Sep 28, 2005, 03:21 AM // 03:21
|
#1
|
Academy Page
|
Little Skill Tricks
Skills are all very good at doing what they say they do, but some skills can be used to other effects besides their intent. For example, ever thought that distracting shot could be used as a final damage dealing source? This is a thread for those who wish to share their "supa skill secrets".
Here are mine. Most of them are ranger, but still:
Interupting Attacks can be used for a very effective damage combo:
you can fire off Double shot, savage shot, distracting shot, and punishing shot is almost less than two seconds (granted you start with double shot, also you can add concussion shot if you've got the energy). Total, these attacks do, with a max damage bow (without customization and enchancments) , 13 + 40 + 28 + 21 + 21 damage (123 for the lazy). Stack this little combo with a preparation, kindle arrows especially and watch the damage grow. With Wilderness Survival at 12, +20 damage per arrow strike, 223 can be blasted in less that two seconds.
A more obvious one that more people know about, actually, an idiot could figure it out on his own, but still. Warrior skills Cyclone axe and thousand blades do not have to be used against multiple targets; they can be used as major damage sources for a single target.
Another obvious one that alot of people know. If Greater Conflageration and Winter are in place, all damage on the field is changed to cold damage. Arm your team with Mantra of Cold and .
Meledranu's Resiliance is NOT useless! Mo/Rs and R/Mos can stack draw conditions with MR to create a huge source of energy and health. For a Monk, being blinded is well worth +2 Health Regen and +1 Energy Regen.
Illusion of Weakness can be used as a self sacrifice repeatedly with a monk's Unyielding Aura and Vengance in conjunction with a Minon Necromancer to create a large Undead Army before the round even starts.
Thats all for now.
|
|
|
Sep 28, 2005, 03:29 AM // 03:29
|
#2
|
Forge Runner
|
chiblains + signet of agony + melandru's resilence (gain energy) -> plague sending/plague touch (after you dont need as much energy)
=P
better yet...arcane mimicry(7 life barrerier)-> arcane mimicry(matyr) + melandru's resilence
Last edited by Vermilion Okeanos; Sep 28, 2005 at 03:33 AM // 03:33..
|
|
|
Sep 28, 2005, 05:12 AM // 05:12
|
#3
|
Ascalonian Squire
Join Date: Sep 2005
Location: The fiery pits of anger and hate
Profession: Me/N
|
This ones pretty specialized but illusionary weaponry goes through not only dodging evading and blocking it also cuts through missing so it can be used a little bit into the brawl instead of right away as a big long wild blow.
|
|
|
Oct 19, 2005, 08:22 AM // 08:22
|
#4
|
Pre-Searing Cadet
Join Date: Jul 2005
Profession: E/Me
|
it is obvious too but blackout is very good interrupt with high fast casting
|
|
|
Oct 21, 2005, 01:27 AM // 01:27
|
#5
|
Frost Gate Guardian
Join Date: Sep 2005
Location: Toronto
Profession: Me/
|
Gale for interrupts. Shock for interrupts. Meteor Shower / Firestorm to get a bunch of nasty Warriors off your Monk.
|
|
|
Oct 24, 2005, 02:07 AM // 02:07
|
#6
|
Lion's Arch Merchant
|
if you are talking about self sacrifice, blood is power will work much much quicker.
|
|
|
Oct 25, 2005, 10:47 AM // 10:47
|
#7
|
Krytan Explorer
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
|
Correction its Mark of Rodgort that causes 18 seconds of burning, 21 if you hit them on the last second of the hex.
Warrior/Elem....(fiery sword) First conjure flame,glyph of lesser energy then...Mark of rodgort,swing away, sever artery, swing away, etc. I use gladiator armor though I imagine you dont have to. Basically, conjure just gives bonus fire dmg, glyph aids in casting MOR, then you swing away causing endless burning till you can do sever artery, wont take long, and then the enemy is burning and bleeding for 18 seconds or so. Works for me. If by some chance the enemy survives...When this all ends you can start over again minus the conjure flame, as it should still be going.
|
|
|
Oct 27, 2005, 09:55 AM // 09:55
|
#8
|
Lion's Arch Merchant
Join Date: Jun 2005
Guild: Durance of Fate [DoF]
Profession: R/
|
Holyviel+contemplation of purity. Healing, two hex removal, and one condition removal, all for 10 energy. 5 if you put holy viel on at the count down at the beginning of the match.
|
|
|
Nov 11, 2005, 05:35 AM // 05:35
|
#9
|
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
|
Quote:
Originally Posted by thetrojansheep
Illusion of Weakness can be used as a self sacrifice repeatedly with a monk's Unyielding Aura and Vengance in conjunction with a Minon Necromancer to create a large Undead Army before the round even starts.
Thats all for now.
|
Can it? I thought that you gained the health back once you hit 25% max hp... Unyielding Aura is a nice one to use, but vengeance is useless, 60 second recharge = 1 minion before round starts.
The only nice skill combo I can remember now is my monk, who uses an 5e multiple enchant build, focused entirely on Dwayna's Kiss, which gives extra heal per enchantment. Works especially well on Eles who tend to have an Attunement enchantment, rangers with Conjure Element and on dirty mending warriors.
That's all for now
Last edited by darkMishkin; Nov 11, 2005 at 05:39 AM // 05:39..
|
|
|
Nov 12, 2005, 06:10 AM // 06:10
|
#10
|
Academy Page
|
I know these are kinda lame, but so what.
Wastrel's Worry - If someone starts to run away, slap it on for a little damage. Since they're running away, they probably won't be using any skills.
Mend Ailment - If you're a little low on health and there's lava around, run into it and 'cure' yourself.
Grenth's Balance - Pack some other sacrifice skill and before the round starts, just get your health really low then use it as a damage-dealy.
Arcane Echo + Backfire - Self-explanatory.
Kinetic Armor - It's just a good skill when used properly...it makes my earth ele not die so quickly.
|
|
|
Nov 12, 2005, 07:43 AM // 07:43
|
#11
|
Wilds Pathfinder
|
Earth ele with echo, crystal wave, imagined burden, and fragility working together with a poison arrow ranger or conditioning warrior is pretty neat. I'm pretty sure frag spiking isn't a common use of crystal wave.
Thunderclap on one target and blackout on another with a lightening staff can let you completely shutdown two targets (more if they're clumped).
Mind wrack is usually pretty bad, but it makes a great cover hex for mesmers who don't use a nec secondary.
Ether Lord can be taken on a monk as a nice alternative to weapon switching when countering wither/malaise.
|
|
|
Nov 12, 2005, 03:19 PM // 15:19
|
#12
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
|
Quote:
Originally Posted by uFoQ
it is obvious too but blackout is very good interrupt with high fast casting
|
Blackout is a SKILL is not effected by fast casting.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Doppleganger Tricks?
|
Deus Vir |
Questions & Answers |
15 |
Jan 06, 2006 03:23 AM // 03:23 |
dixie |
Questions & Answers |
20 |
Dec 17, 2005 12:47 AM // 00:47 |
MCS |
Questions & Answers |
7 |
Jul 26, 2005 02:15 AM // 02:15 |
Seth_The_Brave |
The Riverside Inn |
80 |
Jun 22, 2005 09:40 PM // 21:40 |
Yukito Kunisaki |
Technician's Corner |
11 |
Jun 07, 2005 03:11 PM // 15:11 |
All times are GMT. The time now is 02:34 PM // 14:34.
|