Nov 13, 2005, 06:45 PM // 18:45
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#1
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Protectors of the Luxon
Profession: W/Mo
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Awesome, spammable move vs bosses
Do you recall how hexes last a lot less on bosses?
Do you recall that when 'Wastrel's Worry' ends it deals around 60 dmg?
It ends in a second or less on most bosses I find.
5 Energy cost, 1/4 second recharge...
Spam.
Makes life a lot easier when capping.
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Nov 18, 2005, 11:53 AM // 11:53
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#2
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Academy Page
Join Date: May 2005
Location: Austria
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damn, and i always cry because my hexes don't last long
time to change the secondary to mesmer finally, n/me ftw
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Nov 18, 2005, 12:14 PM // 12:14
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#3
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Wastrel's Worry
After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
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Have you tested it? The way I read it, if the hex falls off before the 3 secs (because of 'natural resistence', read last FF), WW won't do anything.
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Nov 18, 2005, 12:29 PM // 12:29
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#4
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Ascalonian Squire
Join Date: Nov 2005
Location: Where I fall asleep...
Profession: Me/
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It has to be on there for 3 secs to do the dmg... Now Power Block followed by a bit of Wastrals Worry spamming works nicely.
Edit: Oh and adding in Shatter Delusions in case they are cheeky enough to try and use a skill works well too...
Last edited by Nibbler; Nov 18, 2005 at 12:32 PM // 12:32..
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Nov 18, 2005, 12:33 PM // 12:33
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#5
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Desert Nomad
Join Date: Mar 2005
Location: UK
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I remember playing the ascension quests with everous, he was me/w and found that he could rip up the worms/wurms by spamming ww. Im assuming this was some form of natural resistance since they took the damage dam fast. He dropped most of the wurms on dunes of despair asap.
However, running it again at a later date, the damage didnt work (if i remember correctly). I can only assume that the damage used to work, 'when ww ends', which has now been fixed to 'after 3 seconds' and therefore the skill is useless against natural resistance.
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Nov 18, 2005, 02:05 PM // 14:05
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#6
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Lion's Arch Merchant
Join Date: Jun 2005
Location: DMV
Profession: R/
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Quote:
Originally Posted by cdrinkh20
Do you recall how hexes last a lot less on bosses?
Do you recall that when 'Wastrel's Worry' ends it deals around 60 dmg?
It ends in a second or less on most bosses I find.
5 Energy cost, 1/4 second recharge...
Spam.
Makes life a lot easier when capping.
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It's good if you combine it with soul barbs. Also, if the boss spams skills a lot, like a monk boss with TWO orison of healings*cough* sf monk bosses *cough* Then it's totally USELESS.
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Nov 18, 2005, 06:03 PM // 18:03
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#7
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
Originally Posted by Nibbler
It has to be on there for 3 secs to do the dmg... Now Power Block followed by a bit of Wastrals Worry spamming works nicely.
Edit: Oh and adding in Shatter Delusions in case they are cheeky enough to try and use a skill works well too...
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That's incorrect. It does not have to last the 3 seconds to do damage. If you're wearing a denravi helm or your hex duration is decreased for whatever reason wastrel's worry will still do damage when it ends.
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Nov 18, 2005, 10:56 PM // 22:56
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#8
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Academy Page
Join Date: Jun 2005
Guild: Shadowknights
Profession: N/
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You wanna know the best way to use it? On a Guild Lord. It ends as fast as you can cast it (and that is with Fast Casting at 13!). So you end up doing 68 damage/second. Plus the Lord never really uses any skills (besides cyclone axe at the start), so you always do the damage!!
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Nov 22, 2005, 01:41 AM // 01:41
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#9
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Pre-Searing Cadet
Join Date: Nov 2005
Guild: Protectors of the Luxon
Profession: W/Mo
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wow 5 days later and i finally got replies...and i finally checked again now :P ya pretty much bosses have natural defense against hexes so they last less and watrels deals out dmg quick
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