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Old Dec 11, 2005, 04:21 PM // 16:21   #1
Academy Page
 
Join Date: Nov 2005
Location: Katy Texas
Guild: Soldiers of Heaven [soh]
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Default Monk PvP Boon Condition Healer

This is what i use in the arenas and sometimes in Tombs groups tell me what u think!

Mo/Me

Attributes:
Inspiration 8
Protection 11 10+ minor rune
Divine 16 head thing + superior rune

Runes:
Minor Protection
Superior Divine
Superior Vigor

Skills:
Blessed Signet
Restore Condition
Mend Ailment
Reversal of Fortune
Mantra of Inscriptions
Essence Bond
Divine Boon
Ressurection Signet

What to do:
1.Cast Boon on yourself.
2.Cast Essence Bond on Yourself and 3 other Party members ( Ones that are most likely to be attacked)
3.Cast Mantra of Inscriptions
4.Cast Blessed Signet till your energy is recharged
5.Cast Restore Condition or Mend Ailment on party members suffering heavy degen.
6.Cast Reversal of Fortune on Party members taking heavy dmg.

Rules:
1. Dont just stand in one place move around!
2. Keep Casting Blessed Signet you should get plenty of energy from Essence bond but keep casting just in case.
3. Cast Mantra of Inscriptions When it starts blinking.

This build would work with healing to i guess. Havnt tryed it o well.
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Old Dec 12, 2005, 10:52 PM // 22:52   #2
ump
Lion's Arch Merchant
 
Join Date: Nov 2005
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Doesn't Restore Condition and Mend Ailment serve the same role - to remove conditions - and they both recharge fairly fast at 2 seconds? Wouldn't a hex removal such as Holy Veil (which also serves as hex protection) be better? I personally like Life Bond+Balthazar's Spirit better than Essence Bond because at least you'll be doing some protection to others also and should net more energy as Balthazar's Spirit triggers on all damage while Essence Bond is only on physical damage. An alternative to consider might be Mend Ailment, Contemplation of Purity, and Mantra of Recall (elite) especially if you tend to be targetted first most of the time.
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Old Dec 13, 2005, 12:48 AM // 00:48   #3
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Join Date: Nov 2005
Location: Katy Texas
Guild: Soldiers of Heaven [soh]
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Ill have to try some of that since this build is very vulnerable to hexes. Thx ump
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Old Dec 13, 2005, 01:01 AM // 01:01   #4
Lion's Arch Merchant
 
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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Interesting method of energy management there; I'll have to try it out. I tend to use a Mo/N build I stole a while ago for arenas. It uses Divine Spirit, Sig of Devotion, Mend Ailment, Guardian, Reversal of Fortune, Offering of Blood [E], Divine Boon and Holy Veil/Contemplation of Purity. I started off using Holy Veil for hex removal but found CoP is more useful in arenas because of casting time and the moderate heal. However it does requires you to recast Boon therefore costing 10 energy in total for hex removal.
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Old Dec 13, 2005, 01:43 PM // 13:43   #5
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Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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he isnt a bonder and i recomend martyr in that build instead of restore to take all degen into 1. y u mean on other 3 if u do ca or ta u are gonna fight with 3 more ppl or ur team.
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