Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 10, 2005, 05:56 PM // 17:56   #21
Wilds Pathfinder
 
Join Date: May 2005
Advertisement

Disable Ads
Default

Yeah I went fast cast nuker to with my pve mesmer, despite the fact that is was terrible compared to a real mesmer it got me into groups easily. I just respeced back to a normal mes when I wanted to hench things.

Although, fast casting water magic is a good idea it seems. Casting speed and timing reallly screw me up when I'm playing a water ele, though if I were to make a fast cast water ele I would definitely bring drain enchant and inspired hex instead of one of the nukes (probably deep freeze) and armor of mist, leave the running to another character, your slow abilities are too useful on relic maps anyways for you to waste your time running.

Last edited by Morganas; Nov 10, 2005 at 05:59 PM // 17:59..
Morganas is offline   Reply With Quote
Old Nov 10, 2005, 06:38 PM // 18:38   #22
Forge Runner
 
jesh's Avatar
 
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
Default

Quote:
Originally Posted by Ilya Khan
Hmmm. A mesmer shouldn't be set up like that. I ran a Me/Mo Smiter and realized the uselessness of it. Then I changed it to a Me/Mo Prot Monk and realized that a regular monk is just alot better. Then I opened my eyes to the wonderful world of mesmering.
Sorry for picking this out, but I couldn't help but notice it and disagree. While using mesmer skills is all well and good, there are a lot of things that you can do with your secondary skills. Here's the build I use for protection on my mesmer.




12 fast cast
12 protect
11 insp or so? Can't remember

Shield of Deflection {e}
Guardian
Spirit of Failure
Rebirth
Reversal of Fortune
Aegis
Archane Echo/Mend Ailment
Inspired Hex

The main idea is to cast spirit of failure on a target at high health, that can attack fast, prefferably. When it recharges, pick another monster. Use Shield/Guardian on whoever is getting hit to regain energy, all you need is around 3 hits to make those a free cast. The more hexed enemies, the faster you can protect. Aegis is an emergency skill. I echoed it as needed, I had the energy to do so.

** Notice the longest enchant I have is 10 seconds, which means even on the areas that are really enchant removal heavy, this build still did just fine, since I switch targets/renew enchants a lot anyway.
jesh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:36 PM // 14:36.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("