Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Sep 28, 2005, 03:21 AM // 03:21   #1
Academy Page
 
thetrojansheep's Avatar
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default Little Skill Tricks

Skills are all very good at doing what they say they do, but some skills can be used to other effects besides their intent. For example, ever thought that distracting shot could be used as a final damage dealing source? This is a thread for those who wish to share their "supa skill secrets".


Here are mine. Most of them are ranger, but still:

Interupting Attacks can be used for a very effective damage combo:
you can fire off Double shot, savage shot, distracting shot, and punishing shot is almost less than two seconds (granted you start with double shot, also you can add concussion shot if you've got the energy). Total, these attacks do, with a max damage bow (without customization and enchancments) , 13 + 40 + 28 + 21 + 21 damage (123 for the lazy). Stack this little combo with a preparation, kindle arrows especially and watch the damage grow. With Wilderness Survival at 12, +20 damage per arrow strike, 223 can be blasted in less that two seconds.

A more obvious one that more people know about, actually, an idiot could figure it out on his own, but still. Warrior skills Cyclone axe and thousand blades do not have to be used against multiple targets; they can be used as major damage sources for a single target.

Another obvious one that alot of people know. If Greater Conflageration and Winter are in place, all damage on the field is changed to cold damage. Arm your team with Mantra of Cold and .

Meledranu's Resiliance is NOT useless! Mo/Rs and R/Mos can stack draw conditions with MR to create a huge source of energy and health. For a Monk, being blinded is well worth +2 Health Regen and +1 Energy Regen.

Illusion of Weakness can be used as a self sacrifice repeatedly with a monk's Unyielding Aura and Vengance in conjunction with a Minon Necromancer to create a large Undead Army before the round even starts.

Thats all for now.
thetrojansheep is offline   Reply With Quote
Old Sep 28, 2005, 03:29 AM // 03:29   #2
Forge Runner
 
Join Date: Feb 2005
Default

chiblains + signet of agony + melandru's resilence (gain energy) -> plague sending/plague touch (after you dont need as much energy)

=P

better yet...arcane mimicry(7 life barrerier)-> arcane mimicry(matyr) + melandru's resilence

Last edited by Vermilion Okeanos; Sep 28, 2005 at 03:33 AM // 03:33..
Vermilion Okeanos is offline   Reply With Quote
Old Sep 28, 2005, 05:12 AM // 05:12   #3
Ascalonian Squire
 
big mr furious's Avatar
 
Join Date: Sep 2005
Location: The fiery pits of anger and hate
Profession: Me/N
Default

This ones pretty specialized but illusionary weaponry goes through not only dodging evading and blocking it also cuts through missing so it can be used a little bit into the brawl instead of right away as a big long wild blow.
big mr furious is offline   Reply With Quote
Old Oct 19, 2005, 08:22 AM // 08:22   #4
Pre-Searing Cadet
 
Join Date: Jul 2005
Profession: E/Me
Default

it is obvious too but blackout is very good interrupt with high fast casting
uFoQ is offline   Reply With Quote
Old Oct 21, 2005, 01:27 AM // 01:27   #5
Frost Gate Guardian
 
Sum Gai's Avatar
 
Join Date: Sep 2005
Location: Toronto
Profession: Me/
Default

Gale for interrupts. Shock for interrupts. Meteor Shower / Firestorm to get a bunch of nasty Warriors off your Monk.
Sum Gai is offline   Reply With Quote
Old Oct 24, 2005, 02:07 AM // 02:07   #6
Lion's Arch Merchant
 
kKagari's Avatar
 
Join Date: Aug 2005
Default

if you are talking about self sacrifice, blood is power will work much much quicker.
kKagari is offline   Reply With Quote
Old Oct 25, 2005, 10:47 AM // 10:47   #7
Krytan Explorer
 
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
Default

Correction its Mark of Rodgort that causes 18 seconds of burning, 21 if you hit them on the last second of the hex.

Warrior/Elem....(fiery sword) First conjure flame,glyph of lesser energy then...Mark of rodgort,swing away, sever artery, swing away, etc. I use gladiator armor though I imagine you dont have to. Basically, conjure just gives bonus fire dmg, glyph aids in casting MOR, then you swing away causing endless burning till you can do sever artery, wont take long, and then the enemy is burning and bleeding for 18 seconds or so. Works for me. If by some chance the enemy survives...When this all ends you can start over again minus the conjure flame, as it should still be going.
LordMahal is offline   Reply With Quote
Old Oct 27, 2005, 09:55 AM // 09:55   #8
Lion's Arch Merchant
 
beleg curudin's Avatar
 
Join Date: Jun 2005
Guild: Durance of Fate [DoF]
Profession: R/
Default

Holyviel+contemplation of purity. Healing, two hex removal, and one condition removal, all for 10 energy. 5 if you put holy viel on at the count down at the beginning of the match.
beleg curudin is offline   Reply With Quote
Old Nov 11, 2005, 05:35 AM // 05:35   #9
Wilds Pathfinder
 
darkMishkin's Avatar
 
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
Default

Quote:
Originally Posted by thetrojansheep
Illusion of Weakness can be used as a self sacrifice repeatedly with a monk's Unyielding Aura and Vengance in conjunction with a Minon Necromancer to create a large Undead Army before the round even starts.

Thats all for now.
Can it? I thought that you gained the health back once you hit 25% max hp... Unyielding Aura is a nice one to use, but vengeance is useless, 60 second recharge = 1 minion before round starts.

The only nice skill combo I can remember now is my monk, who uses an 5e multiple enchant build, focused entirely on Dwayna's Kiss, which gives extra heal per enchantment. Works especially well on Eles who tend to have an Attunement enchantment, rangers with Conjure Element and on dirty mending warriors.

That's all for now

Last edited by darkMishkin; Nov 11, 2005 at 05:39 AM // 05:39..
darkMishkin is offline   Reply With Quote
Old Nov 12, 2005, 06:10 AM // 06:10   #10
Academy Page
 
Join Date: Sep 2005
Default

I know these are kinda lame, but so what.

Wastrel's Worry - If someone starts to run away, slap it on for a little damage. Since they're running away, they probably won't be using any skills.

Mend Ailment - If you're a little low on health and there's lava around, run into it and 'cure' yourself.

Grenth's Balance - Pack some other sacrifice skill and before the round starts, just get your health really low then use it as a damage-dealy.

Arcane Echo + Backfire - Self-explanatory.

Kinetic Armor - It's just a good skill when used properly...it makes my earth ele not die so quickly.
The Purple Pants Guy is offline   Reply With Quote
Old Nov 12, 2005, 07:43 AM // 07:43   #11
Wilds Pathfinder
 
Join Date: May 2005
Default

Earth ele with echo, crystal wave, imagined burden, and fragility working together with a poison arrow ranger or conditioning warrior is pretty neat. I'm pretty sure frag spiking isn't a common use of crystal wave.

Thunderclap on one target and blackout on another with a lightening staff can let you completely shutdown two targets (more if they're clumped).

Mind wrack is usually pretty bad, but it makes a great cover hex for mesmers who don't use a nec secondary.

Ether Lord can be taken on a monk as a nice alternative to weapon switching when countering wither/malaise.
Morganas is offline   Reply With Quote
Old Nov 12, 2005, 03:19 PM // 15:19   #12
Lion's Arch Merchant
 
Mango Midget's Avatar
 
Join Date: Apr 2005
Location: Under a hippo.
Guild: TC
Profession: Me/W
Default

Quote:
Originally Posted by uFoQ
it is obvious too but blackout is very good interrupt with high fast casting
Blackout is a SKILL is not effected by fast casting.
Mango Midget is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Doppleganger Tricks? Deus Vir Questions & Answers 15 Jan 06, 2006 03:23 AM // 03:23
dixie Questions & Answers 20 Dec 17, 2005 12:47 AM // 00:47
MCS Questions & Answers 7 Jul 26, 2005 02:15 AM // 02:15
Seth_The_Brave The Riverside Inn 80 Jun 22, 2005 09:40 PM // 21:40
Yukito Kunisaki Technician's Corner 11 Jun 07, 2005 03:11 PM // 15:11


All times are GMT. The time now is 02:34 PM // 14:34.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("