Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Oct 10, 2005, 11:07 PM // 23:07   #1
Krytan Explorer
 
Shwitz's Avatar
 
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
Advertisement

Disable Ads
Default Life Barrier and other protection skills

I've been trying to set up my maintained enchantment protection monk with a somewhat stable PvE skill set, but am having trouble. Please keep in mind that this is for PvE. My aim is to reduce the damage to my party so that the healing monk doesn't have to work as hard. Right now, I'm using Life Bond on 3-5 party members and then using Mend Ailment/Smite Hex to control the condition/hex situation and using Mark of Protection as my elite and a panic button - when someone starts taking damage and the healer monk is tapped out or very occupied, I can slap MoP on an ally and not worry about him for 10 seconds. However, it leaves me sort of helpless as well, only being able to use Smite Hex and my signets (Blessed Signet and Signet of Devotion) for 10 seconds.

My question is, how well does Life Barrier do its job? I haven't captured the skill so I have no experience with it... Life Bond is very good at what it does, and I find myself not taking too much damage when damage gets redirected to me... but Life Barrier would reduce the damage without redirecting any to me at all, leaving me untouched.

Also, how well does Shield of Deflection work now that it has been updated? 10 energy, 1 second cast, 5 second recharge seems good at first glance, but only a 6 second duration I would think would make it draining on your energy, having to recast it often to keep a heavily attacked ally healthy and upright.

I guess my general question is... what elite functions well in a damage-reducing, maitained enchantment protection build for PvE?
Shwitz is offline   Reply With Quote
Old Oct 10, 2005, 11:24 PM // 23:24   #2
Frost Gate Guardian
 
Jczech's Avatar
 
Join Date: May 2005
Profession: Mo/
Default

Life Barrier is nice. At 15 protection (iirc) it reduces all damage (Life Bond only reduces from attacks) by 50%. More protection means more reduction, and less with less protection. The downside is that if you're under fire as well and your HP gets too low, enchants will start falling off. Also, since you don't take damage, you can't go the energy management route that is Balthazar's Spirit and Life Bond.

Basically, the advantages are that you don't take damage and you reduce spell damage as well as attacks, and the disadvantages are that you must not dip below 50% hp, and that the protection scales with your protection attribute. If you can manage it, you can put both on a few people to reduce attack damage by 75% and spells by 50%, but then you're left spamming Blessed Signet most of the time.
Jczech is offline   Reply With Quote
Old Oct 11, 2005, 01:47 AM // 01:47   #3
Academy Page
 
Join Date: Aug 2005
Default

Life Barrier is one of the most powerful PVE protection skills a monk has. Basically, its all you need for many, many missions.

15 prot, life barrier, blessed sig, Aegis. You put life barrier on all 7 companions (be they henchies or people). If there is no (or little) enchantment removal - it will be a breeze. Just remember to stay back from the actual fight (do Aegis from time to time) and run if the monsters attack you - should not happen too often.
Mineral springs skill caping with henchies, ring of fire back door route....no problems at all.

Too bad it does not work as well in PvP enchant removal is too heavy at higher levels.
Earendil is offline   Reply With Quote
Old Oct 11, 2005, 01:55 PM // 13:55   #4
Krytan Explorer
 
Shwitz's Avatar
 
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
Default

Quote:
Originally Posted by Earendil
Life Barrier is one of the most powerful PVE protection skills a monk has. Basically, its all you need for many, many missions.

15 prot, life barrier, blessed sig, Aegis. You put life barrier on all 7 companions (be they henchies or people). If there is no (or little) enchantment removal - it will be a breeze. Just remember to stay back from the actual fight (do Aegis from time to time) and run if the monsters attack you - should not happen too often.
Mineral springs skill caping with henchies, ring of fire back door route....no problems at all.

Too bad it does not work as well in PvP enchant removal is too heavy at higher levels.
Capped it, used it, love it Thanks for the input guys. Only thing that hurts my party now is Chilblains and lots of mesmers/necromancers with Strip/Rend/Drain/Shatter Enchantments
Shwitz is offline   Reply With Quote
Old Oct 21, 2005, 09:50 PM // 21:50   #5
Ascalonian Squire
 
Join Date: Oct 2005
Guild: Wiltwangsons legionnaires
Profession: W/N
Default

if u only have 4 regen how do u have on 7 enchantments and not run out of energy?
Texas Flood is offline   Reply With Quote
Old Oct 21, 2005, 10:08 PM // 22:08   #6
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

blessed signet
rii is offline   Reply With Quote
Old Oct 22, 2005, 12:07 AM // 00:07   #7
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
Default

Personally I dislike Life barrier more. Its only reduces attacks but if an ele only starts spiking for half damage its gonna start getting stripped quick. The 15 enregy is also more than life bond and its got a 5 second recharge. Life bond also directs damage back to you and with balthazars spirit on its basically unlimited energy because with life bond 0's still count as dmg. Enchantment stripping is a pain but its not That bad. It also frees up an elite for you to use. Personally I use shield of deflection because shield of regen is basically just like healing breeze and amity is removed to easily. Mark of protection locks your skills so basically its to help against distracting rangers. Btw holy veil works wonders. Cast it on yourself always to get the 2x casting for hexes which makes it a damn pain for hexes and its already better than remove hex. Its better than remove hex and smite with recharge and casting time. Mantra of inscriptions can be subbed in as well for more energy. Also the main problem I have always had with life barrier is that the enchants drop off at under 50% which is pretty easily done with a decent spike. Then you must wast around 20+ seconds recasting it with 60 energy wasted due to the cost and recharge.
entropy is offline   Reply With Quote
Old Oct 24, 2005, 01:54 PM // 13:54   #8
Frost Gate Guardian
 
Join Date: Oct 2005
Location: Montreal, Canada
Guild: [ruff] Doggy Style
Default

Quote:
ring of fire back door route
Really? Then care to tell me where you got your haX? Mursaat towers remove all enchantments as soon as you get in range. So unless you were along with monks and Longbow rangers, at least ONE got stripped off.
Trance Addict is offline   Reply With Quote
Old Oct 24, 2005, 09:23 PM // 21:23   #9
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

I found the only way I could get it to work effectively was as a mo/me because of the inspiration skills. Mantra of Inscriptions enabled me to use Blessed Signet almost twice as often so I could still use my other protection spells as normal.

Also, the only use I had for the spells was on the soft targets in the party because any warrior should be able to take damage better than anyone else in the party. There aren't many areas where enemies are constantly spamming attack spells so Life Bond works better in most cases since regardless of level of protection prayers it reduces damage by 50%. As mentioned it also triggers Balthazar's Spirit for extra energy should you opt that skill as one of your energy management tools.

Life Barrier is also an elite, and you lose out on Offering of Blood should you choose to have necromancer as your secondary. It's one of the best energy management skills in the game and doesn't run the risk of being interrupted with a 1/4 second cast time. I know this is PvE, but still in times when a battle goes wrong a 2 second Blessed Signet being hit by a distracting shot means trouble.

The energy cost and recharge comes into question during midbattle against enemies with removal, or if you drop below 50% health when they're hit. Since you've been trying to protect/heal like mad, you're probably low on energy and reapplying a 15 energy skill on multiple party members can spell the end of a group. Life Bond will continue to work until you die or the target the spell is under dies.

Personally I find Blessed Aura combined with Shielding Hands and Healing Seed/Shield of Regeneration can keep a target alive under Life Bond for any amount of time. Not to mention an extended Aegis and Protective Spirit. Find a 20% enchanting staff and you're enchantments become a lot more effective.
Racthoh is offline   Reply With Quote
Old Oct 24, 2005, 09:42 PM // 21:42   #10
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

funniest thing is haveing two monks on the party - one with life bonds and the other with life barriers. ohhh its part of my super gay mesmer build v3
smurfhunter is offline   Reply With Quote
Old Oct 24, 2005, 10:02 PM // 22:02   #11
Lion's Arch Merchant
 
Join Date: Aug 2005
Profession: W/N
Default

i got a question:

If someone casts Life Barrier and Life Bond on some one and that person is using Protective Spirit, then will life barrier half the dmg from Protective Spirit ( so 10% of the dmg ) instead of the full wack. Then will that dmg be halfed and delt to the person who is maintaining life bond.

So would that work, i mean the way i have read it, it should and it will leave the person maintaining it getting no dmg at all and the other one getting hardly any.

..... or am i missing something, just want to check if it works b4 i go ahead with it lol
Reve2uk is offline   Reply With Quote
Old Oct 25, 2005, 06:15 AM // 06:15   #12
Wilds Pathfinder
 
ange1's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

protective spirit isn't 10% of the damage, it's 10% of max health

so during pve usually tank gets hit, so the protective spirit pretty much means nothing to a tank when usually they take less than 50 damage anyway
ange1 is offline   Reply With Quote
Old Oct 25, 2005, 10:10 AM // 10:10   #13
Lion's Arch Merchant
 
Join Date: Aug 2005
Profession: W/N
Default

thats not the point i know the way protective spirt works and i am not useing it for a tank :P.... well i am but a different type of tank

.. just would it work
Reve2uk is offline   Reply With Quote
Old Oct 25, 2005, 10:12 AM // 10:12   #14
Lion's Arch Merchant
 
Maiyn's Avatar
 
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
Default

The good thing about life bond, is the fact that if you run the bonds with balthazars spirit, you gain energy when your bonds are activated.

Enchants + spirit or essence and blessed signet make it possible to run 8 enchants with no trouble, and in times when people are taking lots of damage you can run like 12 or more, I am serious.

It is spectacular. I love being a prot monk these days Any size team, so much fun! Pvp or pve!

Yay monks!

Last edited by Maiyn; Oct 25, 2005 at 10:19 AM // 10:19..
Maiyn is offline   Reply With Quote
Old Oct 25, 2005, 10:31 AM // 10:31   #15
Krytan Explorer
 
Join Date: Sep 2005
Location: Germany
Profession: R/Mo
Default

Somebody wrote that when using life bond even if you receive 0's for dmg its still dmg... Not so. I was using life bond today, and balths spirit. My tank was taking hits, I was getting 0's for dmg and my energy was not going up. Either its been changed since this thread started, or 0 dmg is really what it is......ZERO. You have to take dmg to get energy.. right?
LordMahal is offline   Reply With Quote
Old Oct 26, 2005, 10:19 PM // 22:19   #16
Pre-Searing Cadet
 
Join Date: Aug 2005
Location: Florida
Guild: The Migrant Workers Guild
Profession: E/R
Default

If you're going to be a protection monk, it's best to mix it with a smite monk. There are several smiting skills that would also protect your party members, such as Shield of Judgement. Protective Spirit isn't the best of the monk's elites, however it isn't the worst either. Some good alternatives to that elite you should think about if you plan on staying protection are Shield of Regeneration (fairly good for its recharge time), Mark of Protection (the best protection elite in my opinion), and Shield of Deflection (not that great but has a real good recharge time, making up for its short duration). If you do plan on becoming protection and smiting, do get Shield of Judgement. It has always worked the best for me, that and Mark of Protection (Shield of Judgement works better though).
Zenoi X is offline   Reply With Quote
Old Oct 26, 2005, 10:57 PM // 22:57   #17
Krytan Explorer
 
Shwitz's Avatar
 
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
Default

I plan on capping Shield of Judgment at some point, but I'm not sure I agree with you on Mark of Protection. It is a wonderful skill, no doubt, but disabling my other protection skills for 10 seconds is a hefty cost, and the recharge time is a bit lengthy. I used it for a time, but I much prefer Life Barrier in PvE. And I do mix in some smiting, great minds must think alike

What were you referring to when you said that Protective Spirit isn't the best elite? Protective Spirit is a protection prayer, but I'm pretty sure it isn't elite. What skill were you thinking of?
Shwitz is offline   Reply With Quote
Old Oct 27, 2005, 12:22 AM // 00:22   #18
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

Quote:
Originally Posted by LordMahal
Somebody wrote that when using life bond even if you receive 0's for dmg its still dmg... Not so. I was using life bond today, and balths spirit. My tank was taking hits, I was getting 0's for dmg and my energy was not going up. Either its been changed since this thread started, or 0 dmg is really what it is......ZERO. You have to take dmg to get energy.. right?
Wrong. Taking 0 damage triggers Balthazar's Spirit each time; it's why it works so well with Life Bond on your party, since Life Bond cuts damage in half, before being further reduced by your attribute points in Protection. Just tested Balthazar's Spirit on my W/Mo; 0 damage feeds me energy each time, same as always.

Last edited by MisterB; Oct 27, 2005 at 12:26 AM // 00:26..
MisterB is offline   Reply With Quote
Old Oct 27, 2005, 01:07 AM // 01:07   #19
Krytan Explorer
 
Shwitz's Avatar
 
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
Default

Linguistically it seems like damage reduced to zero should still trigger Balthazar's Spirit. Take the phrase "Target takes 10 damage." That would trigger Balth's. Replace 10 with 0. Now the phrase is "Target takes 0 damage." Only thing that changed is the amount of damage taken, not the situation itself. Zero damage seems like it's still "damage", even if it isn't very damaging to your health. I don't have physical proof to back this up, but I could run 3 Life Bonds & Balth's Spirit on my Mo/Me and see what happens. With 4 enchants, I should have zero energy regen, so if I see my energy changes at all without me casting, Balth's has kicked in. I'm going to go test this right now. I'll edit my post here with my findings.
Shwitz is offline   Reply With Quote
Old Dec 05, 2005, 10:20 PM // 22:20   #20
Lion's Arch Merchant
 
Gwenhywar's Avatar
 
Join Date: Jul 2005
Guild: Shameful Spirits [SsP]
Profession: Mo/
Default

Quote:
Originally Posted by LordMahal
Somebody wrote that when using life bond even if you receive 0's for dmg its still dmg... Not so. I was using life bond today, and balths spirit. My tank was taking hits, I was getting 0's for dmg and my energy was not going up. Either its been changed since this thread started, or 0 dmg is really what it is......ZERO. You have to take dmg to get energy.. right?
Wrong. 0 damage received through Life Bond still counts as "damage" for the purposes of triggering Balth's spirit or essence bond.

Maybe you was using Life Barrier not Life Bond?
Gwenhywar is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
ump The Campfire 32 Jun 02, 2009 09:11 AM // 09:11
Skills - Life Barrier Guild Wars Guru The Campfire 22 Aug 24, 2006 08:40 AM // 08:40
Life Bond / Life Barrier in PvE - Is the combo worth the elite? w00t! The Campfire 34 Nov 05, 2005 09:40 PM // 21:40
Reve2uk The Campfire 29 Oct 29, 2005 02:41 PM // 14:41
MindBullets The Riverside Inn 3 Mar 12, 2005 03:33 AM // 03:33


All times are GMT. The time now is 01:47 PM // 13:47.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("