No argument about the mesmer, nice bunch of powerful long cooldown abilities that a warrior or anyone else can toss out from time to time without blowing his energy.
Seems that healing though doesn't really support most builds in the way that energy management does, you either go all out healing or not at all usually, and all classes have self heals if you're paranoid or monkless.
IMO, best secondary has to be necro hands down, blood magic gives any class crazy survivability, energy management, and with blood ritual, anyone can be a healers best friend. As far as curses go, there's just so many cool uses for different ones that can rely on primary class abilities.
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