Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 02, 2005, 08:36 PM // 20:36   #1
Ascalonian Squire
 
Join Date: Jun 2005
Guild: The Black Hand Gang
Profession: E/Mo
Advertisement

Disable Ads
Default Hex Order and Removal

Sorry if this has already been discussed!

Just curious how the order runs for Hex stacking vs. Hex Removals.

If a necro slaps:
1. Faintheartedness
2. Life Transfer
3. Weaken Armor
..on a warrior in that order, and the warrior (W/Mo) counters with Smite Hex, which one of the three is removed?

Is it the first one put on him or he last one? Is it *gasp* random?

Thanks in advance,
Infernal Prophet
infernal is offline   Reply With Quote
Old Nov 02, 2005, 09:07 PM // 21:07   #2
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: looking for a guild
Default

The last one cast is the first one off. So you cast the good hex that you want on the target, then some crappy hex that you don't care gets removed (i.e. a "cover hex").
Bugeater is offline   Reply With Quote
Old Nov 02, 2005, 09:25 PM // 21:25   #3
Ascalonian Squire
 
Join Date: Jun 2005
Guild: The Black Hand Gang
Profession: E/Mo
Default

Ha! Thanks Bugsy!

So now it looks like it's a race between the monk and hex-caster whether the monk can get the hex off faster than he gets hit with another hex!

That's awesome!
infernal is offline   Reply With Quote
Old Nov 02, 2005, 11:10 PM // 23:10   #4
JYX
Krytan Explorer
 
JYX's Avatar
 
Join Date: Mar 2005
Default

Not quite. Both hexes and enchants have the ultimate removers, rend/lingering or convert. For damage mitigation its a bad idea to invest too heavily on either side to win that "race" as you speak. You will pretty much ALWAYS outhex that monk with just a few. Parasitic Bond is a hex, 5 energy, 1 cast, 2 recharge. That thing on its own will beat off your regular removes, and a ~90 point heal for 5 energy on the side isn't bad.
JYX is offline   Reply With Quote
Old Nov 03, 2005, 12:55 AM // 00:55   #5
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Quote:
Originally Posted by infernal
..on a warrior in that order, and the warrior (W/Mo) counters with Smite Hex, which one of the three is removed?
Purge Signet ftw!
Jetdoc is offline   Reply With Quote
Old Nov 03, 2005, 07:10 AM // 07:10   #6
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

Purge signet for teh lose...:P i don't want to lose 10 energy per hex....

Necros and mesmers will always win the race. hexes can be casted faster than any monk can possibly remove them. Remove Hex has a 2 second cast time and takes 7 seconds to recharge. Smite Hex has a 1 second cast time, but takes 15 seconds to recharge. Purge Signet...shouldn't be used unless you have some serious energy management.

and then there's convert hex. 15 energy to "convert" every necromancer hex that comes your way into +10 armor. i personally think that's beautiful.
heist23 is offline   Reply With Quote
Old Nov 03, 2005, 07:17 AM // 07:17   #7
Desert Nomad
 
NatalieD's Avatar
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by heist23
Purge signet for teh lose...:P i don't want to lose 10 energy per hex....

Necros and mesmers will always win the race. hexes can be casted faster than any monk can possibly remove them. Remove Hex has a 2 second cast time and takes 7 seconds to recharge. Smite Hex has a 1 second cast time, but takes 15 seconds to recharge. Purge Signet...shouldn't be used unless you have some serious energy management.
You forgot Holy Veil. 1 second cast, 10 second recharge! And I think Purge Signet is really meant for no-energy w/mo builds, much like Succor and Holy Wrath.

Quote:
and then there's convert hex. 15 energy to "convert" every necromancer hex that comes your way into +10 armor. i personally think that's beautiful.
I doubt the armor thing is anyone's reason for taking it...
NatalieD is offline   Reply With Quote
Old Nov 03, 2005, 08:34 AM // 08:34   #8
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

well, you're right. +30 armor for a Life Transfer, Parasitic Bond and Life Siphon isn't that great and in the end probably won't affect you in the endgame, but i still think it's a great skill. especially when Mr. Necro starts stacking hexes anyway.

Holy Veil...it's an interesting skill, but in my opinion is there to help interrupt the hexes that are trying to be cast. i have to experiment with this skill a little more...
heist23 is offline   Reply With Quote
Old Nov 03, 2005, 09:14 AM // 09:14   #9
JYX
Krytan Explorer
 
JYX's Avatar
 
Join Date: Mar 2005
Default

Quote:
Originally Posted by heist23
well, you're right. +30 armor for a Life Transfer, Parasitic Bond and Life Siphon isn't that great and in the end probably won't affect you in the endgame, but i still think it's a great skill. especially when Mr. Necro starts stacking hexes anyway.
Its a ~40% damage reduction. That tbh will affect you endgame. Though 3 hexes, especially Parasitic, Life Siphon and Life Transfer aren't that great and you can well push through the pain with a couple of heals; which no doubt you were getting at. The recharge isn't great, which means instead of just casual removal you should call yourself for removal over TS.
Quote:
Originally Posted by heist23
Holy Veil...it's an interesting skill, but in my opinion is there to help interrupt the hexes that are trying to be cast. i have to experiment with this skill a little more...
It's a decent hex remover, just apply it and remove it. You can also just apply them before a match and remove them straight away if you're certain you're going to be fighting hexers. Whatever floats your boat, its quite the util skill.
JYX is offline   Reply With Quote
Old Nov 08, 2005, 02:09 AM // 02:09   #10
Ascalonian Squire
 
Join Date: Oct 2005
Location: USA
Guild: Farmers Union [CASH]
Default

I have done some experimenting , Vs certain Necro/Mesmer ; what I like to call wildcards* , in conjunction with other standard high played pvp builds...

Do not count Contemplation Of Purity out ; I'll just let you think on that one for now.
Divine Kai is offline   Reply With Quote
Old Nov 08, 2005, 07:21 AM // 07:21   #11
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

contemplation of purity should work well with a skill like reversal of fortune....
heist23 is offline   Reply With Quote
Old Nov 08, 2005, 03:46 PM // 15:46   #12
Frost Gate Guardian
 
Almighty Zi's Avatar
 
Join Date: Aug 2005
Location: Cheltenham, England
Guild: Servants Of Fortuna Victrix
Default

If you are maintaining holy veil then use contemplation of purity, that should remove 2 hexes (plus one condition), right?
Almighty Zi is offline   Reply With Quote
Old Nov 10, 2005, 03:36 AM // 03:36   #13
Journeyman
 
Join Date: Jul 2005
Profession: R/Mo
Default

right. good skill combo.
heist23 is offline   Reply With Quote
Old Nov 10, 2005, 04:06 AM // 04:06   #14
Wilds Pathfinder
 
TheGuildWarsPenguin's Avatar
 
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
Default

Go Contemplation of purity!
RoF, guardian, divine boon=heal around 230, remove 3 hexes and conditions.
TheGuildWarsPenguin is offline   Reply With Quote
Old Nov 14, 2005, 09:03 PM // 21:03   #15
Jungle Guide
 
Ollj's Avatar
 
Join Date: May 2005
Default

never tombs without convert hex.
there is always that funny team that casts 5-7 necromancer hexes on one monk, and even 2 necro hexes and one mesmer hex is enough to use it.

monk screasms for "convert hexes" and enjoys god mode.
Ollj is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hex Removal on R/W .defekt Questions & Answers 2 Dec 18, 2005 05:37 AM // 05:37
Wyrmslayer Gladiator's Arena 2 Nov 14, 2005 08:54 PM // 20:54
pindun Gladiator's Arena 10 Aug 18, 2005 06:34 PM // 18:34


All times are GMT. The time now is 02:38 PM // 14:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("