Oct 29, 2005, 06:36 AM // 06:36
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#1
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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1000 blade strike Team Build
I'll start by tell u guys how I thought of this build
I ahve alway been a fan of hundred blades even since I caped it because it cna pull off some neat combos with other skills (i.e. "For great justice"+100 blades, conjure+100 blades. So I found a thread in here with someone who didn't like 100 blades and passed it off as a weak skill . however some points in the thread made me think of a team build that I have been going over for a while now.
Now if you don't want to bore yourselves with the above text heres the build
This is a Build I call the 1000 blade strike
4 Sword W/E with conjure and/or W/Mo with Stregth of honour, all with 100 blades
Ordering Nerco
3 Healing Monks
Basically the warriors use Stregth of honour or Conjure something before the match starts and they all MUST have 100 blades as their elite
Right before the first strike the ordering nerco use his 2 order and the sword warriors prepare to use 100 blade this stacking effect I would imagine would deliver an instant kill to an unprotected target (no prot or defense stuff on it)
After the sword warriors change to the next target (or the same target that was resed) and use sword spike attack such as Pure strike, Gasrath slash, and the final thrust once the target reachs below 50% delivering an instant kill once 4 hit
Possilbe Problems:
Coornation is needed and mybe if one idiot is in the group the whole team falls
Some prot spells may disarm the warrior ability to killl quickly
Some things I know some ppl will think are problems but aren't
"Ha this build won't work because Orders only affect you if you do physical damage"
Heres the thing I have fiery dragon sword and apply poisen works with it and it reads For 24 seconds, enemies struck by your physical attacks become poisoned for 3-13 seconds. however if the order do not work anyways I'll make everyone use Stregth of honour
"I'll just use Protective spirt and you can't defeat me"
No that won't work because Prot spirt threats each damage counter (i.e regular damage, conjrue damage) as a different attack so it will reduce regualr to 10% and conjure ot 10% seperately
Added: I am constantly changing this build and the newer versions are viewed later so don't make suggestions till you c the newest version
Currently Lastest version is on page 4
Last edited by Guardian of the Light; Nov 11, 2005 at 03:00 AM // 03:00..
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Oct 29, 2005, 06:55 AM // 06:55
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#2
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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shielding hands, maybe?
or aegis, or any sort of defensive stance/shout, or any sort of spell, like Guardian, that gives a person an X chance to dodge an attack.
this build has potential, but it can be shut down just as easily as IWAY.
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Oct 29, 2005, 07:02 AM // 07:02
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#3
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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I hate to say it but I agree with u on that one prot spell with destoy this build however if some of the monk were Mo/Me with Drain Enchantment and some of the Warriors brought Wild Blow then we could counter their defenses and the only way to block it then would be Shouts
I just hope I'm not creating a Second IWAY
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Oct 29, 2005, 07:03 AM // 07:03
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#4
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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i'd just use a smiter who uses strength to honor on the four warriors, spamming blessed signet, and smiting off the warriors.
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Oct 29, 2005, 07:05 AM // 07:05
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#5
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by mortalis doleo
i'd just use a smiter who uses strength to honor on the four warriors, spamming blessed signet, and smiting off the warriors.
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I thought of that too but look at one thing
Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-13 fire damage.
I don't know if it would work that well if conjure were getting rid of STH every 60min
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Oct 29, 2005, 07:09 AM // 07:09
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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well... conjure isnt neccesary if you have orders + honor, and this gives the warriors place in their weapons, for a different pommel (i thnk its pommel)...
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Oct 29, 2005, 07:46 AM // 07:46
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#7
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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the problem with 4 warriors spiking is that they body block each other completely if the guy trys to run. and, this build is gonna really suck unless you have some good snares.
one last thing - you might want to take out a sword warrior and put in an axe warrior for the deep wound (eviscerate)
i doubt its gonna work well however.
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Oct 29, 2005, 08:18 AM // 08:18
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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I considered trying this once, but some things occured to me:
Body blocking, like smurf said, would be a problem.
You can already do something like this, but with rangers. You avoid the body block, can get boosts from a prep and favorable winds, rather than strength of honor, and dual shot recharges faster. In fact, the ranger spike builds are the things that made me consider it with warriors.
IWAY counters are so common, you would not stand a chance, because you operate very closely to the way IWAY operates (reliance on warrior damage and orders)
I think you should try it, and adjust it when you find problems, but I expect it will never rival ranger spike. I could be wrong, but that seems like the logical outcome.
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Oct 29, 2005, 11:32 AM // 11:32
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#9
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Tried this with 1 smiting monk using SoH on 3 warriors with 1 order necro. I suggest changing to 2 sword and 1 axe with Shock+Eviscerate+Executioner's. You need a knockdown, because if they run away the spike is gone.
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Oct 29, 2005, 04:27 PM // 16:27
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#10
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Ok I think everyone who said that I should switch to ax didn't get the memo
This point is taking advantage the fact that swords cna inflict the biggest team damage combo in the game
Which is
Greater Conflagger in effect
Sword that does more damage whiel health is above 50% and health is above 50%
(Vampiric Sword hilt+Conjure Flame+Strength of Honour+Order of The Vampire+Order of Pain)x Hundred Blades (2)= X_X
sure I will have to take out conjure out of the combo but it is still pretty good however I will have to test this out.
However I do agree on one thine have 1 ax inflicting Deep Wound would help the entire team however the ax would not have a major role in the 1000 blade strik attack (which is the first attack with all the sword warriors using 100 blades) but still after that deep wound would be a large help. But switching ALL the warriors to ax does off the idea of the build
Quote:
the problem with 4 warriors spiking is that they body block each other completely if the guy trys to run. and, this build is gonna really suck unless you have some good snares.
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Ummm no IWAY still works nice pretty well with 6 warriors and 6 pets and that the only time I've heard blocking complainants from any other build and I have been in groups with 4 warriors
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Oct 29, 2005, 04:50 PM // 16:50
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#11
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Academy Page
Join Date: Jul 2005
Guild: elite ranger force
Profession: W/Mo
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wow i had kind of same build
in my build its 8 w/e wiht warriors cunning aftershock, crystal wave, bonnetis, healing sig, and sum other skills
crystal wave ignores armor and so its instnt ko 2 ppl in the radisu if u time it right
and todya in hoh theres lots of wards so they stick in circle whihc will kill them off cuz crystal wave ignores armor and stuff
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Oct 29, 2005, 05:05 PM // 17:05
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#12
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Krytan Explorer
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rather than a kd, it'd be way easier to have ice prison and all the warriors do something other than fire.
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Oct 29, 2005, 05:13 PM // 17:13
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#13
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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That and it only adds up to 400 Blades....
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this.
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Oct 29, 2005, 05:25 PM // 17:25
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#14
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Sister Rosette
That and it only adds up to 400 Blades....
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this.
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I know but I called it the 1000 blades strike for the fancy name
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Oct 29, 2005, 06:44 PM // 18:44
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#15
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Ascalonian Squire
Join Date: Jul 2005
Guild: The Plauge
Profession: Mo/Me
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Quote:
Originally Posted by Sister Rosette
That and it only adds up to 400 Blades....
Also, Spiteful Spirit, Empathy, Sypmathetic Visage, etc would deal
rape en masse to this.
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Maybe instead of all warriors he could exchange in a Protection monk or a Smiting elementalist, either/or with some sort of hex removal?
If you already have a W/Mo with Strength of Honor, you can put in Smite Hex. Now add a Monk or an Ele(/Monk) with additional hex removal, and SS, Emp, and SV shouldn't be much of a problem any longer.
Only problem would be mass hex, which I have seen. Yesterday, I ran into a very good group with 3 N/Me and a Protection monk.. They completely shut us down both times and put on degen to kill us even faster.
EDIT: Sorry, I just realized you were talking about 8v8. I was talking about 4v4
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Oct 29, 2005, 09:14 PM // 21:14
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#16
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Sir Santiago
Maybe instead of all warriors he could exchange in a Protection monk or a Smiting elementalist, either/or with some sort of hex removal?
If you already have a W/Mo with Strength of Honor, you can put in Smite Hex. Now add a Monk or an Ele(/Monk) with additional hex removal, and SS, Emp, and SV shouldn't be much of a problem any longer.
Only problem would be mass hex, which I have seen. Yesterday, I ran into a very good group with 3 N/Me and a Protection monk.. They completely shut us down both times and put on degen to kill us even faster.
EDIT: Sorry, I just realized you were talking about 8v8. I was talking about 4v4
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Ya read closer there are 3 monks
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Oct 29, 2005, 09:41 PM // 21:41
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#17
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Frost Gate Guardian
Join Date: Jul 2005
Location: New York
Guild: Eminent Apocalypse [Ea]
Profession: R/
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Well it WOULD BE nifty but since you're stacking damage for a 'spike' of sorts it becomes very predicatble i mean come on:
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious
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Oct 29, 2005, 09:49 PM // 21:49
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#18
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Ok Thanks to your postive input I have made a better version of the build
3 Sword Warriors with vampiric sword hilts and 100 blades as elite
1 Axe Warrior inflicting deep wound and some ax spike attack like Executioner's Strike
Ordering Nerco
Smiting Monk with Stregth of Honour and Blessed Sig for energy management
(yes you smiting monks now have a purpose)
2 Healing Monks
Notes:
At first the sword warrior do the 1000 blade strike (or if you want to be exact the 301 blade stike) however the ax person my want to use cyclone or power attack to help out the sword warriors (remember this is the first attack so no one will have adrininline) Then the ax warrior really comes in handy because once we switch too the next target the ax warrior clops off some of the 2nd targets health and helps the warriors with Executioner's Strike and stuff.
The Smiter Monk before the match starts will putting stregth of honour on everyone and use blessed sig to get energy. However the Smiter Should have some skills like Shield of Judgement which would help because it pratically disarms attacking to the target . Also I'm think the smiter monk should be an Mo/Me with drain enchantment, Energy Tap for energy management and helping the team.
Example Smiter Monk Build
Strength of Honour
Blessed Sig
Shield of Judgement
Drain Enchantment
Energy Tap
Balthazar's Aura
Sig of Devotion
Bane Signet
Smiting Prayers: 12+1+Best Runes
Divine Favor:10+Best Runes
Inspiration:8
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Oct 29, 2005, 09:56 PM // 21:56
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#19
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Ranger Li
Well it WOULD BE nifty but since you're stacking damage for a 'spike' of sorts it becomes very predicatble i mean come on:
- I see 4-5 tanks rushing me...hmm i wonder who i'll protect.
Also, enchantment strippers will hurt you since thats a major point of your buffer gone...not a bad idea, i just think that it wont be too effective since your targets will be fairly obvious
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Actually only Nature's renewal would really hurt us but enchantment removers have 1 thing that makes them weak at countering us THEY CAN ONLY GET RID OF ENCHANTMENTS ON 1 WARRIOR, you can't remove ALL enchantments on ALL warriors
However I do know as a fact now that Protection monks are a good counter for this. HOWEVER anti-warrior spiteful spirt spells aren't because the monks can bring hex removal adn totally rune the anti-warrior's day
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Oct 29, 2005, 10:55 PM // 22:55
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#20
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Academy Page
Join Date: May 2005
Profession: Rt/
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suicider + necro with well of profane
Exploit nearest corpse to create a Well of the Profane at its location. For 8-18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less)
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