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Old Jun 14, 2005, 08:25 PM // 20:25   #1
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Default baradge wtf

is it impossible to get with the new sigil coz as soon as you kill markis the clip comes on and u cannot capture are there any other bosses any were that i might be able to aquier this skill from?
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Old Jun 14, 2005, 08:34 PM // 20:34   #2
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You can still use the signet of capture the old way, ie capturing after he uses the skill.

In other news, please learn to type or slow down. It would be better if people understood what you are saying than your super 1337 type speed.
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Old Jun 14, 2005, 08:47 PM // 20:47   #3
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IIRC, there is a different boss that you can get barrage from, check the Elite Skills listings.
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Old Jun 14, 2005, 08:49 PM // 20:49   #4
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Quote:
You can still use the signet of capture the old way, ie capturing after he uses the skill.
no .. u can't.. u have to kill the monster first then u are able to use SoC

but yes.. there is another boss that u can cap Barrage off of over in Abanddon's Mouth named Snyk The Hundred Tongue i believe
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Old Jun 14, 2005, 09:24 PM // 21:24   #5
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Quote:
Originally Posted by Hebug
You can still use the signet of capture the old way, ie capturing after he uses the skill.

In other news, please learn to type or slow down. It would be better if people understood what you are saying than your super 1337 type speed.
Yeah... unfortunately they made it so you can't capture the old way. The boss is near the very end of abbadons mouth so make sure your party goes to get it... or else you would've gone through it for nothing.
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Old Jun 14, 2005, 11:26 PM // 23:26   #6
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Really? I've never attempted it the old way after the patch, but I was always under the assumption that you still could. That is rather annoying then. I see no reason they don't allow for both methods...
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Old Jun 14, 2005, 11:44 PM // 23:44   #7
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Guess it's a good thing I got Barrage before the update then, huh?

Tell me this though, why is Barrage supposed to be the end-all be-all of Ranger skills? I hardly ever use it. I'd much rather use Incendiary Arrows for the interrupt/flame damage.

Now if only I could get Greater Conflagration...
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Old Jun 15, 2005, 12:00 AM // 00:00   #8
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This is a known issue. Not sure if I'd classify it as a bug, but I don't make thos classifications. You can report it to ANet but I'm sure they already know it's caused problems. Look out for updates tomorrow- they like releasing updates on Wednesday.
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Old Jun 15, 2005, 12:14 AM // 00:14   #9
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Quote:
Originally Posted by Seth Oriath
Guess it's a good thing I got Barrage before the update then, huh?

Tell me this though, why is Barrage supposed to be the end-all be-all of Ranger skills? I hardly ever use it. I'd much rather use Incendiary Arrows for the interrupt/flame damage.

Now if only I could get Greater Conflagration...
Incendiary Arrows has a somewhat frustrating recharge rate (24 seconds for an 8 second skill), lasts only 8 seconds, and only lights people on fire for 3 seconds., and that's with 16 Wilderness Survival. Its basically like stringing a bunch of Distracting Shots back to back, without the skill disabling, if you ask me. In PvE, Barrage + Tiger's Fury is a much more effective combo. I personally think its one of more lacking Ranger Elites.

Fire is also the most commonly resisted damage type, and Greater Conflag suffers from this. Its neat for a few trick team builds, but IMO, its overall usefulness is not that great.
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Old Jun 15, 2005, 02:45 AM // 02:45   #10
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just a thought but would greater conflag + winter stack to deal cold damage instead of fire?
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Old Jun 15, 2005, 03:09 AM // 03:09   #11
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Combine barrage with favorable winds. It makes for quite nice aoe dmg in PvE and is also great for pvp (especially when groups tend to ignore rangers for whatever reason). In pvp it makes the monks have to expend the extra mana to keep people healed.

Not only that but you don't need auto-attack the regen is so fast and with high expertise you can use it all day without losing mana.

Edit: It's basically a free +14 dmg skill that attacks up to 6 enemies. I'd rather sit there and click the spell all day then just let auto attack do it's ineffectiveness.
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Old Jun 15, 2005, 03:09 AM // 03:09   #12
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Quote:
Originally Posted by Hebug
Really? I've never attempted it the old way after the patch, but I was always under the assumption that you still could. That is rather annoying then. I see no reason they don't allow for both methods...
No u can't. Just read the new description for SoC. It says it's to be used on a dead boss. And yes it's annoying but they are finding a solution to the cut-scene issue.
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Old Jun 15, 2005, 03:11 AM // 03:11   #13
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Quote:
Originally Posted by Aernok
Combine barrage with favorable winds. It makes for quite nice aoe dmg in PvE and is also great for pvp (especially when groups tend to ignore rangers for whatever reason). In pvp it makes the monks have to expend the extra mana to keep people healed.

Not only that but you don't need auto-attack the regen is so fast and with high expertise you can use it all day without losing mana.

Edit: It's basically a free +14 dmg skill that attacks up to 6 enemies. I'd rather sit there and click the spell all day then just let auto attack do it's ineffectiveness.
I dunno, but I kinda loathe favourable winds cuz it's like Heal Area. Enemies using arrows also benefit.
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Old Jun 15, 2005, 03:13 AM // 03:13   #14
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Not enough to keep me from using it. In pvp I can see your point, but in pve there's not any real problems with the extra dmg mobs get.
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Old Jun 15, 2005, 04:13 AM // 04:13   #15
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Favorable Winds is what I use when I'm having to do distance shots with a longbow.

As far as Incendiary Arrows go, yes it's got a horrible recharge time, but I never use it alone. I tend to use Poison Arrow + Conjure Phantasm. The second that Poison Arrow starts flashing, I hit Incendiary Arrow. It sets the enemy on fire, not hurt them for flame damage, as "on fire" is a status much like poison, not a resistable attack. That does quite the damage to an enemy. Works for me, anyway.

Barrage, eh....it's very finiky on how well it'll hit a group. Any group that knows what in the world it's doing knows not to stay in a central group for too long. And I've noticed in PVE especially that it doesn't always (in fact, it's almost 50/50) hit a target beside the target you're attacking. That's frustraiting, to say the least.
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Old Jun 15, 2005, 05:47 AM // 05:47   #16
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funny, almost all of my shots hit when using barrage. Maybe your Marskmanship is too low for it to be fully effective?
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Old Jun 15, 2005, 03:19 PM // 15:19   #17
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Well, my Marks is at 12. Don't know how that would be too low

Oh well, I'll experiment more with it.
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Old Jun 15, 2005, 03:46 PM // 15:46   #18
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Quote:
Originally Posted by Seth Oriath
Favorable Winds is what I use when I'm having to do distance shots with a longbow.

As far as Incendiary Arrows go, yes it's got a horrible recharge time, but I never use it alone. I tend to use Poison Arrow + Conjure Phantasm. The second that Poison Arrow starts flashing, I hit Incendiary Arrow. It sets the enemy on fire, not hurt them for flame damage, as "on fire" is a status much like poison, not a resistable attack. That does quite the damage to an enemy. Works for me, anyway.

Barrage, eh....it's very finiky on how well it'll hit a group. Any group that knows what in the world it's doing knows not to stay in a central group for too long. And I've noticed in PVE especially that it doesn't always (in fact, it's almost 50/50) hit a target beside the target you're attacking. That's frustraiting, to say the least.
Doesn't change the fact that Barrage is a 2 energy, 1 second recharge attack skill that adds a fairly good amount of damage to your attack anyway. IMO, its worth it just for that and Tiger's Fury.

And I don't see how you can be using Conjure Phantasm at any point where you're running around with elite skills. By halfway through the storyline, its effectiveness is incredibly lessened.

And yes, "On Fire" isn't a resistable condition. The maximum amount of health degen you can give someone is 10 pips however, and so stacking so many of those becomes quite ineffecient after awhile.
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Old Jun 15, 2005, 04:08 PM // 16:08   #19
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Quote:
Originally Posted by Kishin
And I don't see how you can be using Conjure Phantasm at any point where you're running around with elite skills. By halfway through the storyline, its effectiveness is incredibly lessened.

And yes, "On Fire" isn't a resistable condition. The maximum amount of health degen you can give someone is 10 pips however, and so stacking so many of those becomes quite ineffecient after awhile.
Incredibly lessened? If it wasn't effective, I wouldn't use it. Period. The least degen that I can do is 8 pips. You must be one of those that thinks that every skill you get in the beginning of the game doesn't work near as well as you progress. You know, there's a reason why they call them skills. I bet that someone would take a character that just came out of pre-searing, with nothing more than the skills they got while there, and be a formidable opponent if they know how to use their skills. What you deem as "incredibly lessened" is nothing but pure opinion. Obviously, you don't know how to use them, so they're not of any advantage to you.

Elite != uber. Elite == slightly better than normal. There is no uber skill, except the skills that you use effectively.

And you do realize that health degens stack beyond the -10 barrier, right? The most I can get at any time is -10, but if I have you poisoned, bleeding, and conjured, that's what? -12 Health Degen? Yes, the max damage that will do is -10, but if a healer tries to cast healing breeze, that -2 comes back into play. Add more on that, and voila!

Last edited by Seth Oriath; Jun 15, 2005 at 04:39 PM // 16:39..
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Old Jun 15, 2005, 06:38 PM // 18:38   #20
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yeah I have....12 Expert, 10 Wilderness, and 13 Marksman...go me
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