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Old Nov 13, 2005, 06:45 PM // 18:45   #1
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Default Awesome, spammable move vs bosses

Do you recall how hexes last a lot less on bosses?

Do you recall that when 'Wastrel's Worry' ends it deals around 60 dmg?

It ends in a second or less on most bosses I find.

5 Energy cost, 1/4 second recharge...

Spam.

Makes life a lot easier when capping.
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Old Nov 18, 2005, 11:53 AM // 11:53   #2
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damn, and i always cry because my hexes don't last long

time to change the secondary to mesmer finally, n/me ftw
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Old Nov 18, 2005, 12:14 PM // 12:14   #3
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Quote:
Originally Posted by Wastrel's Worry
After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.
Have you tested it? The way I read it, if the hex falls off before the 3 secs (because of 'natural resistence', read last FF), WW won't do anything.
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Old Nov 18, 2005, 12:29 PM // 12:29   #4
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It has to be on there for 3 secs to do the dmg... Now Power Block followed by a bit of Wastrals Worry spamming works nicely.

Edit: Oh and adding in Shatter Delusions in case they are cheeky enough to try and use a skill works well too...

Last edited by Nibbler; Nov 18, 2005 at 12:32 PM // 12:32..
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Old Nov 18, 2005, 12:33 PM // 12:33   #5
rii
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I remember playing the ascension quests with everous, he was me/w and found that he could rip up the worms/wurms by spamming ww. Im assuming this was some form of natural resistance since they took the damage dam fast. He dropped most of the wurms on dunes of despair asap.

However, running it again at a later date, the damage didnt work (if i remember correctly). I can only assume that the damage used to work, 'when ww ends', which has now been fixed to 'after 3 seconds' and therefore the skill is useless against natural resistance.
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Old Nov 18, 2005, 02:05 PM // 14:05   #6
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Quote:
Originally Posted by cdrinkh20
Do you recall how hexes last a lot less on bosses?

Do you recall that when 'Wastrel's Worry' ends it deals around 60 dmg?

It ends in a second or less on most bosses I find.

5 Energy cost, 1/4 second recharge...

Spam.

Makes life a lot easier when capping.
It's good if you combine it with soul barbs. Also, if the boss spams skills a lot, like a monk boss with TWO orison of healings*cough* sf monk bosses *cough* Then it's totally USELESS.
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Old Nov 18, 2005, 06:03 PM // 18:03   #7
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Quote:
Originally Posted by Nibbler
It has to be on there for 3 secs to do the dmg... Now Power Block followed by a bit of Wastrals Worry spamming works nicely.

Edit: Oh and adding in Shatter Delusions in case they are cheeky enough to try and use a skill works well too...
That's incorrect. It does not have to last the 3 seconds to do damage. If you're wearing a denravi helm or your hex duration is decreased for whatever reason wastrel's worry will still do damage when it ends.
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Old Nov 18, 2005, 10:56 PM // 22:56   #8
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You wanna know the best way to use it? On a Guild Lord. It ends as fast as you can cast it (and that is with Fast Casting at 13!). So you end up doing 68 damage/second. Plus the Lord never really uses any skills (besides cyclone axe at the start), so you always do the damage!!
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Old Nov 22, 2005, 01:41 AM // 01:41   #9
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wow 5 days later and i finally got replies...and i finally checked again now :P ya pretty much bosses have natural defense against hexes so they last less and watrels deals out dmg quick
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