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Old Nov 15, 2005, 04:25 AM // 04:25   #1
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Default Flareway, not IWAY

So here's how I had it set up.
A team of 3 mesmer/elementalists, and a DAMN good healing monk.

Attributes:
12 Fast Casting (10+2)
8 Inspiration Magic/8 Domination Magic
12 Fire Magic

Skills:
Elemental Attunement
Fire Attunement
Flare
Fireball
Immolate
Rez Sig
Channeling/Backfire
Energy Tap/Empathy

Put the attunements on yourself, Backfire/Empathy your target or use channeling, and spam immolate, fireball, and lots o' flare.

Any suggestions on how to improve this?
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Old Nov 15, 2005, 04:27 AM // 04:27   #2
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Mark of Rodgort could help.

Where is your enchantment removal? Healing Seed will own this build.
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Old Nov 15, 2005, 06:02 AM // 06:02   #3
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Basic Flareway build. Nothin new. but you did take a few new twists...wouldnt be too bad. But like Slade said, you would have to carefully watch enemies health. When yall focus fire, if target gets MoP, or Healing Hands, or Healing Seed, then yall wasted tons o mana.

MAybe each mes use 20/20 items, and oyu could get goin pretty fast...Guess it all depends on how fast yall can take down a target, and how fast an enemy can heal. Test it ouT!
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Old Nov 15, 2005, 06:44 AM // 06:44   #4
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The aftercast of flare is longer than the cast time, what's the point in fast casting it? The damage gained from runes would more than counterbalance it. To the above poster, a 20/20 item will not effect flare significantly. It doesn't have a cooldown, and like I said before, the aftercast is longer than the cast time.

And what's this about flareway? I kept hearing people mentioning this while I was screwing around in CA, and there were an unusual number of fire eles casting the horrible spell in game. Flare is terrible. Single target fire nuking is terrible. I'm pretty you can get higher single target dps with ICE.

I saw someone post a comparison of tiger's fury (or frenzy) + conjure + wanding. The wanding beat out flare.
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Old Nov 15, 2005, 02:38 PM // 14:38   #5
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So one mesmer at a time casts Mark of Rodgort on the target 1 by 1. Good idea. Also, maybe one caster can cast Ether Lord on the target and another to Backfire them, and the last one to put Mark of Rodgort, so they lose energy, take damage when they cast something, and will burn once the hexes are on them, we start flaring the crap out of that target. That's how I would think of taking out the monk. Then eventually when we get to the warrior, we Empathy him and set him on fire some more. Hopefully one of us will have the energy to do all that, we have to think through it strategically.
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Old Nov 15, 2005, 03:23 PM // 15:23   #6
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Ditch that idea, especially for competition arena. You can't kill anything with Flare and Mark of Rodgort is pretty bad considering it's cost and effect. Bring Air Elementalists instead or just a bunch of warrior/monks with Executioner's, Eviscerate and some heal skills. You'll get a real spike that'll kill something.
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Old Nov 15, 2005, 04:30 PM // 16:30   #7
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u kinda want to kill it dont u?

if u do it right you CAN win with this build. there are 3 mesmers, think of the oppurtunites!

plus, spamming flare actually does good dmg to spellcasters and even warriors with mark of rodgort. have you actually tried spamming air? it takes some time to recharge, but i suppose you could try that. SPikeway? lol i still want to try to salvage Flareway.
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Old Nov 15, 2005, 04:57 PM // 16:57   #8
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Quote:
Originally Posted by Morganas
And what's this about flareway? I kept hearing people mentioning this while I was screwing around in CA, and there were an unusual number of fire eles casting the horrible spell in game. Flare is terrible. Single target fire nuking is terrible. I'm pretty you can get higher single target dps with ICE.

I saw someone post a comparison of tiger's fury (or frenzy) + conjure + wanding. The wanding beat out flare.
this is a build i was thinking for that... be an ele/ranger with a pet...
so heres the deadly ele/ranger combo i was thinking of:
Skills (not in this order if dont want)
-Conjure Flame
-Apply Poison (Poison with setting them on fire = exellent degen!!!)
-Mark of Rodgort
-Tiger's Fury
-Rez Sig
-Charm Animal
-Feral Lunge (pet attack, makes em bleed on top of poison and setting on fire!!!)
-Scavenger Strike (look this up, this is perfect for this build)

now that sounds like a dmg dealer to me. wat do u think?
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Old Nov 15, 2005, 04:57 PM // 16:57   #9
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To be completely honest, I would replace Flare with Arcane Echo, then would use it on Fireball.

Mark of teh Rodgort > Fireball > Fireball > Immolate

You still have no enchantment removal.
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Old Nov 15, 2005, 05:02 PM // 17:02   #10
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shatter/drain enchantment.
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Old Nov 15, 2005, 05:03 PM // 17:03   #11
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Quote:
Originally Posted by Wretchman Drake
this is a build i was thinking for that... be an ele/ranger with a pet...
so heres the deadly ele/ranger combo i was thinking of:
Skills (not in this order if dont want)
-Conjure Flame
-Apply Poison (Poison with setting them on fire = exellent degen!!!)
-Mark of Rodgort
-Tiger's Fury
-Rez Sig
-Charm Animal
-Feral Lunge (pet attack, makes em bleed on top of poison and setting on fire!!!)
-Scavenger Strike (look this up, this is perfect for this build)

now that sounds like a dmg dealer to me. wat do u think?
just bring a W/R with Apply Poison, Severe Artery & Hamstring. It'll be almost the same degen + way more armor. You'll be far more effective
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Old Nov 15, 2005, 05:52 PM // 17:52   #12
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yeah, conjure flame does far more damage than flare will at energy efficiency cost considered.
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Old Nov 15, 2005, 08:44 PM // 20:44   #13
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Quote:
Originally Posted by Slade xTekno
To be completely honest, I would replace Flare with Arcane Echo, then would use it on Fireball.

Mark of teh Rodgort > Fireball > Fireball > Immolate

You still have no enchantment removal.

I would swap out all the fire skills for another line...

Mark of Rodgort bears promise, but I think 2 R/E's is the way to go here, with 10 degen (poison / on fire) on your focus target, and a mes or necro to finish them off. Heck, maybe add a sword W/E with fire for bleeding+on fire+poison+deep wound... In 4v4 this will take lots of teams down, as they aren't prepared for that much degen/conditioning...most monks only bring mend ailment.
The options after the 2 R/E's are pretty varied. A lot of things work for slot 3 if slot 4 is a Mo/*.
Of course, with this setup, keeping your Mark "up" is key, so you will need a cover hex, or be able to interrupt hex removal.

Last edited by DarkAynjil; Nov 15, 2005 at 08:47 PM // 20:47..
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Old Nov 15, 2005, 09:02 PM // 21:02   #14
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I've run into so many of these flare spammers lately it's crazy.

Just last night one was throwing out flares as fast as he could at my necro. Flare was doing 20 or so dmg to me while he was taking 37 dmg a shot from Spiteful. You'd think he'd quit casting but no - flareway'd himself to death.

I've also seen tons cast right thru backfire = death in seconds

If you're serious about making that build do yourself a favour and take hex protection - either hex breaker or inspired/shatter hex.
Either that or make sure your monk is geared up for hex removal, healing AND condition removal, as the other 3/4 of your team isn't with the current setup
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Old Nov 15, 2005, 09:29 PM // 21:29   #15
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I used my own flareway CA build. It works good and I have no problem with energy since I usually loose very little to none. Sometimes I get attacked first and sometimes I don't. When they don't attack me first, I usually own Ele's and Necros 1v1. Of course, I had a healing monk with me but most of the time I didn't have one.
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