Dec 07, 2005, 10:50 PM // 22:50
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#1
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Ascalonian Squire
Join Date: May 2005
Profession: W/Mo
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making my first ranger, need some suggestions
Ok here goes nothing...I'm hoping to make a high dmg ranger, I'm thinking I would enjoy a spiker more than a DoT'er, but we'll see. Also, I would use this for PvE and PvP
Expertise: 11+2+1 (14)
Marksman: 10+1 or 2 (11/12)
Wilderness Survival: 8+1 (9)
Beast Mastery: 6+1
Skills:
Quickshot (Elite)
Dual Shot
Hunters Shot
Favorable Winds
Tigers Fury
Throw Dirt
Troll Unguent/Whirling Defense
Rez
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Dec 07, 2005, 10:53 PM // 22:53
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#2
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Frost Gate Guardian
Join Date: Jul 2005
Location: Katy, Texas
Guild: Brothers in Combat
Profession: R/Mo
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take some points out of expertise and put them in marks, you only need 12 in expertise
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Dec 07, 2005, 10:56 PM // 22:56
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#3
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Quote:
Originally Posted by StiffLaxer18
Ok here goes nothing...I'm hoping to make a high dmg ranger, I'm thinking I would enjoy a spiker more than a DoT'er, but we'll see. Also, I would use this for PvE and PvP
Expertise: 11+2+1 (14)
Marksman: 10+1 or 2 (11/12)
Wilderness Survival: 8+1 (9)
Beast Mastery: 6+1
Skills:
Quickshot (Elite)
Dual Shot
Hunters Shot
Favorable Winds
Tigers Fury
Throw Dirt
Troll Unguent/Whirling Defense
Rez
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hmmmm... It looks like the builds I posted for some reason .
I suggest
-Take 1 point from Wilderness survival and put it in beast mastery for 8 seconds of attack speed.
-Troll Unguent is a must for me in PvP, but not in PvE. Your choice.
-Instead of Hunter's shot, distracting or Savage shot for interrupts.
-Ditch favorable winds in PvE and bring read the wind. Keep it in PvP.
-Seems like solid build altogether
- more info http://www.guildwarsguru.com/forum/s...ad.php?t=79118
Good luck
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Dec 07, 2005, 11:10 PM // 23:10
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#4
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Ascalonian Squire
Join Date: May 2005
Profession: W/Mo
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ok so how does this look....
expertise: 13
marks: 12
wilderness: 8
beast: 8
quickshot
dual shot
savage shot
FW/RTW
Tigers fury
Throw Dirt
Troll unguent/whirling defense
Rez
also, what is the spike order? quickshot-->dual shot--> normal shot-->quickshot-->dual shot and so on??
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Dec 07, 2005, 11:19 PM // 23:19
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#5
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Quote:
Originally Posted by StiffLaxer18
ok so how does this look....
expertise: 13
marks: 12
wilderness: 8
beast: 8
quickshot
dual shot
savage shot
FW/RTW
Tigers fury
Throw Dirt
Troll unguent/whirling defense
Rez
also, what is the spike order? quickshot-->dual shot--> normal shot-->quickshot-->dual shot and so on??
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That's much better
The spike order is
dual shot--> normal shot-->quickshot-->dual shot, use savage when necessary
This build is nice. Good job on thinking about it. Good luck.
I hope you learn that rangers are the best class out there .
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Dec 07, 2005, 11:19 PM // 23:19
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#6
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Banned
Join Date: Oct 2005
Location: Cali!!!
Guild: cdxx/the420th.com
Profession: Mo/N
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I would do it like this for the most damage:
14 marks
11 expertise
11 wilderness
4 beast mastery
Do keep in mind i have 2 sup runes for mark and expertise!!
You could also throw serpents quickness in there!! Nice skill!
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Dec 07, 2005, 11:27 PM // 23:27
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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My experience is that if you really want "spike" like damage, you need more than just RTW or FW. This is especially true if you want to get the most out of dual shot (remember that there's a -25% damage on each). Thus, I think the common opinion is to load FW with kindle arrows (it's what I use and is great). This way you get the 6 from FW, plus 20ish from kindle on each arrow. Also, I personally like punishing shot better than quick as my elite. If you really want to "spike", the added damage is great. Also, it has the interrupt built in = booyah! This would also let you put hunters back in for savage... don't underestimate the bleeding. Finally, beware of throw dirt. I used it for a while (can't fit it in my build right now), and liked it, especially in pve. It can really take the heat off yourself or the warr's, and give your monk some time to catch his/her breath. However, in PvP, it doesn't work as well. The slow recharge and the fact that it will usually only hit 1 enemy just detract from it's potential.
Like someone else said, 13 in exp. is not necessary. Guess it doesn't hurt, but you may want to decrease it (9 is the standard for the minimun) for more marks or wild (kindle) if you really want high damage.
You're on the right track for the spike order..... in generic terms, it's normal/skill attack, followed by fast attack (quick, punishing, savage, etc.). Then repeat with an attack or skill (if you can), and another fast one.......
Good luck, and welcome to the club!!
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Dec 08, 2005, 12:52 AM // 00:52
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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I tend to think that 13 Expertise is a very good number for a Quick Shot build. It reduces Quick Shot's cost to 2, making it very easy to spam with a zealous bow
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Dec 08, 2005, 12:55 AM // 00:55
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I may be out of my league here, but doesn't zealous give you -1 energy per second? I didn't think there was any way other than barrage to make your firing rate high enough to actually make this worth while. Even with quick shot, you cannot fire every second or faster. Am I missing something?
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Dec 08, 2005, 04:55 AM // 04:55
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#10
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by tuperwho
I may be out of my league here, but doesn't zealous give you -1 energy per second? I didn't think there was any way other than barrage to make your firing rate high enough to actually make this worth while. Even with quick shot, you cannot fire every second or faster. Am I missing something?
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5e. bow skills = 2e. with 13 expertise. Who'd have thought 13 is a good number? At 14e. you'd reduce your 10e. skills to 4, but I'd prefer using more 5e. skills since they're just more nasty in most respects...
So you fire your five e. skill. Instead, you're using 2e. But it's a zealous bow, you gain 1e. if the arrow lands. [which will happen if you're using called shot or quick shot to a degree]. So under 13 expertise, your 2e. arrow attacks only cost 1e.
And since you don't fire that fast, fighting with a warrior's e. regen means your energy should be hovering around the halfway mark thoroughout the fight.
I've built a 13. exp. 12 marks ranger and spamming 5e. skills back to back with a stance, prep, spirit, and enchantment makes each arrow pretty much cruise missiles in terms of damage.
What's also nice about running 13 exp. is that you can go 12 in any stat you want for your weapon type and turn out some really deadly results.
With the exception of Beast Mastery, Ferocious Strike is such a good return in energy that you can afford to run with just 9 or less expertise and punch BM to 16... [owchie]
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Dec 08, 2005, 08:52 AM // 08:52
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#11
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Quote:
Originally Posted by tuperwho
I may be out of my league here, but doesn't zealous give you -1 energy per second? I didn't think there was any way other than barrage to make your firing rate high enough to actually make this worth while. Even with quick shot, you cannot fire every second or faster. Am I missing something?
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No, it's -1 energy regen, aka -1 pip of energy. Each pip of energy is only 1/3 of an energy per second. With this being the case, any bow (even the slower than **** hornbows) can gain you more energy than that degen, provided you are attacking constantly and not missing. If running a zealous shortbow under Tiger's Fury (without using Quick Shot to accelerate your firing even farther), the energy gain on hit, under the same ideal conditions above, will not only cover for that pip of energy you lose, but give you the equivalent of an additional pip on top of that, making your energy regen feel like a spellcaster's.
There are very very few reasons to run any bowstring other than Vampiric or Zealous.
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Dec 08, 2005, 03:36 PM // 15:36
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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.... and I learned something today. Thanks for clearing that up, guys.
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Dec 09, 2005, 02:06 PM // 14:06
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#14
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Dual Shot->Tiger's Fury+Quick Shot->Savage Shot->Dual Shot->Normal Shot is decent dps, providing you have that 14 expertise for more spamming. 13, as said before, works well too...
Also, the idea of QS is "quick, payload delivery". You will not be doing very good dps, shooting a bunch of arrows without armor penetration and not using any buffs but favorable winds. Try adding kindle arrows; it's one of the few reasons to up your wilderness survival.
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