer to recharge, or should I bring both? Arghh the possibilities!

Last edited by Wretchman Drake; Nov 10, 2005 at 05:36 PM // 17:36..
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Old Nov 10, 2005, 05:51 PM // 17:51   #13
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Quote:
Originally Posted by PieXags
Your build is different from mine, I don't use touch of agony because I find it to be a waste of a valuable skill slot, spamming dark pact alone will do 95 every three seconds (2 second recharge time, one second casting time), and in that amount of time you have 5 energy again. No need for a signet either. I'd posted my exact build and strategy (similar to the one we're discussing, but different) in a thread earlier but had it removed because it wasn't worth it's own thread.

I used:

Dark Pact
Vampiric Gaze
Shadow Strike
Blood Renewal
Aura of the Lich
Consume Corpse
Dark Aura
Rez/whatever.

I tested out using the signet, but it's recharge time was much too long for it to be of any more use than dark pact, especially since dark pact's recharge is just long enough for you to have 5 energy again. I also bring vampiric gaze because it fills half your health bar when you're in AOTL, the idea of my skill set is to be able to stay alive, not "take people with me" while I wait for a rez. Your build seems to be revolved around ONLY being up close, however my way of maintaining energy (consume corpse), teleports me around and it's very useful to have some distance and still be able to do some good damage (shadow strike which will do you 102 damage if they're about 50%, and then vampiric gaze).
if you use only dark pact, it can easilly be healed over. by combining dark pact and touch of agony (agony doing over 100), you are literally spiking the target, and the target will go down relatively quickly.
as for energy issues and heath issues, i deal with both by bringing barbed sig. it heals you just like vamp gaze (8% sacrifice turns to 2% under AOTL if i'm not mistaking), and it gives you time for the energy to regen for the next sacrifice skill. it also does more damage than the other skills...

my build isn't ment to "take them down with me". death nova is there for the cases when you know you are about to die, and don't want to run away and die 2 secs later. instead, you can cause 100+ damage and poison to your killer. that way *if* i die, i tend to take my near dead enemies with me...

as for being up close... that's the idea in an AOTL build... you do damage when you are up-close.
you shouldn't be worried about being up-close, since you won't notice being damaged with you taking a quarter of damage + being regenerated. this build destrots most warriors.

if you are afraid of them running away from you, switch death nova for any kind of snare, or a speed boost.
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Old Nov 10, 2005, 05:53 PM // 17:53   #14
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OP, as for your updated build:

the idea of having AOTL in there, is to reduce the damage done by sacrificing health.
if you take dark aura without AOTL, you will find yourself commiting suicide instead of killing your enemies...
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Old Nov 10, 2005, 06:16 PM // 18:16   #15
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Without Offering of Blood, I won't be able to get any energy when I'm low, but I'll try your build.
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Old Nov 10, 2005, 07:03 PM // 19:03   #16
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well, the two builds are quite different, and im not saying dont take it.
but since most your spells have a 5 energy cost, and since you can kill pretty quickly - you should be able to kill a couple of warriors before having energy problems. when you do run into them, use barbed sig for high damage and a few secs of E regen, then occasionally use dark pact...

works for me
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Old Nov 10, 2005, 07:11 PM // 19:11   #17
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I'm with you on this, mortalis doleo.. sacrifice builds without AotL = deadness. That's pretty much the only way to pull them off. Nothing else is quite as effective.
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Old Nov 10, 2005, 07:29 PM // 19:29   #18
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yay! support

you could also change things up by using a secondary profession instead of the death nova...

you could go anti-warrior with sympatetic (sp?) visage.
you could go part monk for some more health regen (that's in your build, but it's worth mentioning again, since i dont have many examples )
you could go anti-caster with "fear me!" (yeah, im officialy grasping for straws).

im sure there are other options...
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Old Nov 10, 2005, 09:16 PM // 21:16   #19
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Life Siphon can work in there also

The full blown build with AotL works well and can really hurt things badly played properly. A build like this is fun to sort of "hide" and bring out the carnage after people settle in a bit never really showing your hand, like throwing a few DPs and others here and there then go off target and catch someone sleeping!!!
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Old Nov 11, 2005, 12:48 AM // 00:48   #20
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touch of agony
dark pact
sig of agony
plague touch
blood renewal
dark aura
AOTL
res sig

cast AOTL first then cover with dark aura. use blood renewal before battle. run in with touch then follow with blood renewal then touch again then sig of agony. pass the bleeding off with plague touch. also great when they try to cripple to get away from you. i get 90 dmg spikes per skill i use and sig of agony is a team killer. might as well knock 100 life off of everyone on the team. this is my faction farmer for CA. the warriors are so common there that is not funny. took on 3 wars alone and wiped the my ass with them.

if you wanted some nice healing you can add infuse health for when blood renewal or AOTL is about to end.
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