Nov 12, 2005, 02:39 AM // 02:39
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#1
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Krytan Explorer
Join Date: Aug 2005
Location: de_dust2
Guild: LBS, was in HOz...CS:S clan is #CoreEffect
Profession: Mo/N
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Invincible Running Build
skills:
1. Sprint
2. Charge
3. Balanced Stance
4. Healing Sig
5. Healing Breeze
6. RETRIBUTION -> cast at beggining, and everything runs from you once they attack and take damage
7. Smite Hex
8. Purge Conditions
this is more or less a joke, if anything so much as attacks you, they flee after taking the damage. i havent tested this build, but i am gunna assume it works.
thanks in advanced for this amazing build
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Nov 12, 2005, 02:43 AM // 02:43
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#2
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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i was think of some thing like this but with balths aura, didn't think that RETRIBUTION made them run of... and if it dose then its prety stuiped all someone has to do is put on balys aura or anyither skill like that and they will never die from physical attacks ... think of the possiblitlys
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Nov 12, 2005, 02:47 AM // 02:47
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#3
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Academy Page
Join Date: Nov 2005
Profession: W/Me
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i have try it w/ balths aura and it works sometimes but it cost 25mana to cast, i think imma try sow
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Nov 12, 2005, 02:47 AM // 02:47
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#4
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Scars Meadow
Profession: Mo/W
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can anyone confirm this? if it is true, how stupid anet is
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Nov 12, 2005, 02:58 AM // 02:58
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#5
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Jungle Guide
Join Date: Apr 2005
Guild: Looking...
Profession: E/
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Nah, retribution doesn't make them run, like SoJ it isn't classed as an area effect
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Nov 12, 2005, 03:00 AM // 03:00
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Holy Patriots
Profession: Mo/W
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I'm sure they will change that in the next update, just to piss me off.
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Nov 12, 2005, 03:06 AM // 03:06
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#7
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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anyone now if zealots is affected? if not my farming build is unaffected :O
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Nov 12, 2005, 03:13 AM // 03:13
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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Just
tried it, and I can confirm that zealots fire is affected. Sorry
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Nov 12, 2005, 03:24 AM // 03:24
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#9
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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that sucks big time, most of these skills now are only good to get ppl away from you, i think anet have realy screwed up.......
look at it like this balths aura cost 25nrg recharge is 25 and all it dose now is make enimes scatter. the main point of the skill is to do dmg in close combat like that so now you can't so what are u to do. and its not like u can use it in pvp, well u can but most ppl run away.
so in short most smiting skills now ward of all enimes.
the only good thing about this is that u should be able to do dronknar run alot easier...... your getting chased turn on balths aura or lay down SoW and watch them run :P
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Nov 12, 2005, 03:28 AM // 03:28
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#10
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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i have noticed that they only run if you are hitting multiple targets. 1 monster will not run from aoe but a group will.
sometimes i see that they don't even run at all.
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