Nov 10, 2005, 10:26 PM // 22:26
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#21
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by qwe4rty
In my build, I have absolutely NO energy problems. W/ just OoB and Balthazar's spirit, my energy is always high, and I have a base pool of like 43. If i ever get into a tight situation, I focus switch, and quickly get back on track.
Signet of Devotion is still begging to be interrupted, and Rez Sig is really not good on monks.
Forgot to explain this one I guess.
In CA, I use protective spirit for precisely the reason you pointed out. Not many hexes, and not many conditions.
In TA, I take Prot Spirit FIRST, until I encounter several teams using lots of hexes and conditions. Then, when we lose, I switch to CoP.
The great thing about this build is when your facing lots of hexes/conditions is that Guardian, Reversal of Fortune, Balth Spirit, and Divine Boon are all enchants, so CoP will remove 4 hexes, and 4 conditions.
My bad on this one. I was thinking about Shield of Regeneration (15 energy)
The reason I say to still ditch it however is that with a Superior Absorbtion, 1 Knights piece of armor (it's global, you only need one piece of knights armor to have the bonus, having more than one doesnt stack), having the shield that adds 45 HP, 16 armor, and -2 damage reduction........your already looking at i believe 7 damage reduction, on top of having the highest armor in the game. Besides the fact, you won't be targetted first.
However, if you go to the Team Arenas, it would still be helpful to have your MONK put it on you. Its just a little bit inefficient to bring it yourself, even though Prot can get away with having 9 ranks in it.
Straight up damage will make you a LOT scarier than just not taking much damage.
Again, if you are in Team Arena, get an illusion Mesmer with maxed out fragility on your team. All of a sudden, your conditions matter a lot more. As sword warrior, you can get at least 6 conditions on the enemy, with 4 skills.
(BTW, I have done this before w/ mesmer, and it worked well)
Sever Artery (bleed)
Gash (deep wound)
Hamstring (cripple)
Virulence (poison, disease, weakness)
+ attack skills
Galrath
Final
+ 1 other
+ rez
If you don't or can't find an illusion mesmer who you could coordinate with, take out hamstring, but you will still have Maxed out degen on the enemy.
-bleeding (-3 pips)
-poison (-4 pips)
-disease (-4 pips)
+ you still have things like Galrath and Final, and whatever else you bring.
With deep wound, you won't need to do as much damage because it lowers max hp by 20% and lowers healing on the target by 20%
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AA if you did that our builds would be different
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Nov 11, 2005, 12:13 AM // 00:13
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#22
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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do not let the non believers cloud you. Battle Rage lets you do a HUGE spike using swords. its 399 dmg over the 4 skill uses from 1 warrior. only difference is people are using evis + exec to do half the targets life within 2 seconds under IAS. sever + gash is not as bad as people think seeing as NO ONE ever removes bleeding. bleeding makes up for the lose of IAS. bleeding is 6 dmg per second. normal attack is 1.33 seconds under IAS 1 sec. so every 3 attacks you get 1 extra attack. now it takes you 3 seconds to do that attack. under bleeding with no ias you would have done 18 dmg in that 3 seconds. not much of a difference. a little bit less dmg but it sets up the deep wound which is what you really need to worry about.
btw while you IAS warrior is chasing your target while he kites the BR warrior is landing attacks while they keep trying to run. it all balances in the end.
first you need to decide how you are going inflict the deep wound. sever + gash, evis, dismember. you only need 1 warrior inflicting it.
if you use sever + gash to deep wound i'd go with a cleave warrior. if you want to switch to galthrath + final on your sword warriors i'd go with an evis + exec for your 3rd war.
if you want you spike to completely decimate a target do this. you need a necro with lingering curse and a high soul reaping. or ele/n with lots of energy storage. time your war spike with lingering. since i notice the rest of your party is not using hexes it would be very simple to time. have them call the lingering and when you see the purple arrow nail the spike. they will be stripped of enchantments so all protection would be gone and healers couldn't keep up with the dmg. lingering seals the deal and very easy to cordinate.
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Nov 11, 2005, 12:38 AM // 00:38
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#23
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by twicky_kid
do not let the non believers cloud you. Battle Rage lets you do a HUGE spike using swords. its 399 dmg over the 4 skill uses from 1 warrior.
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Dude, spikes are not over 4 seconds long. Hell, they shouldn't be over 2 seconds long, and that's if it's slow. You're not going to kill anyone with whatever amount of damage you can come up with if it's spread out over 4 or 5 seconds.
Quote:
bleeding makes up for the lose of IAS.
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No it does not. Not by a long shot.
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Nov 11, 2005, 12:58 AM // 00:58
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#24
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Eonwe
Dude, spikes are not over 4 seconds long. Hell, they shouldn't be over 2 seconds long, and that's if it's slow. You're not going to kill anyone with whatever amount of damage you can come up with if it's spread out over 4 or 5 seconds.
No it does not. Not by a long shot.
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with no IAS its better than not using it at all.
yes the spike is slower but don't think for a sec you can't kill with it. used it plenty of times myself and watch a target fall while they try to run away. if an evic + exec spike doesn't kill you have to wait another 8 seconds (at minimum) to spike and that's if they don't run. while you are chasing the BR warrior is hitting. once you hit low life people usually run to decease dmg done to give the healer time to heal. that is not an option vs BR. you run you are only hurting yourself.
its all dependant on your ablity to shut down healing. if you can't shut it down effectively you will have to rely on the 2 second spike from evic + exec and IAS. if you know how to shut down monks (its not very hard) you can kill anything easily even if it does take you 4-5 seconds to deliver the hit.
i'd focus on your deep wound. find out how you want to inflict it and build from there for your warriors. if you don't use sever + gash then reduce the swords to galrath + final.
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Nov 11, 2005, 02:48 AM // 02:48
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#25
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Well guys my build is the above link IS a "spike" and it can kill a target in 2-3 seconds with no enchants and my build also has lot of enchant removal guys.
If your going to inprove on this build use the fagile idea you can kill your target if you put in enough conditions.
However if you create a second version of my build I suggest you merge this thread with mine.
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Nov 11, 2005, 03:10 AM // 03:10
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#26
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by twicky_kid
yes the spike is slower but don't think for a sec you can't kill with it. used it plenty of times myself and watch a target fall while they try to run away. if an evic + exec spike doesn't kill you have to wait another 8 seconds (at minimum) to spike and that's if they don't run. while you are chasing the BR warrior is hitting. once you hit low life people usually run to decease dmg done to give the healer time to heal. that is not an option vs BR. you run you are only hurting yourself.
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Who says you have to wait eight seconds . There's really no room for Battle Rage in the current gvg metagame, at all.
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Nov 11, 2005, 03:12 AM // 03:12
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by twicky_kid
its all dependant on your ablity to shut down healing. if you can't shut it down effectively you will have to rely on the 2 second spike from evic + exec and IAS. if you know how to shut down monks (its not very hard) you can kill anything easily even if it does take you 4-5 seconds to deliver the hit.
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If you need to shutdown the monks to make your 'spike' work -> than you are by definition not _spiking_.
It is also a way to kill your enemy by shutdown their healing, but that is something totally different
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Nov 11, 2005, 03:32 AM // 03:32
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#28
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Eonwe
Who says you have to wait eight seconds . There's really no room for Battle Rage in the current gvg metagame, at all.
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the draw back is way more than what you get out of it, yes. saying its completely unusable or doesn't work is not a good idea. i never count any skill "out." they all have their pros and cons. i think that battle rage should be changed to the way it was when the "end" bug happened. it was never too overpowered in that state and put it on par with evis for a warrior elite.
since you never shutdown healing or prot monks i guess you never have a mes b/c that's about all you use them for (don't need a list of uses). you can kill w/o killing the monk but you have to use something that does shutdown the monk in some way or fashion. the most popular choice and probly best is lingering curse. when you calculate your spikes you have to take your dmg and what the monk can heal or prevent to get your accual dmg. you have to be faster than the monk or shut them down.
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Nov 11, 2005, 05:40 AM // 05:40
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#29
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Do you play any top level gvg at all?
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Nov 11, 2005, 11:20 AM // 11:20
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#30
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Academy Page
Join Date: Aug 2005
Profession: W/Rt
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Quote:
Originally Posted by Eonwe
Who says you have to wait eight seconds . There's really no room for Battle Rage in the current gvg metagame, at all.
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Oh, what do your warriors use in gvg then...
Quote:
Originally Posted by Guardian of the Light
However if you create a second version of my build I suggest you merge this thread with mine.
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Be my guest, i read your thread before posted this one,Since i really liked it, as you saw I posted a useless remark in ur thread (usless cause some antipaladism ppl came there) and I tried to make it better... the conjure and shock does more damage, and yes, axe is possible too, only my guild is mostly sword users..... and I am not a dictator
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Nov 11, 2005, 05:40 PM // 17:40
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#31
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Desert Nomad
Join Date: Mar 2005
Location: UK
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They use dark fury i guess. No reason why not, they definately used to, and its amazing. battle rage on demand, relatively cheap and only takes up a nonelite on a support character. Thats sweet.
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Nov 11, 2005, 05:54 PM // 17:54
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#32
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Quote:
Originally Posted by Kabale
Yeah healers don't pack prot stuff (apart from aegis or restore cond if the prot is martyr), cos they have plenty of good healing spells to keep them busy. Not to mention energy management.
Your boon 'prot' doesn't even have prot.spirit. CoP+Boon doesn't fit on a prot's skillbar. Remove hex on the healers should be holy veil (if they can handle it).
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You don't have to have Prot Spirit, you have to look at the larger picture. Solid combinations have one Boon Prot with Prot Spirit and another with Guardian.
You should not think of things in terms of straight "Heal Monk" or "Prot Monk." Its important to see how skills from different branches can combine well to maximize efficiency. If you look at the Protection line, you should notice that Prot Spirit/Draw Conditions/Reversal offer 1/4 sec casts, which combos perfectly with Divine Boon to provide spike healing. The healing line does not offer this besides Infuse Health, which is an alternative but does not render boon prots useless.
Another Tip: Protection/Damage Mitigation >>>> Healing. Straight up, no getting around it.
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Nov 11, 2005, 05:54 PM // 17:54
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#33
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Academy Page
Join Date: Aug 2005
Profession: W/Rt
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Quote:
Originally Posted by White Designs
Another Tip: Protection/Damage Mitigation >>>> Healing. Straight up, no getting around it.
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Uhm, what??? Mitigation=???
Quote:
Originally Posted by rii
They use dark fury i guess. No reason why not, they definately used to, and its amazing. battle rage on demand, relatively cheap and only takes up a nonelite on a support character. Thats sweet.
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Thanx, will see...
Last edited by Stormbringer; Nov 11, 2005 at 05:57 PM // 17:57..
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Nov 11, 2005, 06:14 PM // 18:14
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#34
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Desert Nomad
Join Date: Mar 2005
Location: UK
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He means that stopping damage happening in the first place is better than letting it happen then healing it after.
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Nov 11, 2005, 07:30 PM // 19:30
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#35
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Academy Page
Join Date: Aug 2005
Profession: W/Rt
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Ohhh, ok.........point taken
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