Dec 11, 2005, 12:08 PM // 12:08
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#1
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Me/N Interupt
OK, this isn't exactly new, but I've been trying it out in CA to good effect.
Me/N Interupter
Skills:
1.Spinal Shivers - Curses
2.Arcane Conundrum - Illusion
3.Drain Enchantment - Inspiration
4.Power Drain - Inspiration (switched from Malaise)
5.Rigor Mortis - Curses
6.Migrane {E} - Illusion
7.Conjure Phantasm -Illusion
8.Ressurection Signet - No Attribute
Since I was just testing this, I didn't buy any specific runes for it, so the attributes probably weren't max, but they were roughly:
Inspiration - 8
Illusion - 12
Curses - 10
Fast casting - 8
Ok, this build uses Spinal Shivers combined with a Necro cold damage weapon to interupt enemies, aided with Migrane + Conundrum to increase their casting time, giving you a higher chance to interupt them. Rigor Mortis and Drain Enchantments are used to rid enemies of defensive blocking or evading skills, or prot skills, and for the latter to regain energy. Malaise adds energy denial to the mix, making the monk more useless, and Conjure phantasm and Migrane eat away at their health.
I origionally had faintheartedness and rend enchantments instead of Drain and Conundrum, but I was advised by a Guildy to switch. The change to drain enchants is much better, its faster, and helps me regain energy lost by interupting with spinal shivers.
However there are a few problems that need ironing out if anyone would care to assist me:
- Arcane Conundrum: Guildy said I should probably cast this on other foes, but I prefer sticking to the one enemy to maximise my interupts. I can cast it on the same foe as migrane to increase their casting time to 3x, but frankly, I can interupt most things when they are on a 2x casting speed.
Should I:
a. Get rid of Migrane and use this instead to increase their casting time for interupts, and find a better elite to use? This will decrease my degen on them, unless I replace migrane with a degen elite.
b. Replace Arcane Conundrum with a different spell.
-Any other comments and ideas are appriciated.
Last edited by Bale_Shadowscar; Dec 12, 2005 at 05:57 PM // 17:57..
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Dec 11, 2005, 12:39 PM // 12:39
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#2
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Just curious - how do you deal with the obligatory warrior charge? When I bring my mesmer to CA I always get chased by two warriors, and half my skillbar is anti-warrior to deal with them...
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Dec 12, 2005, 01:21 PM // 13:21
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#3
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Hmm, SV counters warriors perfectly. You really do not need anything else to cope with them. I'm not sure if mesmers are more deadly for warriors or casters... that's a tough one. Problem is that creating a universal build to counter both is hard if not impossible... Too bad since mesmers are the best in countering both.
As for build... when u use AC and Migraine, you generally want a spiking spell, since both facilitate interrupts perfectly. I would definitely toss in Power Drain for an easy gain of energy (a lot of energy 2). I don't know why you chose Shivers/Rigor. I guess if you want to handle 2 casters at a time it's fine. Shivers drains a lot of energy, so yea, again PD or some other high energy gain skill would be nice (Drain Chant isnt all that effecient impo). Malaise is kinda odd in here, not much it actually does. See Malaise is a skill to be used in combo with other similar skills in an energy denial build- say Wither/Panic + Malaise + Ether Lord + energy burns etc.
Illusion/curses is usually a combo you would do to counter melee/rangers btw... Play around with it, watch your energy, might work.
Last edited by Hella Good; Dec 12, 2005 at 01:35 PM // 13:35..
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Dec 12, 2005, 01:29 PM // 13:29
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#4
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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I'd drop arcane conundrum and grab Power Drain
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Dec 12, 2005, 01:31 PM // 13:31
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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well is not good to have both malaise and arcane conumdruim. wat u are trying to do is interrupt but with malaise they wont have energy to cast spells so u arent gonna interrupt anything.
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Dec 12, 2005, 05:56 PM // 17:56
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Yeah, I've switched Malaise to Power Drain, a good choice , even though it has quite a long recharge time, it gets me back a good chunk of energy, which helps stop SS running out so fast.
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Dec 15, 2005, 11:30 PM // 23:30
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#7
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Academy Page
Join Date: Nov 2005
Location: under your bed....
Guild: Keep It Real [Real]
Profession: Me/Mo
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its kind of a waste having an interrupter/anticast if youre only going to shutdown one opponent. if youre going to shutdown only one opponent, you should be able to do some serious damage to them too. if youre still intent on running a full shutdown/interrupter (which you should be its fun), then design your build to be able to shutdown at least 2 targets (3 if youre good) at the same time. a good way to do this which is similar to your build is to put shivers on one target and focus your attacks on them, but then focus your interrupts w/ conundrum/migraine on another target. this way you can shutdown both targets quite well, as your attacks should be interrupting anything the person with shivers casts, and your spells should be interupting anything the other person casts. skills like leech sig, power leak, etc are great too because they deplete energy enough to further shutdown targets.
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Dec 15, 2005, 11:30 PM // 23:30
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#8
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Academy Page
Join Date: Nov 2005
Location: under your bed....
Guild: Keep It Real [Real]
Profession: Me/Mo
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its kind of a waste having an interrupter/anticast if youre only going to shutdown one opponent. if youre going to shutdown only one opponent, you should be able to do some serious damage to them too. if youre still intent on running a full shutdown/interrupter (which you should be its fun), then design your build to be able to shutdown at least 2 targets (3 if youre good) at the same time. a good way to do this which is similar to your build is to put shivers on one target and focus your attacks on them, but then focus your interrupts w/ conundrum/migraine on another target. this way you can shutdown both targets quite well, as your attacks should be interrupting anything the person with shivers casts, and your spells should be interupting anything the other person casts. skills like leech sig, power leak, etc are great too because they deplete energy enough to further shutdown targets.
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Dec 16, 2005, 12:49 AM // 00:49
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
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I think you should narrow your build down to Curses/Something instead of 3 different things, Its more of a balance and you can put out more damage.
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