For the Blood build I prefer Offering of Blood instead of Well of Power and Well of Blood instead of Vampiric touch - I want to stay at range. This provides benefit for the team still and lets me keep energy up if things aren't getting killed fast enough.
I also like Rend Enchantments if I know there will be tough monk or elementalists with enchants. I take this in place of life siphon. SO my build looks more like this (export from GWfreaks):
Necromancer/Monk Level: 20
Soul Reaping: 13 (12+1)
Curses: 4 (3+1)
Blood Magic: 16 (12+4)
- Dark Pact (Blood Magic)
Sacrifice 10% Health and deal 51 shadow damage to target foe.
Energy:5 Cast:1 Recharge:2
- Shadow Strike (Blood Magic)
Target foe takes 50 shadow damage. If that foe's Health is above 50%, you steal 50 Health.
Energy:10 Cast:2 Recharge:8
- Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5
- Rend Enchantments (Curses)
Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 47 damage.
Energy:10 Cast:3 Recharge:30
- Well of Blood (Blood Magic)
Exploit nearest corpse to create a Well of Blood at its location. For 21 seconds, allies in that area receive +6 Health regeneration.
Energy:15 Cast:2 Recharge:2
- Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 21 Energy.
Energy:5 Cast:0.25 Recharge:15
- Awaken the Blood (Blood Magic)
For 46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Energy:10 Cast:1 Recharge:45
- Resurrect (Monk other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:8 Recharge:0
[edit - forgot you had a minion build]
Yours is OK, here's what I've used:
Necromancer/Monk Level: 20
Soul Reaping: 9 (8+1)
Curses: 3 (2+1)
Blood Magic: 11 (10+1)
Death Magic: 16 (12+4)
- Dark Pact (Blood Magic)
Sacrifice 10% Health and deal 38 shadow damage to target foe.
Energy:5 Cast:1 Recharge:2
- Vampiric Gaze (Blood Magic)
Steal 49 Health from target foe.
Energy:10 Cast:1 Recharge:5
- Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 17 Energy.
Energy:5 Cast:0.25 Recharge:15
- Dark Bond (Blood Magic)
For 52 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Energy:5 Cast:2 Recharge:20
- Animate Bone Fiend (Death Magic)
Exploit nearest corpse to animate a level 18 bone fiend. Bone Fiends can attack at range.
Energy:25 Cast:3 Recharge:5
- Blood of the Master (Death Magic)
Sacrifice 10% max Health. All adjacent undead allies are healed for 122.
Energy:10 Cast:1 Recharge:5
- Verata's Sacrifice (Death Magic)
Sacrifice 15% max Health. For 21 seconds, all undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you.
Energy:10 Cast:2 Recharge:30
- Resurrect (Monk other)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Energy:10 Cast:8 Recharge:0
Last edited by DeanBB; Dec 14, 2005 at 09:23 PM // 21:23..
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