Jun 08, 2005, 07:46 AM // 07:46
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#2
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Forge Runner
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It depend alot where you play... If you bring this build to arena... I doubt it will work well, as your team's dps would be quite bad with a monk and you... the DPS would be a bit more ok with no monks at all.
If it is for tomb... then you probably won't need mist form, it is not an everyday thing to be attack first as a ranger primary inside tomb battle.
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Jun 11, 2005, 05:02 AM // 05:02
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#4
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Melandru's Arrows and Mist Form are both elite.
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Jun 11, 2005, 05:20 AM // 05:20
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#6
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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spike trap was elite too I thought
hmm...
doh
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Jun 11, 2005, 05:27 AM // 05:27
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#7
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Wilds Pathfinder
Join Date: Apr 2005
Profession: Mo/
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yeah, you have at least 3 elite skills in there. and what runes/helm would you use?
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Jun 11, 2005, 05:37 AM // 05:37
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#9
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Not so much a matter of using them all at once, you can't have more than 1 elite in your skill bar at a tme except under some very special circumstances.
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Jun 11, 2005, 05:37 AM // 05:37
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#10
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Ascalonian Squire
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I ask now that you offer a few tips that you feel might make this template effective, and worthwhile since you are very experienced.
I would like more information from you on how you would modify this for my original intent of being able to run right into a full on meelee and drop 2 traps and run right out only to do it again within 15 seconds or less.
I am working on my PvE but its gonna take alot of time =P
So please add in to this concept based on the Ranger/Elementalist concept I have described.
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Jun 11, 2005, 05:39 AM // 05:39
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#11
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Ascalonian Squire
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What do you mean by "very special"?
Is it something I could work around or am I gonna hit a brick wall with this build?
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Jun 11, 2005, 05:48 AM // 05:48
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#12
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Ascalonian Squire
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Look at the Ivex trapper since it uses both spike trap and poison arrow at the same time virtually without conflict on the same bar.
That leaves Mist Form and maybe escape, and by the way escape could be substituted by two other skills if my sources were correct.
Could you explain with actual test data that they would conflict so much as to be ineffective when all used on the same skill bar.
Energy costs dont quite conflict, not with the right gear, two of them can be used according to the IVEX build, and the last one is of a different character type but not completely necessary.
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Jun 11, 2005, 05:52 AM // 05:52
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#13
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Ascalonian Squire
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Okay I looked again at the IVEX build and it doesnt use the spike trap...it used the Barbed trap which is fine....My build is now modified to eliminate that extra elite skill since it is almost as good.
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Jun 11, 2005, 05:55 AM // 05:55
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#14
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Ascalonian Squire
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I wish I knew more about the game like you all did, but like I said I am a beginner so I will repost this build with working, yet effective skill combos with the right equipment one day when I fully understand the dynamics of skill combinations and equipment available to PvP.
I appreciate your remarks on the Elite skill limitation subject since I was essentially unaware of the restrictions on those and the exceptions.
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Jun 11, 2005, 07:42 AM // 07:42
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#15
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Krytan Explorer
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its going to take a loong time before you can play that build if you are only a few days into the game
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Jun 13, 2005, 04:30 AM // 04:30
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#16
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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You can only have 1 elite in your bar when leaving a town or outpost. If you bring a signet of capture and an elite, when you capture the new elite you will have 2 elites in your bar. Once you go back to town, one of the elites disappears.
That is the ONLY way that I know of to have 2 elites in your bar.
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Jun 13, 2005, 11:40 AM // 11:40
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#17
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Ascalonian Squire
Join Date: May 2005
Guild: RAGE
Profession: R/E
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That's the ONLY way.
And Escape is Elite as well of course. But not a very good one, so another, like Storm Chaser would serve you as well for a run buff.
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Jun 16, 2005, 12:45 AM // 00:45
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#18
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Ascalonian Squire
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Yeah it is taking a long time to achieve the skills mentioned in my original post. Since then I have found a very survivable and good damage output build through trial and error.
I wasnt aware of the elite limits but they can be substituted easily.
I have learned through alot of PvP thus far that any build that works for you is good and that the possibilities are nearly endless.
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Jun 16, 2005, 01:07 AM // 01:07
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#19
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Well first of all, in ANY circumstance, it's best you play in PvE atleast once through or atleast until post ascension. That way you can get a feel for skills and stop by in arenas to test your skills. Starting off without having gone through the game will seriously put you in a disadvantage. Not to mention you put 4 elite skills in there which is half your skill bar, which i can consider, "a backbone" then there's weapons/armor/rune customization. Also considering that you can't "plug in" any build into a team and expect it to work. Like i said, go through the game a while testing skills before you make a build
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Jun 16, 2005, 01:19 AM // 01:19
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#20
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Ascalonian Squire
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Quote:
Originally Posted by Sereng Amaranth
You can only have 1 elite in your bar when leaving a town or outpost. If you bring a signet of capture and an elite, when you capture the new elite you will have 2 elites in your bar. Once you go back to town, one of the elites disappears.
That is the ONLY way that I know of to have 2 elites in your bar.
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Quote:
That's the ONLY way.
And Escape is Elite as well of course. But not a very good one, so another, like Storm Chaser would serve you as well for a run buff.
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I know it is absolutely 100% irrelevent, but you are forgetting arcane echo, arcane mimicry, inspired hex/enchantment. These are cool skills, but the fact that the recharge time starts after the skill reverts to normal means they are best suited for spike, not consistancy. And of course these are Mesmer skills making this 110% irrelevent to the topic.
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