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Old Nov 10, 2005, 10:56 AM // 10:56   #21
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I assumed that ranger spike teams have a fast cast necro using rigor mortis that is cast on the target at the precise (or as close as) time the spike occurs. For this reason, skills that help evasion (shield of deflection, aegis, whirling defence and shields up etc.) are redundant. The best counter, in my opinion, to a spike like ranger spike is to infuse health on the target.
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Old Nov 10, 2005, 10:03 PM // 22:03   #22
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Quote:
Originally Posted by Almighty Zi
I assumed that ranger spike teams have a fast cast necro using rigor mortis that is cast on the target at the precise (or as close as) time the spike occurs. For this reason, skills that help evasion (shield of deflection, aegis, whirling defence and shields up etc.) are redundant. The best counter, in my opinion, to a spike like ranger spike is to infuse health on the target.
Thats exactly why i think it should be modified in the way i posted 2 posts above. make attackers miss, not the target evade.
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Old Nov 10, 2005, 10:39 PM // 22:39   #23
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Rigor mortis is once every 30 seconds.

Ranger spike should be spiking every 7 seconds or so or otherwise why do you bother using it. Rigor is a last resort thing not something that will hit every spike. Plus it's also a dead giveaway to who it is hitting and therefore almost always saveable. On other notes, shields up is pretty much trash since lots of stuff ignores armor anyway. It can't stop ranger spike in gvg and definitely not in tombs.

Shield of Deflection used to be called shield of imbalance back when it was 10/1?/4 with 10s lasting since it could be thrown around very easily and murdered focus fire. It may not be good in the present meta but it will be later on buffed or not. Not saying it shouldn't get a buff but it doesn't need one just because it's not good in one metagame.
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Old Nov 13, 2005, 07:05 PM // 19:05   #24
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i've noticed that the prot elite line works better on 2nd class monks. since they do not rely on many protection skills i rarely see any draw back to them unlike the primary monk does.
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Old Nov 13, 2005, 07:46 PM // 19:46   #25
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Quote:
Originally Posted by entropy
Actually ranger spike needs to be coordinated its IWAY that does not.
Sure does, coordinate 4-5 people to get on Vent and all push the same skill at the same time. Try coordinating an Energy Spike and then you are allowed to speak.

Quote:
Originally Posted by entropy
I like the armor part. The recharge is 5 secs.. I mean cmon thats not that bad is it?
What I propose is a buff, you have to give up something. Give up the Armor for faster recharge.

Quote:
Originally Posted by entropy
Attacks include projectiles. Why make it less useful if it didn't evade melee attacks.
If you need an elite to counter Melee, you are a (go ahead and guess so I don't have to draw a picture).

Shield of Deflection could be the skill to put an end to the free reign of Ranger-Spike, but people are incredibly short sighted.
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Old Nov 18, 2005, 09:29 AM // 09:29   #26
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When i think about it, SoD is better than gardian but at the cost of an elite skill, i would never use it, i would rather obsidan fleash, this skill removes the air ele spike and gains armor (-slow down 50% & -and only yourself), at least this way you have immunity from mesmers, monks, ele's, necro's and the only way for it to be removed i think is chilibans. ( or use spell breaker).

Just a quick question, i've been using Mark of Prot for a while but i changed it to healing hands for the quicker recharge but it doesnt seem to be as good, my attribute set made it so that MoP and HH would heal & protect for the same amount but, when i use HH i still seem to take damage, where MoP makes me invincible with healing breeze added
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Old Nov 18, 2005, 10:45 AM // 10:45   #27
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I agree SoD needs a buff, if i had to choose sod or guardian i would pick guardian anyday. With 20% enchant mod 5 sec guardian is 6 secs. why waste an elite eh...
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Old Nov 18, 2005, 01:41 PM // 13:41   #28
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Quote:
Shield of Deflection could be the skill to put an end to the free reign of Ranger-Spike, but people are incredibly short sighted.
True that. I mean to SURVIVE ranger spiking you need
1: Constant Aegis
2: Infuse Health / Healing Hands
3: Shield's Up!

To actually beat a very good ranger spike group is another story.
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Old Nov 18, 2005, 01:43 PM // 13:43   #29
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Oh and Divine Intervention works also.
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