Nov 03, 2005, 04:40 AM // 04:40
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#41
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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I was thinking of Lingering Curse.
But I spose with Rigor Mortis, your doing too much damage for a healer to counter anyway...
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Nov 03, 2005, 05:14 AM // 05:14
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#42
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Yep thats exacty what the build does kills monks in a heartbeat
O and I want to name this the 100 blade team build
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Nov 03, 2005, 05:28 AM // 05:28
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#43
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Would Spitful Spirit go off twice for every swing? ;D
that wouldnt be good...
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Nov 03, 2005, 06:31 AM // 06:31
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#44
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Krytan Explorer
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
Would Spitful Spirit go off twice for every swing? ;D
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Nope. I use Hundred Blades in PvE and it always counts as a single attack for the purposes of empathy and spiteful.
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Nov 03, 2005, 07:50 AM // 07:50
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#45
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Academy Page
Join Date: Aug 2005
Profession: W/Rt
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Since most ppl don't give a **** for these build, why post em?
cya!
Next time, I won't try to help.
Last edited by Stormbringer; Nov 03, 2005 at 05:19 PM // 17:19..
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Nov 03, 2005, 01:53 PM // 13:53
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#46
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Stormbringer
No axe, only sword; axe has higher dmg but has a higher gap between max and min dmg.....and your build is BASED on damage.
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^.. this is crap.
remember stormbringer, we arent pve'ing here
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Nov 03, 2005, 02:27 PM // 14:27
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#47
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Academy Page
Join Date: Aug 2005
Profession: W/Rt
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Quote:
Originally Posted by smurfhunter
^.. this is crap.
remember stormbringer, we arent pve'ing here
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MAN U ARE REALLY GETTING ON MY NERVES, OK FINE! USE AXE IF U LIKE, JUST DON'T SAY IT'S MY FAULT IF U DON'T KILL ANYTHING!!!
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Nov 03, 2005, 02:28 PM // 14:28
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#48
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Stormbringer
MAN U ARE REALLY GETTING ON MY NERVES, OK FINE! USE AXE IF U LIKE, JUST DON'T SAY IT'S MY FAULT IF U DON'T KILL ANYTHING!!!
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dont worry, i wont say its your fault
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Nov 03, 2005, 03:12 PM // 15:12
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#49
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Great. Please say this is a contender to the new FOTM. It would be soo funny to see w/mo's all over the place!!
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Nov 03, 2005, 03:26 PM // 15:26
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#50
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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IHMO possibly it could be a contender but it will need some tweaking. first u prolly dont want all the W/Mos to have the exact same skills. u want to give them a more wide open view. there arent many sword moves to start w/ but dont limit them. def final slash and garlath slash are very good choices, hamstring possibly would help as well. but dont limit them there. u could have some warriors bring severe artery and gash to give them bleeding and deep wound. put cripple in there w/ it is a hard combo to overcome. also w/ the W/Mos having no healing moves to heal themselves, but only to remove conditions or hexes they are open to slaughter. IWAY works because of the move its based around and also the possible use of troll urgent to give +8 or so health regen. w/ no healing moves the W/Mos would prolly be slaughtered. also some should have distract moves. dmg means nothin if there is 3 monks on the otherside. w/ the sword being the weakest warrior weapon dmg wont be as high as w/ a hammer or axe. so to have wars taht wil distract monks or eles(since u will be in close proximety w/ yur fellow w/mos) u wil get no where. also since u have to have yur necros alive a team could just take out the necros first and then distract any chances to rez. and since rez only gives back some health and takes longer the necros would once again be slaughtered. so rez sig would be the better choice for them to bring. if u were to run across an IWAY team they would proly win out since they have the healing moves, but depending on how expriecned both teams are possibly the IMHO team would win, but that is highly unlikely. so all in all once IMHO is tweaked alot more, then possibly it could become a contender, but not w/ the build strombringer said.
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Nov 03, 2005, 04:21 PM // 16:21
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#51
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by smurfhunter
dont worry, i wont say its your fault
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An Eviscerator along side a 100 Blades user is far more efficient in terms of utterly decimating an enemy's hp bar.
Oh, before I forget...
[ADD FEAR ME!!!]
Side out an extra 7+1 Tactics.
If your non-warrior teammates are doing their job right [stopping hexes/conditions from owning your strategy], any target you're fighting as well as nearby would end up with 0 energy very quickly...
100 Blades vs. 2 enemies bunched together [hey, it could happen] = instant fear me!
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Nov 03, 2005, 11:23 PM // 23:23
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#52
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Yukito Kunisaki
An Eviscerator along side a 100 Blades user is far more efficient in terms of utterly decimating an enemy's hp bar.
Oh, before I forget...
[ADD FEAR ME!!!]
Side out an extra 7+1 Tactics.
If your non-warrior teammates are doing their job right [stopping hexes/conditions from owning your strategy], any target you're fighting as well as nearby would end up with 0 energy very quickly...
100 Blades vs. 2 enemies bunched together [hey, it could happen] = instant fear me!
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Good Idea Although I don't think that will fit in were already full wiht stuff however right now I noticed if your a W/Me with enchantment removal this build rule as long as you keep the target enchant free and you hex adn condition free this build rule.
Also DON'T UNDERESTIMATE THIS BUILD
I have been playing this build for 2 days now and were winning the first rounds HOWEVER there is one team that I need help figuring out to counter.
IT's Modified IWAY, I'm not too sure if it's too cheap or this build is just bad at countering either way I need some sort of plan to help us defend agaisnt them.
Regular IWAY is no problem in fact this build is good at pwning regular IWAY
One of the ppl suggested that we block the entrance and put monks in back I think it would work what do you guys think
O and for the last time I'M NOT SWITCHING TO AX BECAUSE THIS BUILD IS BUILD AROUND 100 BLADES!
Last edited by Guardian of the Light; Nov 03, 2005 at 11:32 PM // 23:32..
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Nov 03, 2005, 11:31 PM // 23:31
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#53
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I don't know... the ranger in me is screaming Greater Conflag to remove the orders and throw dirt to remove... well, then warriors.
I could be wrong... but those are the first impressions I get...
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Nov 03, 2005, 11:36 PM // 23:36
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#54
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by MSecorsky
I don't know... the ranger in me is screaming Greater Conflag to remove the orders and throw dirt to remove... well, then warriors.
I could be wrong... but those are the first impressions I get...
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Counter for Great Conflag = Kill Spirt
Also who would sacifice they're elite just to counter a build that is barely popular that this point.
Counter for throw dirt= Condition Removal Which we have been saying for a while on this build
Once again the real problem is Modifed IWAY
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Nov 04, 2005, 12:50 AM // 00:50
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#55
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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conflag is retarded because you cant oath shot it. but other spirits can be maintained, if you devote an entire character to maintaining them..
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Nov 04, 2005, 01:48 AM // 01:48
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#56
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Ummm we got another problem SPIKERS
well spiker geos and lightening I cna handle with just one of the monk bringing Spell breaker forcing spikers to change target and giving us a chance to strike the spikers
RANGER spike is a problem however IT can be slightly fixed with Shield of Judement
However I think one of the Healing monks should be a half prot/heal to help use defeat spikers with things such as prot spirt
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Nov 04, 2005, 10:50 PM // 22:50
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#57
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Sry for the doulble post but has anyone actually tried this other the me I have been successful with this I just want to hear other stories
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Nov 05, 2005, 03:41 AM // 03:41
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#58
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Have the w/n bring chilblains if you're running into Spellbreaker/Obsidian Flesh that much.
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Nov 05, 2005, 08:32 AM // 08:32
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#59
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Lion's Arch Merchant
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I was really worried about this thread until someone mentioned having a necro bring Rigor Mortis. GJ, you may continue your regularly scheduled discussion.
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Nov 06, 2005, 12:02 AM // 00:02
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#60
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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a mod iway is going to be the next big thing. balanced groups are becoming much stronger than a specialized team. used it myself and noticed that my group with at least 1 of each class works better than specialized teams. everything can be countered in GW that goews w/o saying. specialized teams have their counters known so more people bring them. in a balanced team it is very unlikely they can counter every class you have brought with you.
a mo/r with draw conditions and melandru's resilience will take care of your condition problem and also give mass amounts of hp and energy regen to your monk.
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