Dec 08, 2005, 05:01 PM // 17:01
|
#1
|
Wilds Pathfinder
|
Skill Combinations
Yeah, when I was a little girl (actually, my avatar is female, I'm not =p) I learned what I consider the most useful hex combination Guild Wars has to offer. This would be Soul Barbs and Parasitic Bond. Why? After using Soul Barbs, every applied Hex does damage. Parasitic Bond requires only 5 Energy to use and 2 sec to recharge. That means that if you have the energy for it, you can rapidly deal out damage and keep healing yourself as you attack.Plus, you put them on the degen. I later found that with Life Siphon (10,2,2) I could also do similar (since my Energy now recovers quicker due to equipment and items).
Basically, at lvl 7, I could take a charr down in 10 seconds using this combo.
The funny thing is that most necros that I meet are completely ignorant to this useful attack combo.
What about you? Have any useful spell combinations you care to share that may (or maynot) be unnoticed by other players?
|
|
|
Dec 08, 2005, 05:29 PM // 17:29
|
#2
|
Forge Runner
Join Date: Sep 2005
Location: Ascalon 1
Profession: W/R
|
Please do tell what new equipment you're using to affect energy recovery.
|
|
|
Dec 08, 2005, 05:41 PM // 17:41
|
#3
|
Wilds Pathfinder
|
I'll have to record that when I get home, but Just know that between all my equipment, the 2 seconds it takes to cast Parasitic Bond recovers 5-6 Energy (sometimes more b/c I have a staff that improves recharge of energy while using blood magic)
|
|
|
Dec 08, 2005, 05:45 PM // 17:45
|
#4
|
Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
|
At 4 pips of energy regen you are recovering 2.66 energy in those two seconds, not 5 or 6. Assuming the monk doesn't heal at all, you might potentially kill one person before you run out of energy
|
|
|
Dec 08, 2005, 06:20 PM // 18:20
|
#5
|
Wilds Pathfinder
|
I'll have to check on it (like I said). I dont' seem to be running outta energy and still incessantly using this. Tried it last night. When I get home, I'll check my equips and let y'all know.
|
|
|
Dec 08, 2005, 09:57 PM // 21:57
|
#6
|
Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
|
I do a similar thing, but more mes heavy.
Soul Barb>Weaken Armour>Empathy>Conjure Phantasm. Throw in Backfire for a caster. Kills most stuff (so far, only at Nolani) in around 10 secs. I have 40 energy on my mes/n since I use Gorrels Staff hehe. I love the hex-heavy spells mixed with soul barbs
|
|
|
Dec 08, 2005, 11:33 PM // 23:33
|
#7
|
Ascalonian Squire
Join Date: Aug 2005
Guild: Valheru Blood
Profession: R/Me
|
keep healing yourself? i always thought recasting parasitic bond on a monster would renew the hex duration, thus not allowing it to end and hence you'll not get healing =o
|
|
|
Dec 09, 2005, 01:37 AM // 01:37
|
#9
|
Wilds Pathfinder
|
Quote:
Originally Posted by Dzan
At 4 pips of energy regen you are recovering 2.66 energy in those two seconds, not 5 or 6. Assuming the monk doesn't heal at all, you might potentially kill one person before you run out of energy
|
my equipment
Bonelace Tunic of Minor Death Magic
E +5
Necrotic gloves of minor vigor
E +5
Necrotic Leggings of minor blood
E Recovery +1
Bloodstained Boots of Major Blood
E Recovery +1
Hale BoneStaff of Enchanting
Improves Skill Recharge (Chance 8%)
Custom for Xenobia
K, it may be closer to 3 E recovery, but I know I've never dropped to 0 in a fight since I"ve had this armor. And when I first started out with all bonelace, I didn't have many problems (same staff though, gift from a friend).
Either way, with casting, I've never dropped to 0 and after timing it... you are correct, there is a 1.25 E/sec recovery at 4 pips. Realistically, I'm probably just spacing my casting well enough, but again, I've never run out. I also have a soul reaping of 7 (6 +Rune), so deaths add quite a bit.
Either way... according to my figures and usage, it's still a powerful combo.
Hey, Pevil Lihatuh....
Once you get Rotting Flash, try that. It's a hex that triggers a condition. You get the benefit of damage fromt he hex when using soul barbs, plus, since it's a "condition" it can spread and isn't easily removed from surrounding enemies. (although, I think you can remove it like a hex from the first infected enemy).
Oh... BTW, usually carry channelling (at times). That also helps with E conservation.
|
|
|
Dec 09, 2005, 01:54 AM // 01:54
|
#10
|
Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
|
Runes of the same type don't stack (you have a minor and major blood).
And I have never tried this combo, but it seems that it is a waste with what other Necro skills have to offer. Why not just spam life stealing spells? or anything that deals Shadow Damage?
But hey, if it works for ya then good for you. I'm going to try it in a bit myself.
|
|
|
Dec 09, 2005, 04:08 AM // 04:08
|
#11
|
Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
|
Soul barbs and parasitic is like an armor ignoring flare or something. Ick. I like Dolyak Signet+Defy Pain+Watch Yourself as a combo, as you can probably tell from my posts on warrior builds on here.
|
|
|
Dec 09, 2005, 04:25 AM // 04:25
|
#12
|
Site Contributor
|
This soul barbs combo does roughly 30 damage every 3 seconds, which is the equivalent of wanding someone with the average staff/wand. Don't spend energy and skill slots on something you can get for free.
|
|
|
Dec 09, 2005, 01:04 PM // 13:04
|
#13
|
Wilds Pathfinder
|
Quote:
Originally Posted by NekoZ
Runes of the same type don't stack (you have a minor and major blood).
And I have never tried this combo, but it seems that it is a waste with what other Necro skills have to offer. Why not just spam life stealing spells? or anything that deals Shadow Damage?
But hey, if it works for ya then good for you. I'm going to try it in a bit myself.
|
Actually, I tried to salvage my Minor of Curses from my boots when I upgraded, but the superior salvage kit failed to pull it, so I just threw on the Major Blood. I didn't expect to stack, just hoping I can pull the minor blood later and sell it or something. Basically... Curse rune lost... I"m making up for lost inventory.
Yeah, I could spam with life stealing skills, but I was in a group last night doing infustion, and wiht my skill set against 2 other necros, we seriously ripped it up. It was like, 2 of us had soul barbs, so as soon as one would call it out, the rest of the party would spam the target with curses. We were taking down Azure Shadows very quickly. At the end, I only died twice (once from stupidity and once from being surrounded).
Soul Barbs... on paper, it didn't look like much, but in practice, it's really powerful.
|
|
|
Dec 09, 2005, 01:34 PM // 13:34
|
#14
|
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
|
if you are going to do this combo (i dont like it personally), at least bring wastrel's worry and spam those two...
|
|
|
Dec 09, 2005, 04:44 PM // 16:44
|
#15
|
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
|
Soul Barbs by yourself sucks...
Soul Barbs with a hex heavy mesmer or other necro backing you up is sex0rs... I've seen Soul Barbs carve 400 hp off my hide due to two teammates tag hexing me and my monk didn't bring Convert Hexes... [Soul Barbs is at its most deadly if the enemy didn't bring a remove all hexes skill...]
Also, para bond combo isn't worth it. It'd definitely be better to use Wastrel's backed by Empathy, Spiteful Spirit, or Backfire for the damage to REALLY kick it high.
Lingering Curse + Soul Barbs + Parabond + rain of cover hexes = dead target...
As far as the title goes, the best 2 combo skill sets I've used and seen would be:
Eviscerate {E} Exe. Strike - cookie cutter, best war spike in game, yay...
Sever Gash - sucks, but it's the only way a sword can apply bleeding easily, so it's the best in that regard...
Spiteful Spirit + Empathy or Empathy + Insidious Parasite - warrior hate to the nth degree
Devastating Hammer + Crushing Blow - quite ugly to be on the recieving end of this 2 hit combo
Kindle Arrows + Dual Shot - 4 numbers of damaging fun. 16 dmg numbers if it's in a mob with Ignite Arrows...
Crippling Shot + Hunter's Shot - annoying combo of bleeding burying a cripple... ax0rs...
Energy Burn + Mind Wrack - I did this combo on someone with just enough energy to make it work. Does around 147 armor ignoring damage in one shot if the hex sticks. Fun fun...
Energy Burn + Arcane Echo or Energy Surge {E} + Arcane Echo - ah, dual attack on both their energy bar and hp bar. Good shtuff.
Maiming or Feral Lunge + Scavenger Strike - for pets. Good spike as far as they are concerned...
Fragility + Incendiary Arrows {E} - the lord of anti-caster hate in some areas...
Fragility + Virulence {E} - if a teammate drops a condition for ya, this is two hits of doom with death magic at 0...
The skill combos this game is capable of doing is some stupidly high number I don't wish to calculate but as far as that's concerned, it's what makes it uber fun! ^_^
|
|
|
Dec 09, 2005, 05:28 PM // 17:28
|
#16
|
Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
|
Barbs + Ignite Arrows + Dual Shot.
If there is a tight group, make that
Mark of Pain + Ignite Arrows + Dual Shot.
Throw in a 5/1 Vampiric Bowstring FTW.
|
|
|
Dec 09, 2005, 05:51 PM // 17:51
|
#17
|
Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
|
I used to use Soul Barbs early in the game, and it worked.
You shouldn't be healed form the bond though.
I think...this person is just new and doesn't know any better.
The person 2 above me made quite a nice list of items to use.
|
|
|
Dec 09, 2005, 05:57 PM // 17:57
|
#18
|
Academy Page
Join Date: Nov 2005
Location: In a world far away that you will never know to exist.
Guild: Just Jazz [JAZZ]
Profession: W/Mo
|
a good one for a ranger is ignite/kindle arrows then dual shot and finish em off with poison arrow. my ranger is lvl 14 and he take out a few lvl 24s with this combo
|
|
|
Dec 09, 2005, 06:34 PM // 18:34
|
#19
|
Wilds Pathfinder
|
Quote:
Originally Posted by TGgold
I used to use Soul Barbs early in the game, and it worked.
You shouldn't be healed form the bond though.
I think...this person is just new and doesn't know any better.
The person 2 above me made quite a nice list of items to use.
|
Yeah....
After a month of play, I am still new (despite lvl 20 character).
Still, I'm always looking for others. Just started to find griffons and other creatures that can remove hexes. As such, I"m constatnly altering strats to accomodate the new challenges.
|
|
|
Dec 09, 2005, 07:17 PM // 19:17
|
#20
|
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
|
Quote:
Originally Posted by Yukito Kunisaki
Soul Barbs by yourself sucks...
Soul Barbs with a hex heavy mesmer or other necro backing you up is sex0rs... I've seen Soul Barbs carve 400 hp off my hide due to two teammates tag hexing me and my monk didn't bring Convert Hexes... [Soul Barbs is at its most deadly if the enemy didn't bring a remove all hexes skill...]
Also, para bond combo isn't worth it. It'd definitely be better to use Wastrel's backed by Empathy, Spiteful Spirit, or Backfire for the damage to REALLY kick it high.
Lingering Curse + Soul Barbs + Parabond + rain of cover hexes = dead target...
As far as the title goes, the best 2 combo skill sets I've used and seen would be:
Eviscerate {E} Exe. Strike - cookie cutter, best war spike in game, yay...
Sever Gash - sucks, but it's the only way a sword can apply bleeding easily, so it's the best in that regard...
Spiteful Spirit + Empathy or Empathy + Insidious Parasite - warrior hate to the nth degree
Devastating Hammer + Crushing Blow - quite ugly to be on the recieving end of this 2 hit combo
Kindle Arrows + Dual Shot - 4 numbers of damaging fun. 16 dmg numbers if it's in a mob with Ignite Arrows...
Crippling Shot + Hunter's Shot - annoying combo of bleeding burying a cripple... ax0rs...
Energy Burn + Mind Wrack - I did this combo on someone with just enough energy to make it work. Does around 147 armor ignoring damage in one shot if the hex sticks. Fun fun...
Energy Burn + Arcane Echo or Energy Surge {E} + Arcane Echo - ah, dual attack on both their energy bar and hp bar. Good shtuff.
Maiming or Feral Lunge + Scavenger Strike - for pets. Good spike as far as they are concerned...
Fragility + Incendiary Arrows {E} - the lord of anti-caster hate in some areas...
Fragility + Virulence {E} - if a teammate drops a condition for ya, this is two hits of doom with death magic at 0...
The skill combos this game is capable of doing is some stupidly high number I don't wish to calculate but as far as that's concerned, it's what makes it uber fun! ^_^
|
draw conditions + melandru's resilience
deep freeze + maelstrom or maelstrom + water trident
arcane echo + feast of corruption (when enemy is hexed)
dark aura + aura of the leach
signet of midnight + plague touch
lightning surge + lightning orb
echo + meteor shower
illusionary weaponary + flurry (im sorry... im running out of ideas...)
KD/AS
KD/HS
wither + malaise
mending + watchfull spirit FTW!!!!!!!!!!!
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Mike666 |
The Riverside Inn |
1 |
Dec 02, 2005 01:48 AM // 01:48 |
Dye Combinations
|
Accurax |
Questions & Answers |
1 |
Nov 01, 2005 11:55 AM // 11:55 |
Jigs |
Sardelac Sanitarium |
4 |
Oct 20, 2005 01:32 AM // 01:32 |
Dye Combinations
|
Ulfius Leodogran |
Questions & Answers |
1 |
Jul 04, 2005 09:13 PM // 21:13 |
Dye Combinations
|
Moses. |
Questions & Answers |
3 |
May 26, 2005 06:58 AM // 06:58 |
All times are GMT. The time now is 01:40 PM // 13:40.
|