Nov 14, 2005, 12:49 PM // 12:49
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#1
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Academy Page
Join Date: Sep 2005
Location: Piscataway, Nj
Guild: The Manlock Bearloves
Profession: R/Me
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my way of mo/w soloing after update
well after the update i must say i was quite frustrated, i mean i cast balths and they run away and come back.. wth? do they wanna die or not? lol but anyways this build is similar to other builds minus the AoE dmg and ways of inflicting other damamge the skills for this are as follows: Bonetti's Defense, Protective Spirit, Cyclone Axe, Shield of Judgement, Healing Breeze, Essence Bond, Strength of Honor, and Mending the attributes are 13 healing, 12 smiting, 9 prot, 9 divine and 9 axe, and 3 tactics if i remember correctly but you cast your mending and essence bond and strength of honor, and you run in cast prot and healing breeze then hit cyclone and bonetti's and basically spam those two for damage and energy regain. sure it may take a little longer but not as long as them running out, and in, out and in. this has been tested to solo hydra's, griffon, and minotaur. and sure UW can still be solo'd we do it with 3 monks now, all 3 carry shield of judgement and just put it on one after the other again, sure it takes longer but as soon as an ecto drops woo hoo any comments/suggestions on this build are appreciated
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Nov 14, 2005, 01:00 PM // 13:00
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#2
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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it looks an alright build, and who siad the uw couldn't be solo'ed i can still do it :O
and three monks gonig in to the UW with SoJ... wouldn't it be better for the main monk tank to take gladitors defences, then the other ones put SoJ on the tank as well ?.... would get more dmg out faster and theres no realy need for three sets of SoJ
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Nov 14, 2005, 01:04 PM // 13:04
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#3
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Academy Page
Join Date: Sep 2005
Location: Piscataway, Nj
Guild: The Manlock Bearloves
Profession: R/Me
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yeah i guess i didn't mean that it couldn't still be solo'd i guess i was thinking that it's hard, i can't do it with AoE spells anymore half the time they run away and don't come back lol, but i might think about incorporating glad's defense in there, how much dmg would you suspect it to do? because my soj does 50 everytime they hit me btw thanks for the advice
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Nov 14, 2005, 03:27 PM // 15:27
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#4
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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i can solo UW still just don't take AOE spells
and glads defence won't do as much dmg but.... SOJ lastest about 20secs, and has a 45sec cooldown, so it is pointless to have 3 ppl farming with it if they are smiting on one person :P
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Nov 14, 2005, 04:58 PM // 16:58
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#5
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Academy Page
Join Date: Sep 2005
Location: Piscataway, Nj
Guild: The Manlock Bearloves
Profession: R/Me
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yes but wouldn't glads defense ruin the point of SoJ? because it's to block attacks but soj is when you are hit? just a thought but i think glads defense would make using soj at that time useless
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Nov 14, 2005, 05:06 PM // 17:06
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#6
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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Quote:
Originally Posted by Alex The Fat
yes but wouldn't glads defense ruin the point of SoJ? because it's to block attacks but soj is when you are hit? just a thought but i think glads defense would make using soj at that time useless
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nope it shouldn't glads will block it but SoJ sez it works when anyone is striking target allie so it should work at the same time even when u don't take dmg :O
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Nov 14, 2005, 05:10 PM // 17:10
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#7
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Academy Page
Join Date: Aug 2005
Location: Israhell
Guild: Fremen Warrior Front
Profession: W/Mo
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OT: i tested SOJ in conjunction with bonetti's - and when the stance blocks hits, SoJ doesn't trigger. only when you "get hit" [red numbers above yer name]
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Nov 14, 2005, 05:34 PM // 17:34
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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thats lame, the description on the sites sez "anyone striking target ally with an attack " but i can see it can be taking to ways striking as in hitting them/or striking as in trying to attack them.
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Nov 14, 2005, 05:47 PM // 17:47
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#9
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/Mo
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Hmm, how do you guys take out nightmeres without spellbreaker since you people replace it by using SOJ?
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Nov 14, 2005, 05:51 PM // 17:51
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#10
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Frost Gate Guardian
Join Date: Apr 2005
Location: Behind the black shroud.
Guild: FFF
Profession: R/Me
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Quote:
Originally Posted by Reve2uk
thats lame, the description on the sites sez "anyone striking target ally with an attack " but i can see it can be taking to ways striking as in hitting them/or striking as in trying to attack them.
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yup striking=hitting, and taking glad's def, could be a good thing, in a 3monk group one doesn't need to take soj, and you can use the gd inbetween cooldowns, tho id say take 2 monks and a n/mo, pref. curses.
:::End Transmission:::
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Nov 14, 2005, 05:58 PM // 17:58
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#11
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Pre-Searing Cadet
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Nightmares are pretty easy you can wand them to death before they get rend off since it has a 3 second cast time. Or run and recast prot spirit once they rend and then put your enchants back on.
If you don't want to take the time to solo then the best suggestion I can make for you it to get a necro/mesmer to come along. archane eco and spiteful spirit does so much damage. Mark of pain works pretty well if the tank monk carries a sword. with the smites have the necro echo desecrate enchantments rather than spitefull. If he can get mark of pain on one of them and cover it with parasitic so it doesn't get removed you can kill the group pretty fast.
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Nov 14, 2005, 06:08 PM // 18:08
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#12
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/Mo
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Quote:
Originally Posted by Protege
Nightmares are pretty easy you can wand them to death before they get rend off since it has a 3 second cast time. Or run and recast prot spirit once they rend and then put your enchants back on.
If you don't want to take the time to solo then the best suggestion I can make for you it to get a necro/mesmer to come along. archane eco and spiteful spirit does so much damage. Mark of pain works pretty well if the tank monk carries a sword. with the smites have the necro echo desecrate enchantments rather than spitefull. If he can get mark of pain on one of them and cover it with parasitic so it doesn't get removed you can kill the group pretty fast.
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they have raised the level of nightmere to 18
I doubt you can kill it in 3secs...
And while u turning away from nightmere and try to recast it, you might be killed since aatxe runs so fast...
Actually, i have invented a new MO/ME build, but still not quite used to it...
Died a lot cuz forgot to maintain protect spirit, mantra of resolve or even interupt the wrong target (doh!!)...
essense bond, bal spirit, mantra of resolve, arcane echo, SOJ, healing breeze, power drain, protective spirit
power drain to stop nightmere from casting, mantra of resolve to prevent being interrupted (drop the EN cost to 4), use arcane echo on SOJ so you can cast it twice....
no mending, jsut heal breeze to keep u alive, it should be alright if u fight one group at a time...
Can anyone help me to test this build and discuss its weakness? I have already wasted 30k to test it (doh!!) Or anyone can just kindly tell me any more efficent way to kill nightmere with Mo/W build? thx...
Last edited by Emerald Mist; Nov 14, 2005 at 06:20 PM // 18:20..
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Nov 14, 2005, 06:22 PM // 18:22
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#13
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/N
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i normel run and they strip my enchaments and die and i put up protective sprite
but Mark of Subversion would work wouldn't it?
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Nov 14, 2005, 06:25 PM // 18:25
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#14
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/Mo
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Quote:
Originally Posted by Reve2uk
i normel run and they strip my enchaments and die and i put up protective sprite
but Mark of Subversion would work wouldn't it?
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yes it would, but mo/nec has no skills to prevent u from being interrupted
it would be a pain in the ass when facing aatxe and grasping darkness
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Nov 14, 2005, 06:41 PM // 18:41
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Quote:
Originally Posted by Alex The Fat
well after the update i must say i was quite frustrated, i mean i cast balths and they run away and come back.. wth? do they wanna die or not? lol but anyways this build is similar to other builds minus the AoE dmg and ways of inflicting other damamge the skills for this are as follows: Bonetti's Defense, Protective Spirit, Cyclone Axe, Shield of Judgement, Healing Breeze, Essence Bond, Strength of Honor, and Mending the attributes are 13 healing, 12 smiting, 9 prot, 9 divine and 9 axe, and 3 tactics if i remember correctly but you cast your mending and essence bond and strength of honor, and you run in cast prot and healing breeze then hit cyclone and bonetti's and basically spam those two for damage and energy regain. sure it may take a little longer but not as long as them running out, and in, out and in. this has been tested to solo hydra's, griffon, and minotaur. and sure UW can still be solo'd we do it with 3 monks now, all 3 carry shield of judgement and just put it on one after the other again, sure it takes longer but as soon as an ecto drops woo hoo any comments/suggestions on this build are appreciated
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Maybe I'm missing something, but isn't Balthazar's Spirit ALWAYS preferred to Essence Bond? After all, you're using Bonetti's and BS gives you adrenaline as well. Not to mention BS gives energy from any source of damage.
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Nov 14, 2005, 06:41 PM // 18:41
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#16
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Ascalonian Squire
Join Date: May 2005
Location: McAllen, Texas
Guild: Black Metal Clan
Profession: W/Mo
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Yes UW is still doable. It takes longer now, specially solo, but still can be done. That's why I do it with a guildmate. We do 2 man UW runs. He nukes, while I tank. He only brings Meteor Shower for AoE spells..Mobs have diffuclty running away becuase of the knockdown, that's when I put on Balthazaars Aura, when that is done, I put on SoJ. Nightmares are annoying but easy to get rid of. I usually let my guildmate scout ahead for nightmares. If I'm solo, and my enchantments are stripped, I recast spirit[before Aatxe hits me..lol], then SoJ, and while knockedown I start putting back my enhantments.
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Nov 14, 2005, 08:06 PM // 20:06
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#17
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Academy Page
Join Date: Sep 2005
Location: Piscataway, Nj
Guild: The Manlock Bearloves
Profession: R/Me
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for minotaur/griffon/hydra Balths spirit doesn't matter so much because you keep constant adrenaline with cyclone axe to do, but for uw would i recommend switching it out? the answer is sure cuz your probably gonna conectrate on staying alive then spamming cyclone axe, and another thing i thought was the invinci monk with SoJ another monk with spell breaker and how about a spiteful spirit necro, is spiteful considered AoE? and does anyone know the dmg on it with 16 curses? and as an effecient way to kill nightmares? if it's really a huge problem go with a guildie with spell breaker, before the update i used to do that with a guildie we would do the aatax'es, smites, coldfires, then the chamber but usually stopped after that
Last edited by Alex The Fat; Nov 14, 2005 at 08:08 PM // 20:08..
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Nov 14, 2005, 08:21 PM // 20:21
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#18
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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heres my problem:
my guildie and i got all the way to the smites yesterday and cuse it was our first time there, we were so happy. unfortunately, the smites were the 1 thing we COULDNT kill. they spam reversal so fast, and smite hex on spiteful spirit. it took like 10 minutes to kill 6! any ideas? were a mo/n and a me/mo with the mo/n being the support
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Nov 14, 2005, 08:21 PM // 20:21
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#19
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Academy Page
Join Date: Oct 2005
Guild: Annuit Coeptis
Profession: N/Mo
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hmmm, think outside the square people. I still run solo, mo/n. 15 min full runs, it is no slower at all. but then again, since update I have nearly got 50 ecto dropped going solo, so actually no, i dont solo, it is too hard and would advise everyone not too. you will die!!
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Nov 14, 2005, 08:49 PM // 20:49
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#20
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Academy Page
Join Date: Sep 2005
Location: Piscataway, Nj
Guild: The Manlock Bearloves
Profession: R/Me
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betty, wth you talkin about lol, you said "i can do it in 15 min" but then said "don't do it you'll die" can you please rephrase that so i can comprehend what your saying?
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