Jun 26, 2005, 05:56 PM // 17:56
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#21
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: God Fist
Profession: R/Me
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Simple just don't kill the jade armor... you have to kill both remember so kill him then jade armor.
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Jun 26, 2005, 06:20 PM // 18:20
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#22
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Seth Oriath
Incredibly lessened? If it wasn't effective, I wouldn't use it. Period. The least degen that I can do is 8 pips. You must be one of those that thinks that every skill you get in the beginning of the game doesn't work near as well as you progress. You know, there's a reason why they call them skills. I bet that someone would take a character that just came out of pre-searing, with nothing more than the skills they got while there, and be a formidable opponent if they know how to use their skills. What you deem as "incredibly lessened" is nothing but pure opinion. Obviously, you don't know how to use them, so they're not of any advantage to you.
Elite != uber. Elite == slightly better than normal. There is no uber skill, except the skills that you use effectively.
And you do realize that health degens stack beyond the -10 barrier, right? The most I can get at any time is -10, but if I have you poisoned, bleeding, and conjured, that's what? -12 Health Degen? Yes, the max damage that will do is -10, but if a healer tries to cast healing breeze, that -2 comes back into play. Add more on that, and voila!
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Actually, I'm not, so let's not throw insults around. A good portion of my skills are skills I acquired early on. Furthermore, I was using Elite skills as a benchmark for the quality of the enemies you find in the area, not the power of the elite skill. Don't tell me I don't know to use a simple degen spell,.
At 12 Illusion, Conjure Phantasm does health degen 5 for 12 seconds. So let's round that up to about 3 health a second for 12 seconds. Not so great against a level 24 Avicara, or a level 28 Underworld creature. Stacking it with Poison is a bit more effective, as you said, but for 10 energy, I'd expect a bit more from Phantasm itself.
As for Pre Searing skills being effective later on...Some, yes. But Phantasm is not an exceptional late game damage dealing spell. I think there's a lot better skills you can pull from a Mesmer's bag of tricks.
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Jun 26, 2005, 07:58 PM // 19:58
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#24
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Quote:
Originally Posted by Jijimuge
Thus the conjure becomes equivalent to 10 health lost per second for 12 seconds.
120 damage isn't *too* bad....just a pity it's over such a long time
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The time it takes to do it IS the problem. It's quite likely the rest of the team will have killed it before it's done.
Let's see...12 seconds is 9 shots with a short bow + Tiger's Fury. 13.33 damage per shot would do that much. Should be able to do 2X that with a good bow, 12 Marks, and just Barrage spam against most enemies.
DoT is a nice little add-on, but late game, most abilities that add it aren't worth the time it takes to apply them.
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Jun 27, 2005, 12:52 PM // 12:52
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#25
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Pre-Searing Cadet
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Except it takes under a second to apply conjure phantasm if you have any fast casting and you don't just have to stand around for the 12 seconds. Don't forget that conjure penetrates armor so it just gets better compared to most other skills as enemies gain more armor. Remember that you can couple it with mantra of persistance of inspiration magic to make it last near double the amount.
There aren't many things that give you 120 penetrating damage with 1 sec cast, low recharge and 10 mana. The bad thing is that the enemy has to last for the 12 sec for your damage to go fully trough. Also the thing is a hex so it can be removed. That can be a good or a bad point as you can cast phantasm on top of more important hexes to protect those. Also with 5 sec recharge and the fast casting time you can easily renew the spell if it gets removed.
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Jun 27, 2005, 01:43 PM // 13:43
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#26
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Frost Gate Guardian
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As long as this thread is I'm sure it's been mentioned. But just before Markis dies, have your warrior(s) run in to spawn the statues, finish killing markis then when he dies start killing the armor. While the armor is being killed, have your rangers capture the skill.
I've done this several times for people needing the skill. As long as the armors are still up and engaged the cut-scene won't start giving your rangers more than enough time to capture it.
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Jun 27, 2005, 03:44 PM // 15:44
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#27
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Jijimuge
Correct me if I'm wrong, but if you acknowledge that conjure phantasm at illusion 12 inflicts 5 pips of health degen and lasts for 12 seconds, then that isn't equivalent to 3 health lost per second.
As you probably know, 1 health degen pip=2 health per second.
Thus the conjure becomes equivalent to 10 health lost per second for 12 seconds.
120 damage isn't *too* bad....just a pity it's over such a long time
And don't forget that this damage ignores armour, so becomes better when opening tin cans/warriors.
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My mistake. I used the regen calculation for degen. I stand corrected.
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Jun 28, 2005, 02:24 AM // 02:24
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#28
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Pre-Searing Cadet
Join Date: Jun 2005
Location: with the Girl next door
Guild: CrY
Profession: R/
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in PVP Barrage is useless cool but useless
the major problem is Prep destution
its very handle for killing Mobs in a mob but thats all its is usefully for i would rather poisen them with posien arrow
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Jul 02, 2005, 03:33 PM // 15:33
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#29
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Barrage doesn't miss unless you have a bow with high arch shots, such as a flatbow. For barrage, it's ideal to use a zealous halfmoon, for the straight angle shots and short distance. Incendiary arrows has been nerfed greatly in an upgrade, it's now 160 damage to your normal attack in degen, with interrupts. This is easily attainable with mark of rodgort and conjure flame, which will deal more damage. If you wanted to use a fragility build, however, incendiary is great at level 1 wilderness survival, because enemies are set on fire for only 1 second, triggering fragility.
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