Jun 13, 2005, 04:20 PM // 16:20
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#2
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Ascalonian Squire
Join Date: May 2005
Guild: RAGE
Profession: R/E
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You hit the nail on the head- it's the recharge time. Sure you can have faster attacks half the time (assuming you put 0 points in BM) or faster attacks for about 1/6 of the the time.
If you really want to make use of Barrage it's more efficient to get Tiger's, otherwise Oath Shot's a possible combination with Lightning Reflexes.
When I go with Tiger's, I put about 3 points (plus minor rune= 4pts) to get it up to 7 seconds in 10. Much better
Last edited by piercehead; Jun 13, 2005 at 04:23 PM // 16:23..
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Jun 13, 2005, 08:49 PM // 20:49
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#3
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Academy Page
Join Date: May 2005
Guild: X Universe
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Yeah, you ever wonder why all the hard core ranger builders tell you that you absolutely must have expertise 14? (not 13?)
moving from 13 to 14 drops 10 energy skills from 5 to 4.
What's a 10 energy skill they all love to spam? you guessed it.
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Jun 13, 2005, 09:00 PM // 21:00
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#4
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Krytan Explorer
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Tiger's Fury, hands down. Once you get out of the low arenas you'll learn to worry less about Troll Ungent and those dodge skills, so the time saved by Tiger's Fury will be more useful.
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Jun 13, 2005, 10:35 PM // 22:35
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#5
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Trust me Tigers Fury is like one of the best ranger skills and for me a must. You can spam Tigers Fury and keep it on for a long periods of time. Lightning Reflexes, for 10 seconds you do good damage and evade then for 60 seconds nothing. Tigers Fury at beastmastery 4 u get 7 seconds, 33% faster atk speed for 7 seconds, 3 seconds later u put it back on again. In those 60 seconds you do nothing while a tigers fury user can have it active for 42 seconds (this includes the 3 seconds recharge where u wait for tigers fury).
You combine that Tigers Fury with Quickening Zephyr or Serpents Quickness then you'll have a constant tigers fury on all the time and this is easily managable with high expertise, zealous string and barrage. If you have to use lightning reflexes then I recommend quickening zephyr and for even quicker recharge stack serpents quickness on, combine that with oath shot then you can pretty much cast lightning reflexes very often and make it slightly spammable.
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Jun 13, 2005, 11:17 PM // 23:17
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#6
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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I have 9 points in Beast Mastery (well, 8, +1 from a rune). It's worth it for having Tiger's Fury up 90% of the time (9 second duration, 10 second recharge).
The only serious alternative I'd consider is switching to a Warrior secondary so I could use Frenzy. But then I'd lose Conjure element.
Lightning Reflexes is not even comparable...
Tiger's Fury is 50% more damage the whole time it's running (2/3 time/attack = 3/2 attacks/time). If you aren't using Tiger's Fury (or an alternative like Frenzy), one assumes you're playing a "disrupting" ranger or a beastmaster or something other than someone interested in actually doing damage.
I don't want to deal "serious damage for 10 seconds". I want to deal serious damage all the time.
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Jun 13, 2005, 11:22 PM // 23:22
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Yeah Frenzy isn't bad as long as your attacking from range and not getting targeted but if you get hit by a spell with frenzy on thats double damage...ouch.
Just use Tigers Fury, and dont worry about investing 10 points into it, most rangers invest only 4 and (3 +1) thats 7 seconds. Have quickening zephyr and recharge it cut down to 5 and you can keep tigers fury on all the time and have a good distribution in ur other attributes.
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Jun 13, 2005, 11:38 PM // 23:38
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#8
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by Ripper
I don't see why so many Rangers swear by Tigers Fury. I much prefer lightning reflexes. The only difference between the two is the recharge time. Tigers Fury is 10 vs Lighting Reflexes which is 60. With lightning reflexes I get 75% evasion as well and my troll ungent isnt disabled for 5 seconds.
I can see how Tigers Fury would be nice if you had 12 or more points in Beast Mastery, but how many rangers really have Beast Mastery that high.
I use Judges Insight, Barrage, and Lighting Reflexes and i'm dealing some serious damage for 10 seconds.
Anyone care to enlighten me?
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As everyone said, your DPS plummets to the ground after those 10 seconds are up. 60 seconds, and the fight's over.
If you want that extra defense, fire up Whirling Defense while in the midst of Tiger's Fury/Barraging.
You really shouldn't be worried about losing Troll Unguent for a whole 5 seconds. If you ask me, you shouldn't be worrying about Troll Unguent at all because its a waste of a skill slot, but that's just my opinion. I personally think its a too slow self heal that doesn't work as a damage sponge and is better served being replaced by something more beneficial to the team. Monks exist for a reason.
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Jun 14, 2005, 01:18 AM // 01:18
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#9
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Krytan Explorer
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umm...Tiger's Fury is a stance. How could you use it with Serpents Quickness or attack with Tiger's Fury while Whirling D is up?
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Jun 14, 2005, 12:19 PM // 12:19
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#10
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Frost Gate Guardian
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Thanks for all the great insight guys. Much appreciated.
You can't stack stances, you can use a stance and a natural rite though.
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Jun 14, 2005, 10:30 PM // 22:30
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#11
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Quote:
Originally Posted by ComMan
umm...Tiger's Fury is a stance. How could you use it with Serpents Quickness or attack with Tiger's Fury while Whirling D is up?
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D'oh. My mistake. Eventually my brain will remember that Tiger's Fury is not a shout, like most of the Beastmastery line.
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Jun 14, 2005, 10:34 PM // 22:34
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#12
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Forge Runner
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Oath shot + lightning reflexes... if you have some other things with oath shot too.
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Jun 14, 2005, 11:16 PM // 23:16
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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The ironic thing is that Tiger's Fury disables your pet attacks along with your other skills, making it much less useful for a pet ranger. D'oh!
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Jun 15, 2005, 12:13 AM // 00:13
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#14
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Quote:
Originally Posted by Tellani Artini
The ironic thing is that Tiger's Fury disables your pet attacks along with your other skills, making it much less useful for a pet ranger. D'oh!
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That is odd indeed, especially since pet attacks are classified as attack skills as far as I know. If Tiger's Fury disables them, they very well might fall into another (new?) subcategory of skills.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Jun 15, 2005, 02:37 AM // 02:37
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#15
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Is that not so dumb? The most important skill in the attribute (not even elite) disables all the other skills in the attribute. And Tigers Fury is spammed everywhere, meaning that all your beast skills will be down half the time? Comon. I can understand rituals and junk being disabled. At least let us use Brutal Strike. =)
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Jun 24, 2005, 11:07 PM // 23:07
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#16
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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its all about recharge ... in tombs if your using lightning reflexes your hindering your team by
a) only being useful for 10 seconds out of a minute ... the rest of the time your what ... plucking highly laughable damage ...
this was why rangers were rarely picked up in the tombs ... because they were and still are played fairly poorly ... sure you can do a song and dance enevidebly to a warrior ... but thats not gonna help you all that much when you got a blood bath race to see who can beat you ... another point .. say a smart ranger picks you off with distracting shot when you cast that? ... now its useless for what 1 minute 20 seconds? Battle will be close to over by then.
Neo ... its meant for spammable strikes with 'your' attack skills ... leave the rest of beast mastery to the noobs, and it actually effects more than just beast mastery ... it effects all non attack skills. Tigers needs that drawback to compensate for why its soo useful. Also isnt it enough that its even in beast mastery? I mean c'mon .. whoever actually uses a beast mastery ... please get your friend to 'give your head a shake' this attribute area is being looked at as it is a known useless flaw
Last edited by stumpy; Jun 24, 2005 at 11:10 PM // 23:10..
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Jun 25, 2005, 07:48 AM // 07:48
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#17
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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Quote:
Originally Posted by Dreamsmith
Tiger's Fury is 50% more damage the whole time it's running (2/3 time/attack = 3/2 attacks/time). If you aren't using Tiger's Fury (or an alternative like Frenzy), one assumes you're playing a "disrupting" ranger or a beastmaster or something other than someone interested in actually doing damage.
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Even if you are a disruptor, you should have Tiger's Fury. Less refire rate lets you time the interrupts more precisely. It's like comparing doing surgery with a scalpel or a steak knife.
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Jul 02, 2005, 03:19 PM // 15:19
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#18
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
Originally Posted by Vermilion Okeanos
Oath shot + lightning reflexes... if you have some other things with oath shot too.
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Very true, but you still won't get the high dps you will with tiger's fury. If he used, say, traps, then oath shot would be ideal.
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