Nov 16, 2005, 04:13 AM // 04:13
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#1
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Ascalonian Squire
Join Date: Nov 2005
Guild: Kitty Likes Coconuts [Wild]
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Deadly Axe Solo Farm Build (W/Mo)
I use a completely different build when I'm farming..it works pretty good for those trolls and in the desert for the griffons
My attributes look like this
11 Smiting
11 Healing
9 Axe Mastery (with helm and minor rune)
6 tactics (with rune)
My Skills are
Bonettis Defense
Cyclone Axe
Judges Insight (careful using this one!)
Executioners Strike
Vigorous Spirit
Healing Hands
Live Vicaurously
Strength of Honor
Basically, its a standard farm build refocusing its damage off AoE spells and on to dmg with your axe (which should have axe mastery 9 or less). You shouldn't have to worry too much about energy, thats what bonettis is for, and of course, adraneline gained by cyclone axe. Healing Hands is key for one to have in this build, as it is what will keep you alive in a ton of trolls. Vigorous Spirit and Live Vicaurously are other great healers, and cyclone axe makes full use of these skills. Judges Insight is to be used when u have healing hands on and get into bonettis quickly so u dont get interupted. Vigourous spirit definetly helps and should be casted while in healing hands for greatest effect.
Careful on this build to try and have cyclone axe being used while in bonettis, as sometimes trolls will interupt it and it will cause some trouble if you dont have healing hands available.
I would have a video showing that this build works, but my computer is way too slow to allow that (bad internet connection). Anyways, I hope you enjoy my build! (judges insight primarily helps with killing krogg smush in the troll cave).
Comments would be greatly appreciated
Last edited by BaseKid; Nov 16, 2005 at 04:59 AM // 04:59..
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Nov 24, 2005, 10:58 PM // 22:58
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#2
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Academy Page
Join Date: Nov 2005
Guild: Leader of: Zombies Stole My Ecto [ECTO] currently of the [SMS] Alliance, Racthoh ftw
Profession: W/N
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sounds pretty good considering the new update nerfing farming
this seems to go around that
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Nov 25, 2005, 12:04 AM // 00:04
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#3
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Krytan Explorer
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Dump the points in tactics for more in Axe to get more damage, you don't need a long duration Bonnetti's because you can recharge it every Cyclone Axe.
Maybe drop a point or 2 from healing and grab a superior axe rune.
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Nov 25, 2005, 05:19 AM // 05:19
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#4
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Ascalonian Squire
Join Date: Mar 2005
Location: Las Vegas
Profession: W/
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Try SoJ, I think it works pretty well for farming. Also I've used my w/r for some time and can farm most places.
Bones
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Nov 27, 2005, 03:30 AM // 03:30
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#5
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
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I use a similar build... but I got rid of all smite. I make the Griffon run in under 10 minutes with this build, and Glads Defense is sweet for cycling through the axe attacks while still in a stance.
(this is from memory, so skill ponits may be off)
3 strength (leftover attribute points)
11 Healing
14 Axe mastery
14 tactics
Axe helm and superior axe rune and superior tactics rune i believe.
I use glads armor for extra energy.
Skills::
Bonettis Defense
Cyclone Axe
vigorous spirit
mending
Live Vicaurously
""Axe attack of choice""
""Axe attack of choice""
and Glads defense
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Nov 27, 2005, 04:47 AM // 04:47
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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I've never bothered farming griffons, but since the AoE patch, how many can you get on you before they start running back?
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Nov 28, 2005, 09:27 AM // 09:27
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#7
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
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3 mobs is most i can get without losing some, but with good spwns, u can get up to 3 mobs griffons and 2 mobs minatour.. :-p
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Nov 28, 2005, 12:40 PM // 12:40
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#8
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Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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Quote:
Originally Posted by Betrunken
I use a similar build... but I got rid of all smite. I make the Griffon run in under 10 minutes with this build, and Glads Defense is sweet for cycling through the axe attacks while still in a stance.
(this is from memory, so skill ponits may be off)
3 strength (leftover attribute points)
11 Healing
14 Axe mastery
14 tactics
Axe helm and superior axe rune and superior tactics rune i believe.
I use glads armor for extra energy.
Skills::
Bonettis Defense
Cyclone Axe
vigorous spirit
mending
Live Vicaurously
""Axe attack of choice""
""Axe attack of choice""
and Glads defense
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try swapping some of the axe mastery for smiting and put zealots fire in the skill bar - that way your still doing axe damage but your doing evern more dmg everytime you use vigorous spirit (could even add in another cheep healing spell instead of all the axe skills)
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Nov 28, 2005, 01:02 PM // 13:02
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#9
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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Here is my build since the aoe nerf...
I use a vamp wep mod and cast mending straight away (-2dmg and +45hp from sheild while enchanted)... sprint doesnt only you there quicker and past the devourers, but if they pop up during farming you can sprint away and they dont follow much, but the griffons do . wait for regen then Balthazars then heard the griffons and cast glad def to protect you while you cast the next few skills, live vicariously, cyclone (wait for glads def to ware out and cyclone until it does) cast bonettis and repeat with cyclone and bonettis until glads def regens. I find using Live vicariously with a vamp mod good for healing each cyclone +8and +3 but use healing breeze and then a stance if you get into trouble. Oh yeh dont forget to let glads def run out before using bonettis. I hit for 15-20 each cyclone stacked with the vamp mod and glads does 25 per blocked attack.....also dont forget to attack normaly while your farming and switch between the foes with highest health so basically allways attack the enemy with the most hp and see how many you can take out with that last cyclone.....not to mention bonus from your enchantment each time you attack... Yeh I use strength but I need to for my sheild but also cos i find it cool to attack em all down to the same hp if one joins the fight late.
have fun
(amended oops forgot healing)
HEAL 8 (FOR +3 MENDING)
STR 10 (MAJ RUNE)
AXE 12 (MAJ RUNE)
TACTICS 9 (MIN RUNE)
SMITE 4 (OR WHATS LEFT)
CYCLONE AXE
BONETTIS
SPRINT
GLADIATORS DEF
HEALING BREEZE
LIVE VICARIOUSLY
BALTHAZARS
MENDING
WORKS EVERY TIME FOR ME
Last edited by Battle Torn; Nov 28, 2005 at 04:14 PM // 16:14..
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Nov 28, 2005, 03:21 PM // 15:21
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#10
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Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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what healing do you get without any points on healing attruibute - i'm guessing this is kill them before they dmg you kinda build?
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Nov 28, 2005, 03:31 PM // 15:31
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#11
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Frost Gate Guardian
Join Date: Oct 2005
Guild: The Adventurers Society
Profession: Mo/W
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switch out glads defence for SoJ and ull be doing allot more damage
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Nov 28, 2005, 04:15 PM // 16:15
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#12
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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(forgot to add my healing attribute, but added now)
problem with SoJ is that they cant attack while they are knocked down, where glads they just keep taking damage... but Ill give it a try and do a comparrision.
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Nov 28, 2005, 04:47 PM // 16:47
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#13
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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My W/Mo's griffon farming build goes like this:
~ Mending
~ Live Viciously
~ Cyclone Axe
~ Bonetti's Defence
~ Executioner's Strike
~ Gladiator's Defence { Elite }
~ Vigorous Spirit
~ Healing Breeze
9 Healing Prayers
4 Strength ( 3 + 1 )
12 Axe Mastery ( 10 + 3 )
14 Tactics ( 12 + 2 )
Although I switch Healing Breeze for another Axe Skill as the max amount of HP I go down by is around 40-60.
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Nov 28, 2005, 09:00 PM // 21:00
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#14
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by disposable-hero
try swapping some of the axe mastery for smiting and put zealots fire in the skill bar - that way your still doing axe damage but your doing evern more dmg everytime you use vigorous spirit (could even add in another cheep healing spell instead of all the axe skills)
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I don't use smite because of attribute point dispurtion. Smite was worth it before with baths aura, but now its a waste. An extra 7 dmg points per hit isnt gonna make that much difference(zealots fire) and thats with a lot of points in smite. I average 40 dmg with penetrating blow, and 55 with executioners strike. I use these skills twice each when i use glads defense, so in 30 seconds i do close to 200 more dmg with these skills. If i switched to zealots i would have to hit about 30 times to get that(with dmg +7). This would be fairly easy when full mob, however when mob drops down to one or two, it would lose its benefit. With axe mastery i can still deal high fmg to the lone griffon that survives.
I also dont put any other healing skills because they are not neccessary. I can take on 12-15 griffons OR 2 griffons and any number in between and not die with this build.
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Nov 28, 2005, 09:06 PM // 21:06
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#15
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
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SoJ is not a good skill for this build, it knocks them down, which would let you take less dmg, but this build takes care of any dmg you would take. Te problem after the nurf is not being abler to deal dmg as fast as Balths aura could. I deal 33 dmg for ten seconds to each griffon each time it attacks during glads defense. Say they attack every other second, thats a lil over 150 dmg, plus average of 15 per cyclone which i get through twice during a glads defense, and the poor griffon im targetting getting another 200 dmg from my axe skills... i kill them pretty fast. The entire run takes me a lil under 10 minutes to kill every mob exept monk griffon. That is only 1-2 minutes slower than i did it with Balths aura.
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Nov 28, 2005, 09:56 PM // 21:56
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#16
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Hot Original Elementalists
Profession: E/Me
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I'm interested in more opinions on the way to gather, or, herd the mobs. In the old days, just about everything followed you and that is what made Griffon farming efficient, lots of mobs in a relatively short amount of time. Now I can usually manage 2 and sometimes maybe 3 groups of mobs before they start running back to their original position. If I have to go from spot to spot to get to all of the mobs, it just takes so much more time, which, has exactly the effect of the AoE nerf, slow down the farming efficiency...
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Nov 29, 2005, 03:14 AM // 03:14
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#17
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: W/Mo
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Monicam there really isnt a good way that I know of to aggro all the mobs anymore, but you can still get enough of them to make it worth it. once you run into the large open area, run past the first mob of minatour that sit there, and tuen right.. run all the way to the last mob and you should have 10-15 enemies on you. When you aggro the last mob, stop after you get the closest one in your LoS for the best chance to not losepreviously aggro'd mobs.
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Nov 29, 2005, 03:22 AM // 03:22
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#18
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Frost Gate Guardian
Join Date: Apr 2005
Location: Behind the black shroud.
Guild: FFF
Profession: R/Me
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W/Mo
Tanzits Cleaver/ 15^50 3/-1 vamp 10/10 hand axe
Censors Icon ( pre Order )/ 45/5 droks armor offhand
Breeze
Cyclone Axe
Excutioner's Strike
Penitrating
Dismember
Eviscerate ( leet )-
Axe Twist
Mending
13 Axe mastery
11 Strength
8/9 healing
This works nicely for me, in almost any area, with the current nerf...err update.
Note: this is NOT for pvp'n, i use it to solo, altho take off mending, and switch a few skills it is good for teaming, and i just read the livpoo whatever yer name is, pvp makes possible good players into arrogant pricks,lol :P everyone plays different, there are 2 sides to the game, and as far as you winning hoh for us to farm the uw/fow, i really could care less, leave hoh another team will come along and replace you, as can happen to anyone, and not everyone in pve plays it to farm, tho i myself have been down into the fow/UW, i myself have yet to take the time to spend the 5 hours or more to compleate all the quests or etc, not everyone plays 30 hours out of a 24 hour day :P, was it really nessary to post in such a way, did you really have to go that far? no you could have just made the point that you were joking or whatever, so what if someone wants to play the palidain knight, we buy and play games the way we want.....again another post by someone who feels the need to show how big he thinks his gaming groin is......
Aggroing: stop, let them hit you a few times, then start running for the next mob, let them hit you a few more times along the way, this hellps to keep them aggro'd, and following you.
:::End Transmission:::
Last edited by FFF_WarRaven; Nov 29, 2005 at 03:35 AM // 03:35..
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Nov 29, 2005, 08:45 AM // 08:45
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#19
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Don't let the thread crapping get you down, guys. I get the occasional "my Mo/x kills faster" or "my R/x kills faster" or "my Ele/x kills faster" in my build threads too. I just ignore it. Good for them, ya know? I suppose if the game allowed me to change my primary class, then their input would mean something. As it stands, telling that their build is better doesn't really contribute much. Now suggestions for a W/x alternative to the same build are fine and always welcome, because that's at least a tangible goal, and not one that requires creating / leveling / ascending / equipping a new character.
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Nov 29, 2005, 03:17 PM // 15:17
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#20
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Frost Gate Guardian
Join Date: Oct 2005
Guild: MU tants [MU]
Profession: N/
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anyway away from the flaming...
Quote:
Originally Posted by Monica Angelina
I'm interested in more opinions on the way to gather, or, herd the mobs. In the old days, just about everything followed you and that is what made Griffon farming efficient, lots of mobs in a relatively short amount of time. Now I can usually manage 2 and sometimes maybe 3 groups of mobs before they start running back to their original position. If I have to go from spot to spot to get to all of the mobs, it just takes so much more time, which, has exactly the effect of the AoE nerf, slow down the farming efficiency...
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i farm elona reach now - so much quicker dont get many/any GOLD items but i make about 1k for each run just from the minotaur horns and pelt drops. Not as much profit you may think but i say half the time to farm = more profit/farming time
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