Dec 15, 2005, 04:25 PM // 16:25
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#1
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/N
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Solo Farming Monk
Solo Smiter
Skills
1. Mending
2. Essence Bond
3. Balthazar's Spirit
4. Protective Spirit
5. Healing Breeze
6. Zealot's fire
7. Balthazar's Aura
8. Shield of Judgment (E)
- Armor: Ascetic’s with energy bonus.
- Weapon: Monk max wand +5 energy while enchanted OR HP > 50%
- Runes: 5 Superior runes (4 different monk and a duplicate of 1 other)
- Offhand item: THIS IS IMPORTANT!! There is only 1 item you can use for this build to work successfully. There is a mission from Simon scribe in ascalon that you will get a grim cesta for a necro.
You don't care about all the requirements, but you will always have -50HP.
- With this and 5 superior runes your HP will be 55. This is the nuts and bolts of the build. With HP of 55, and protective spirit, you will never take more than 5 damage from any single hit. With mending and healing breeze, you will regen so fast, it is almost impossible for you to die.
- I have seen MANY different modifications for this build, but this one by far has given me the most success. I can solo anything that does not have enchantment shattering abilities with no problem. This is a very good build to make a little extra cash. There are 3 main combinations with this build going at the same time.
- 1. Energy management: The combination essence bond, balth spirit, and 4-12 trolls for example kicking the snot out of you, you'll never be low on energy.
- 2. HP management: Mending, healing breeze, and protective spirit cast at the same time will make it almost impossible you to die with 55HP.
- 3. Damage management: Have zealots fire on at all times and keep recasting heeling breeze and protective spirit over and over. You will never be low on energy, and will keep doing damage, and ensure to keep you alive Once they are knocked down, cast balth aura, and let them pound on you. Sometimes that causes them to run, but they'll come back for more of a beating.
It takes some time to kill but is almost unbeatable.
- First begin by casting Mending, Essence Bond, and Balth Spirit. Next cast Protective Spirit, healing breeze and get as many enemies on you as possible. Cast zealot's fire and keep casting healing breeze and protective spirit. When you’re ready to stop teasing the enemy that they can't kill you, cast shield of judgment. When that’s about to end, cast balth aura. Repeat and you will kill everything that doesn't run away with its tail between its legs.
Flaws with this build:
- 1. Any enemy that has the capability to destroy an enchantment owns you.
- 2. You need to be attacked by multiple enemies at the same time to keep energy up.
You can't do this fighting 1 or 2; it must be at minimum 3 enemies at a time.
- 3. Degen hurts. luckinny, most that have degen skills also have enchantment breaking skills as well so just stay away from them all together. A good example of enemy’s to solo are trolls, griffons, and ettins. That covers almost all flaws for this build. If you can find more please let me know, I haven’t run into any others.
Attributes:
- 1. Healing 10+3 = 13
- 2. Smiting 10+3 = 13
- 3. Blood = 8
- 4. Divine +3 = 3
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Dec 15, 2005, 04:30 PM // 16:30
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#2
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Frost Gate Guardian
Join Date: Sep 2005
Profession: N/Mo
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uhm why blood .. and uhm isnt this like ages old ..
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Dec 15, 2005, 04:33 PM // 16:33
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#3
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Frost Gate Guardian
Join Date: Nov 2005
Profession: W/Mo
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hmm i think this has been said somewere else also. but thnx for sharing
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Dec 15, 2005, 09:11 PM // 21:11
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#4
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/N
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mistake on the blood, that was another build
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Dec 15, 2005, 09:13 PM // 21:13
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#5
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Frost Gate Guardian
Join Date: Oct 2005
Guild: The Adventurers Society
Profession: Mo/W
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lol i already see a fault, no interept prevention
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Dec 15, 2005, 09:17 PM // 21:17
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#6
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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How many more of these are we going to see posted.How you ever afford the runes plus the armor is beyond me.
Last edited by Age; Dec 15, 2005 at 09:19 PM // 21:19..
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Dec 15, 2005, 09:19 PM // 21:19
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#7
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Frost Gate Guardian
Join Date: Oct 2005
Guild: The Adventurers Society
Profession: Mo/W
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lol ya, solo monk is common knowledge now, no need to continuiosly post it... All these people are doing it are finding the originol, reposting and saying *OMGZ IM SO GOOD, EVERYONE LIKE ME* ... *sigh*
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Dec 16, 2005, 12:54 PM // 12:54
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#8
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Lion's Arch Merchant
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It seems you can't submit anything without someone complaining it is not original. Let's all just stop posting and spend our time searching the archives.
Personally I think this information is extremely useful and well presented. Thank you Nosaj, I printed your post and will follow it to the letter.
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Dec 16, 2005, 01:04 PM // 13:04
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#9
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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that title made me want to cry.....................
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Dec 16, 2005, 02:40 PM // 14:40
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#10
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Frost Gate Guardian
Join Date: Jul 2005
Location: Brisbane, Australia
Guild: n/a
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Quote:
Originally Posted by Age
How many more of these are we going to see posted.How you ever afford the runes plus the armor is beyond me.
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Well the runes are a bit difficult but you can use ascalon armour.
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Dec 20, 2005, 05:28 AM // 05:28
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#12
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Krytan Explorer
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And monsters run from Sustained AoE spells now... anyone forget that?
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Dec 20, 2005, 11:19 AM // 11:19
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#13
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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I prefer Mo/Me
Mantra of concentration is nice. Echo SoJ.. but that's just me.
I farm solo with my N/Mo now, much faster.. and it's a nice change. No interrupt protection tho.. so that kinda sucks.. desert only farmer (that runs from rockshots!)
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