Jul 03, 2005, 10:00 PM // 22:00
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#21
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Ascalonian Squire
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I'm surprised no one likes incendiary arrows. Interchange with choking gas, and you get an urber interupter. Not to mention it keeps your target on fire for 8 secs.
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Jul 03, 2005, 10:01 PM // 22:01
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#22
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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8 seconds? thats a lot of damage. 112.
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Jul 03, 2005, 10:19 PM // 22:19
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#23
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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For arena, I like punishing or quick shot. For PvP, Ill take Melandrus for sick damage. HoH is really the only place you are GUARENTEED to find enchantments, anyways.
The "purpose" of quick shot is to sneak an extra arrow in every couple seconds. When it says "3 times as fast" it basically means instantly. For example, if you normally fire, say, 3 times every 5 seconds, this makes you fire 4 times every 5 seconds. (or something like that) The time it takes to fire quick shot is almost nothing. Now, how much extra damage do you get from 1 extra arrow? Quite a bit if you add it up over time. Especially if you combine it with preps, conjure element, or JI. Lastly, firing an arrow so quickly could be the difference between scoring a kill and seeing your target get healed at the last second.
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Jul 03, 2005, 10:26 PM // 22:26
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#24
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Ascalonian Squire
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Quote:
Originally Posted by Neo-LD
The "purpose" of quick shot is to sneak an extra arrow in every couple seconds. When it says "3 times as fast" it basically means instantly. For example, if you normally fire, say, 3 times every 5 seconds, this makes you fire 4 times every 5 seconds. (or something like that) The time it takes to fire quick shot is almost nothing. Now, how much extra damage do you get from 1 extra arrow? Quite a bit if you add it up over time. Especially if you combine it with preps, conjure element, or JI. Lastly, firing an arrow so quickly could be the difference between scoring a kill and seeing your target get healed at the last second.
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And if you used quickening zepher, it makes quick shot recharges instantly, so u can basically click it like 7 times and finish someone off.
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Jul 03, 2005, 10:28 PM // 22:28
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#25
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Ascalonian Squire
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Quote:
Originally Posted by arnansnow
8 seconds? thats a lot of damage. 112.
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Yes it is quite some extra dmg, but the main purpose is to interupt. it interputs your target every hit. When used with frenzy or tiger's fury and similair stances, it's crazy.
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Jul 03, 2005, 11:15 PM // 23:15
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#26
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Krytan Explorer
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Quick Shot seems like a glorified Dual Shot to me. Much better than Dual, but it runs down my mana too quickly.
112 is a lot of damage considering since it's armor Ignoring. However, packing Melandru's Arrows will often outdo that by a significant number in a shorter time. With the +24 your base damage becomes 39-52 per hit, not counting your attacks. If you're like me and you shoot a Pen. attack every 3 seconds then that's 39-52 almost every second with Tiger's Fury and 54-67 with 20% armor penetration every 3 seconds. That can add up to a lot more than 112 in 8 seconds.
That's also not counting the fact that Melandru's causes bleeding on top of it.
Incendary sounds like a great elite on paper, as does combining it with Fragility, but it never seemed all that great to me.
I don't know, some elites, like Oath Shot, Poison Arrow, and Melandru's Arrows, seem really amazing just by messing around with them whereas others, like Quick Shot, Spike Trap, and Incendary Arrows, seem a little underwhelming. They might very well be better, but you have to really dig to get the value out of those, whereas Melandru's Arrows or Poison Arrow you just equip and go.
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Jul 03, 2005, 11:28 PM // 23:28
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#27
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by ComMan
Quick Shot seems like a glorified Dual Shot to me. Much better than Dual, but it runs down my mana too quickly...
I don't know, some elites, like Oath Shot, Poison Arrow, and Melandru's Arrows, seem really amazing just by messing around with them whereas others, like Quick Shot, Spike Trap, and Incendary Arrows, seem a little underwhelming. They might very well be better, but you have to really dig to get the value out of those, whereas Melandru's Arrows or Poison Arrow you just equip and go.
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It costs 2 mana with 13 exertise, how is it draining your mana so quickly?
For me, poison arrow did NOT live up to its hype. Reading the forums, everyone was like "OMG pwnage!" but it "underwhelmed" me when I actually tried it out.
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Jul 04, 2005, 12:03 AM // 00:03
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#28
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Krytan Explorer
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Quote:
Originally Posted by Neo-LD
It costs 2 mana with 13 exertise, how is it draining your mana so quickly?
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Because you shoot it every other arrow, combined with the Penetrating Attacks and Tiger's Fury that I was already spamming can add up more quickly than I had expected.
It's not like I'm out of mana as soon as I start spamming, but it does run down fairly quickly.
Poison Arrow's advantage is that you can use it with a prep, meaning you can kindle arrows to get the added damage and still inflict Poison. It's a great skill that you don't have to build around, since it will fit into most Ranger setups easily. It's not as awesome as an Oath Shot can be, but it's much easier to get good use out of Poison Arrow than, say, Quick Shot.
Last edited by ComMan; Jul 04, 2005 at 12:06 AM // 00:06..
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Jul 04, 2005, 06:38 AM // 06:38
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#29
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Ascalonian Squire
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Quote:
Originally Posted by ComMan
112 is a lot of damage considering since it's armor Ignoring. However, packing Melandru's Arrows will often outdo that by a significant number in a shorter time. With the +24 your base damage becomes 39-52 per hit, not counting your attacks. If you're like me and you shoot a Pen. attack every 3 seconds then that's 39-52 almost every second with Tiger's Fury and 54-67 with 20% armor penetration every 3 seconds. That can add up to a lot more than 112 in 8 seconds
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The point in using incendiary arrows is to interupt, not to damage. And remember, it interupts everything, not just spells. It's even possilbe to sync it with someone's attacks, making them unable to attack or do anything else for 8 secs.
And as for quick shot, i find that you just not supposed to keep using it. Unless if you are using the quickening zephyr combo, of course.
Last edited by ericlee88; Jul 04, 2005 at 06:40 AM // 06:40..
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Jul 05, 2005, 04:39 AM // 04:39
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#30
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Krytan Explorer
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Quote:
Originally Posted by ericlee88
The point in using incendiary arrows is to interupt, not to damage. And remember, it interupts everything, not just spells. It's even possilbe to sync it with someone's attacks, making them unable to attack or do anything else for 8 secs.
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How often do you turn that against non-casters though? Choking Gas and Practiced Stance might be a better choice if you want to use it for the interrupt. Incendary Arrows is a great skill, but it only lasts for 8 seconds and then has a long recharge time.
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Jul 05, 2005, 08:33 AM // 08:33
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#31
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Frost Gate Guardian
Join Date: Jul 2005
Location: East Compton
Guild: Ominous Latin Name [tag]
Profession: Mo/N
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im usually a spirit ranger so i'd say Oath Shot cuz i like to spam, you can all hate me for it! i dont care!!! muahaha!! :P
i also like barrage just cuz i like to see my ranger shoot 6 arrows at once :P
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Jul 05, 2005, 09:40 AM // 09:40
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#32
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Ascalonian Squire
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Quote:
Originally Posted by ComMan
How often do you turn that against non-casters though? Choking Gas and Practiced Stance might be a better choice if you want to use it for the interrupt. Incendary Arrows is a great skill, but it only lasts for 8 seconds and then has a long recharge time.
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well i like incendary better because it interutps not just spells, but also signets and other skills. And i like to interchange it with choking gas so that i can keep interupting.
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Jul 05, 2005, 11:27 AM // 11:27
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#33
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Well Im glad someone uses it cus t is an awesome skill... for 8 out of 24 seconds.
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