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Old Nov 29, 2005, 01:07 AM // 01:07   #1
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Question Mo/R Pet Build Help

Hey guys, I'm new here so try not to savage me too harshly over this idea if it can't work...

...I was wondering if there's a legitimate build in GW that'll let a Mo/R have a pet that can a) do a goodly amount of damage, and b) take a good amount of damage (where the monk part comes in, presumably).

I was thinking a few points in animal mastery and then rest in Healing and Protection, or maybe Smiting. Anyways, I'm in dire need of some assistance, and since I've been lurking here for a while now, I've come to the conclusion that you all are way more experienced in making builds than I am. Any comment or suggestions would be most appreciated, but please, don't flame me.

Thanks for yout time, y'all.
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Old Nov 29, 2005, 02:11 AM // 02:11   #2
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Your question actually combines to separate issues - beast mastery and your monk work.

Let's have a quick look at beast mastery. If you want your pet to hand out reasonable damage, you need (1) a level 20 pet and (2) a reasonable amount of attribute points assigned to beast mastery.

In order to run your pet, you will need a minimum of 3 spells on your skillbar: (1) Charm Animal, (2) Comfort Animal, and (3) Call of Protection. Using these three skills, your pet will create a damage output similar to a bow firing away without extra spells. Remember to recast Call of Protection as long as the animal engages in combat.

Once you accept that you only have 5 slots left on your skillbar, you may pick whatever you fancy. You may look at a green Brohn's Staff (2-handed healer weapon, +20% enchanting) and use the enchantment spells (Healing Seed etc.) as well as Healing Touch and Rebirth (PvE).

You may try a healing+1 cap with a rune of superior healing, this is simply to bump up the healing output from the enchantments. The additional health from the Brohn's Staff is particularly suitable for that.

Referring to the attribute guide, you may try 11 healing (+4 from cap and superior rune), 10 beast mastery, and 10 divine favor.

While this is by no means an uber-build, it's a fun little build that allows you to roll without major problems in most areas.

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Old Nov 29, 2005, 06:05 AM // 06:05   #3
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Wow, thanks a lot. That is exactly what I was looking for in a response I think I'm going to try that skill arrangement and see how it goes. Again, thanks for your help.
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Old Nov 29, 2005, 06:19 AM // 06:19   #4
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I highly recommend using Ferocious Strike as your elite skill if/when you get it. That'll give you some extra damage and a little energy boost. You can't make use of the adrenaline, but the damage and the energy are more than enough to make it worth while. It cuts your monk spell usage down to 4 though, with only 3 available for healing spells if you consider a Resurrect spell a permanent fixture... I don't know what 3 spells would be best to use in that case, I'm no healer monk :-/ When I monk, it's always protection based... anyone have suggestions as to what 3 monk healing/divine favor spells would be best to use in a healer/beast master hybrid build?
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Old Nov 29, 2005, 08:01 AM // 08:01   #5
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Sugguestions for the 3 leftover slots: Protective Spirit, RoF, Mend Ailment, or Guardian. any 3 of those... man only 3 skills left kinda hurts your options.
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Old Nov 29, 2005, 09:07 AM // 09:07   #6
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Thanks to all of you. You've all been a big help to me.
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Old Dec 02, 2005, 02:18 AM // 02:18   #7
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Got a question: what if I want to throw some points in Marksmanship to help my pet out a bit? Let the pet aggro, keep it healed and then hammer whatever is attacking my pet from afar? Anyway I can do that while keep attribute points in Divine Favor, Healing Prayers, and Beast Mastery?

Thanks for all the great responses, guys.
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Old Dec 02, 2005, 02:28 AM // 02:28   #8
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Marksman is probably a no-no, since most of the skills in that line require a good bit of energy. Rangers can get away with expertise, but monks have no such thing. It would also mean spreading your attributes out more..

With a max damage wand you'll be doing about the same anyway.
One thing you might look into is taking Predator's Pounce, and leaving Comfort animal out, or leaving Call of Protection out. You are a monk, after all.
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Old Dec 02, 2005, 02:48 AM // 02:48   #9
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there are somethings that simply dont mix

monking plus trying to run an effective pet build is one of them
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Old Dec 02, 2005, 06:04 PM // 18:04   #10
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Quote:
Originally Posted by audioaxes
there are somethings that simply dont mix

monking plus trying to run an effective pet build is one of them
I may dissagree, depending on what you mean by "monking"...I assume you mean monk as healer. In which case you may have a point if you have a party relying on you for that sole purpose. However, I run a smiting monk with a pet that does pretty well. It was meant as a kind of spoof-build, but effectively cuts right through missions dealing with the undead...I actuall out-damage most warriors here. It is a situational build to some degree, but you can make some good cash running people through the Gates of Kryta mission. In PvP, I find it kinda funny that my pet has never died before me...It can be effective as long as you stay outta harm's way...hard to do as a monk. It works pretty well for farming some areas and put an end to Galrath's tyranny with just henchies (at a 15% DP...ouch)...Don't be swayed but critics...there are no horribly gimped builds in GW...you just hafta know what they are good for.
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Old Dec 02, 2005, 06:08 PM // 18:08   #11
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Months ago I considered a Mo/R Pet Smite Bomb build, since it was just becoming popular in the R/Mo sphere. If you are going to be a smite monk why would it matter if you had a pet? Might as well have one competent member of your group you can rely on to smite off of.

With the changes in mob AI with AoE it seems a bit pointless in PvE now. In Comp Arena it might be worth some fun, but you will be seriously ravaged as the only Monk on your team.
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Old Dec 02, 2005, 06:24 PM // 18:24   #12
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I've tried it and it doesn't work for me.

One problem is that if I'm healing, most of my concentration as player (and energy as character) is spent on watching health bars, looking for conditions, maintaining situational awareness of what mobs are aggro'd on what party members, etc. There's just not enough left over to effectively run a pet at the same time, IMHO.

The other problem is that regular rez spells don't work on pets, and every party I've ever been in expects the monk(s) to bring rez. So that's 3 skill slots gone if you bring a pet (and plan to rez it as needed): regular rez, charm animal, and a pet rez.

I think you probably could do a decent BM build with monk primary, but only so long as you are not expected to heal anything other than yourself and your pet. If you're soloing and using your pet as a tank, or if you're smiting, I think it could work. But if you're with a party that expects you to perform heal and/or prot functions for them too, I wouldn't recommend bringing your pet at all. (Especially since pet death will incapacitate your other skills, usually at a point when they're needed the most.)
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Old Dec 02, 2005, 06:38 PM // 18:38   #13
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I've played around with pets a lot, and I think people are kind of on the wrong track here.

First of all, we need to know where you'll be playing this character. In most arenas, you can leave behind Call of Protection, as people almost always ignore pets. Besides, you're a monk primary, you can take a protection spell that can be used on anyone, not just your pet.

A skill that nobody has mentioned yet is Call of Haste. I think this spell is perfect here. You pet will move AND attack 25% faster for 30 seconds, and you can keep it going constantly. That means your pet is doing 25% more damage, and you don't have to repeatedly keep an eye on your target to time the pet attack skills.

Were I to make a Mo/R pet build like this, I would probably limit my BM skills to Charm Animal, Call of Haste, and maybe one other. It is very easy to go overboard with pet skills and put all your eggs in one basket.

I don't like comfort animal because it really doesn't heal very much, and by the time your pet dies, you usually have dying teammates that are much more important to try to rez. I prefer having a team with multiple pets, and one person taking Revive Animals instead of everybody wasting slots on Comfort.
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Old Dec 02, 2005, 06:56 PM // 18:56   #14
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Quote:
Originally Posted by Flapper McSparkles
I've played around with pets a lot, and I think people are kind of on the wrong track here.

First of all, we need to know where you'll be playing this character. In most arenas, you can leave behind Call of Protection, as people almost always ignore pets. Besides, you're a monk primary, you can take a protection spell that can be used on anyone, not just your pet.

A skill that nobody has mentioned yet is Call of Haste. I think this spell is perfect here. You pet will move AND attack 25% faster for 30 seconds, and you can keep it going constantly. That means your pet is doing 25% more damage, and you don't have to repeatedly keep an eye on your target to time the pet attack skills.

Were I to make a Mo/R pet build like this, I would probably limit my BM skills to Charm Animal, Call of Haste, and maybe one other. It is very easy to go overboard with pet skills and put all your eggs in one basket.

I don't like comfort animal because it really doesn't heal very much, and by the time your pet dies, you usually have dying teammates that are much more important to try to rez. I prefer having a team with multiple pets, and one person taking Revive Animals instead of everybody wasting slots on Comfort.
If you use Call of Haste then Disrupting Lunge becomes a bit more useful. Without CoH the Lunge is too unpredictable due to the slow base attack speed of a pet.

Other skills of note:

Ferocious Strike
Maiming Strike
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Old Dec 02, 2005, 08:10 PM // 20:10   #15
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i made one of these, a mo/r pet master, for pvp
i hade 16 smite prayers
11 pet master
rest in prot +1 and rest of what you cant put in prot in divine +1

strength of honor for your pet and any wars in party
judges insight
balt aura
reversal of fortune
shield of regen
call of haste
comfort
charm
res sig
although you wont be as good of a tank if you went full on prot and divine
but your pet will do alot of damage
only good in 4 on 4 arena, and more specific CA, anti monks in TA will tear you a second poopcutter
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Old Dec 06, 2005, 09:57 PM // 21:57   #16
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Mo/R definitely wont work if you have to run healing. Pets take your target, since most of a healing monks time is spent targeting the party bars, you may find that you're pet comes wandering back to you.

I think it's reasonable to work thru the smiting line and go for a pure dmg dealer build, but for healing it never going to work very well.
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