Dec 15, 2005, 07:57 PM // 19:57
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#21
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Academy Page
Join Date: Nov 2005
Guild: danger room
Profession: R/W
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lmao ok
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Dec 15, 2005, 08:04 PM // 20:04
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#22
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Jungle Guide
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noob answer???
the reason why i gave a sarcastic answer was because the build you posted was so noobishly horrible that you claim does "well" in gvg that you just had to have been being sarcastic yourself
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Dec 15, 2005, 08:06 PM // 20:06
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#23
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Academy Page
Join Date: Nov 2005
Guild: danger room
Profession: R/W
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it has worked well but then again i havent been in alot of gvg's to know the difference then either.so what is your advice oh wise one of knowledge and sanctaty.
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Dec 15, 2005, 08:16 PM // 20:16
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#24
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Jungle Guide
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Quote:
Originally Posted by lasteele
it has worked well but then again i havent been in alot of gvg's to know the difference then either.so what is your advice oh wise one of knowledge and sanctaty.
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mending is a no no in organized pvp
defensive stances/healings is a no no on warriors in pvp
counter/bane are anti melee skills when you should be killing casters
you have no elite
you have no res sig
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Dec 15, 2005, 08:19 PM // 20:19
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#25
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Academy Page
Join Date: Nov 2005
Guild: danger room
Profession: R/W
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dwarven battle stance is elite and i dont use rez in gvg or should i
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Dec 15, 2005, 08:31 PM // 20:31
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#26
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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u should a opposing team with no rez is like a gift from god!!!
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Dec 15, 2005, 08:33 PM // 20:33
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#27
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Academy Page
Join Date: Nov 2005
Guild: danger room
Profession: R/W
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true but it opens a slot for something if not anything else and we usually have two to three monks and the npc's who rez us,but your advice is very well noted thx.
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Dec 15, 2005, 10:57 PM // 22:57
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#28
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Forge Runner
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saying there is only one way to go is wrong...
this game give us a big "IF"; therefore, as long as it suit your team build, you should be fine. That should be the priority of concerns.
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Dec 16, 2005, 12:50 AM // 00:50
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#29
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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This would be a good build for Comp Arenas. You won't always be guarenteed a monk. Let alone a good monk. And some monks even play a main smite build so yeah.....Dwarven Stance is great against monks or casters because of the constant interupt, and mending can get you through alot of Warrior vs Warrior. Most mesmers i see on today in CA are just illusionist who dont even bother with enchant stripping so you should be fine on that end. The damage is pretty good if you can chain it all nicely.
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Dec 16, 2005, 02:24 AM // 02:24
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#30
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Originally Posted by lasteele
This is my build and it works out well so far in gvg.
counter blow
hammer bash
irresitable blow
crushing blow
bonetti's defense
dwarven battle stance
mending
bane signet
advice on changes is appreciated this is my first tank so i am new at front line fighting.l
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Here's the short answer...
Bonetti's defense--useless in PvP
Mending--useless in PvP
Bane signet--useless if you're above level 10 (IMHO)
Dwarven battle stance--basically useless elite (IMHO)
No res sig--very very very bad in PvP
Here's the slightly longer answer...
Never bring defensive stances in PvP, because you won't be fighting warriors, most of the time. As a hammer warrior, you should be fighting casters, probably all the time, until they're all dead. Enemy warriors will similarly be engaging your casters and will be ignoring you. If you really feel the need for something defensive, you're better off with something like smite hex or purge conditions, because that's what will most likely be causing you problems.
There is no real justifiable reason to bring mending into a PvP match, even, I would argue, in comp arenas. The amount of healing is fairly insignificant in the grand scheme of things, and the amount of energy drain is significant for most builds. If you want to maintain a persistant enchantment as a warrior, there are some sneaky things you can do (life bond your monk, for example), or something like strength and honor, or maybe judge's insight, might be better use of your energy, if it comes to that.
Bane signet does very little damage, has a huge casting time, and has only a conditional knockdown. That aside, your attributes with this skill are now spread over at least 4, if not 5 attribute lines, making you completely hopeless. You should have, ideally, something like 16 hammer, 10-13 strength, and the remaining points, which will come to about 4-7 I believe, in a third skill, for a hammer warrior.
I don't like dwarven battle stance much. Duration is short, you can't use a skill while its on, and chances are, if someone (a caster) sees you use it, they will probably just run. Since you can't activate a speed boost (you should have a speed boost by the way), they will be hard to catch, and can probably outwait your stance. Devastating hammer is normally the way to go with hammer warriors, although I will concede that backbreaker can be very nice too.
In PvP, warriors and rangers are the last people to be killed. Therefore, they must carry res sigs, because they will outlive the squishy caster targets, and will need to res them. Really, everyone in PvP should carry a res sig, except possibly monks, who can often go with no res at all (some people want their monks to have resurrect spell for GvG, few tombs builds call for it though). This is important to understand: in PvE, often people will rely on the monks having a res and won't bother bringing anything else. While this is ok in PvE (I don't like it as a monk personally, but that's another story), it fails miserably in PvP for two reasons... first, the monks don't have time to cast a 8 second res spell, and will probably get interrupted even if they thought they did have the time. Second, the monk will probably be the first one to die, so them having a res doesn't really help much.
What you should *always* have for a PvP warrior is as follows: res sig, speed boost, attack speed boost. Normally that means sprint, and one of frenzy, tiger's fury, or IWAY (special circumstances only). The rest of your skills should mostly be devoted to attack skills. If you're in comp arena, you should probably try to squeeze in a self-heal; in tombs or GvG, don't bother.
Rico
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