Dec 07, 2005, 03:41 PM // 15:41
|
#1
|
Wilds Pathfinder
-->
Join Date: Aug 2005
Location: The Northeast
Guild: Knights Of Thulcandra [KoT]
Profession: W/E
|
I got bored with my ele so Im gonna make a ranger. Help
Ok He's gonna have a pet so beast mastery is gonna be one of my top skills Im going to invest in. So should I just invest in beast mastery and marksmanship? or is expertise worth it? thanks in advance. oh and this is my first ranger.
|
|
|
Dec 07, 2005, 04:01 PM // 16:01
|
#2
|
Lion's Arch Merchant
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
|
You don't have a lot of energy with a ranger. Expertise will lower the cost of your skills.
If you said you want a pet, you will have to spend your points in at least 3 attributes, BeastMastery, Marksmanship and Expertise.
IMO, i would forget about the pet and max Marksmanship and spread evenly in Expertise and Wilderness. It's what I did with my ranger, I didn't love playing with a pet.
|
|
|
Dec 07, 2005, 04:01 PM // 16:01
|
#3
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
http://www.guildwarsguru.com/content...sts-id1154.php
This will help you decide...
Also, there are some nice skills with Expertise.
Currently, my Ranger is balanced with Expertise, Beast Mastery and Markmanship (but I'm still low level, so....)
(I like my pet. She's a Warthog from Pre, named "Miss Piggy" )
|
|
|
Dec 07, 2005, 04:18 PM // 16:18
|
#4
|
Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
|
well if u gonna have a pet u dont need beast mastery, unless u want to have ur pet fight wich u would need it. also this is for max dmg with a pet or just to have company with u?
|
|
|
Dec 07, 2005, 04:52 PM // 16:52
|
#5
|
Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
|
My first charac was a ranger and I'ts my favourite charac. It's just so nice how a ranger shoots.
Well, what I really want to say is that you don't need so much beastmastery. I know pets are fun, but to be a tamer, well I think is boring and it's not strong. It's fun to have a pet though.
This is what I reccomend:
Beast: 7+1
Exp: 10+1
Wil: 9+4
Mark: 10+1
This is what I use It's good enough, but you need a req 9 (or less) bow with this build.
Good luck with your ranger.
Greetings,
Hendorr
|
|
|
Dec 07, 2005, 06:48 PM // 18:48
|
#6
|
Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
|
my first char was a ranger and so far is the only pve char i kept.... rest three are pvp now..... but yea
if i were you... play the game thru with marks, wilder, exper... then when you have all 200 att points start on the beast... cause pets are really usuless at low lvls in beast and they die realy fast... all youre gonna be doing is casting comfort animal the whole time, while sucking away all your energy
|
|
|
Dec 07, 2005, 07:27 PM // 19:27
|
#7
|
Krytan Explorer
Join Date: Jun 2005
Profession: R/
|
Quote:
Originally Posted by The one Casey Squid
Ok He's gonna have a pet so beast mastery is gonna be one of my top skills Im going to invest in. So should I just invest in beast mastery and marksmanship? or is expertise worth it? thanks in advance. oh and this is my first ranger.
|
Expertise is one of the best attributes in the game.
You need at least 12 in BM to make your pet worthwhile. You are not going to have a lot of skill slots left since you need to bring Charm, Comfort Animal and probably Rez Sig if you do PvP a lot.
Ferocious Strike helps you leech energy so you don't need that many points in Energy Storage.
You need to choose an element that fits Beast Mastery. For PvE, Immolate/Fireball fits really well. I used to use Fireball + Firestorm but Firestorm is weird against monsters now.
If you go for Earth, Ward is ALWAYS great no matter where you go. You can go for Stone Dagger + Ward Against Melee. The good thing about pet attack skill is that they don't interrupt what you are doing. You can cast pet attack skill while casting a spell.
The pet skills that are great:
Predator's Pounce for PvE (excellent!)
Disrupting Lunge for PvP and PvE
Ferocious Strike
Feral Lunge (it's good but the bleeding effect is almost not noticable later on in the game)
Call of Haste
Call of Protection
|
|
|
Dec 08, 2005, 08:27 PM // 20:27
|
#8
|
Ascalonian Squire
Join Date: Nov 2005
Guild: Umbra Sumus
Profession: W/Mo
|
Quote:
Originally Posted by jibikao
Expertise is one of the best attributes in the game.
You need at least 12 in BM to make your pet worthwhile. You are not going to have a lot of skill slots left since you need to bring Charm, Comfort Animal and probably Rez Sig if you do PvP a lot.
Ferocious Strike helps you leech energy so you don't need that many points in Energy Storage.
You need to choose an element that fits Beast Mastery. For PvE, Immolate/Fireball fits really well. I used to use Fireball + Firestorm but Firestorm is weird against monsters now.
If you go for Earth, Ward is ALWAYS great no matter where you go. You can go for Stone Dagger + Ward Against Melee. The good thing about pet attack skill is that they don't interrupt what you are doing. You can cast pet attack skill while casting a spell.
The pet skills that are great:
Predator's Pounce for PvE (excellent!)
Disrupting Lunge for PvP and PvE
Ferocious Strike
Feral Lunge (it's good but the bleeding effect is almost not noticable later on in the game)
Call of Haste
Call of Protection
|
He is making a ranger how can he have energy storage
|
|
|
Dec 08, 2005, 09:34 PM // 21:34
|
#9
|
Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
|
He probably meant Expertise. Anyway, to all you people that think pets suck, go learn how to play.
You can easily use both a bow and your pet for very high damage.
9+3 Beast Mastery
9+1 Expertise
8+1 Wilderness
10+1+1 Marksman
Ferocious Strike {E}
Troll Unguent
Open Skill Slot - Res, Comfort, Feral Lunge/Predator's Pounce
Tiger's Fury
Dual Shot
Kindle Arrows
Charm Animal
Penetrating Shot
With 12 in beast mastery and 12 in marksman, you're essentually doing 2x the damage of a regular character. The only weakness is that target switching quickly, like a QS build can do, often isn't possible.
|
|
|
Dec 09, 2005, 07:06 AM // 07:06
|
#10
|
Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
|
Jesh' build looks good to me, It's true what he sais, I also got a monk and he uses a pet too. He has got 12 BM and does dubble dmg, so you can have a pet, but you have to devote a skillbar to it.
You can't do much with your 2nd prof anymore. Thats the only problem.
P.S. think carefully which pet you want, cause changing it is crappy, it has to lvl up all again.
|
|
|
Dec 09, 2005, 07:37 AM // 07:37
|
#11
|
Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
|
Well, unless he ends up grabbing the spider out of the Underworld.
Anyways, these guys are mostly right. Beastmasters can work quite well later on, but you'll be abandoning your secondary profession and at least half your skill bar to do it. The only time a Beastmaster goes without a pet res spell is when he's playing 4v4. Otherwise, bring it. Leaving the pet laying on the ground will cripple even more skill slots that bringing the pet and pet res with will, since your beast attacks are now worthless as well as your Charm and Comfort/Revive.
Also, Monks hate healing pets. You'll be standing away from the enemy (I recommend a Longbow-family weapon for Beastmasters) and hopefully if you devote a slot to Predator's Pounce or something similar, the Monk will agree to, at the least, heal you.
You can easily expect to spend half your attribute points and more than half your skill bar into Beast Mastery in order to make it truly effective, but paring down to BM, Tiger's Fury, and your choice of bow damage skills can easily net you a great deal of damage.
Just don't expect to be able to do anything BUT damage...:-P
|
|
|
Dec 09, 2005, 02:11 PM // 14:11
|
#12
|
Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
|
Quote:
Originally Posted by jesh
With 12 in beast mastery and 12 in marksman, you're essentually doing 2x the damage of a regular character. The only weakness is that target switching quickly, like a QS build can do, often isn't possible.
|
We all know the statistics; but that build you posted is easily flanked and killed, even in the RAs. Also, you're not maximizing high beast mastery. If you added call of haste, you'd be doing much more damage than dual shot/penetrating shot every few seconds.
Btw, someone should post a trap build. More party friendly than a BM build, in my opinion, and the thread-maker is only beggining a ranger. For PvE.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:37 PM // 13:37.
|