Jun 23, 2005, 05:18 PM // 17:18
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#21
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Guillotine
Yukito Kunisaki: Enough posting and go outside. Thanks.
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Enough trolling. Thanks. Adding nothing to the W/Mo noob dillema makes you, the weakest link... Goodbye.
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Jun 23, 2005, 09:42 PM // 21:42
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#22
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Wilds Pathfinder
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You know I've been thinking about a condition and hex removal warrior build and who knows, maybe it would work. I have tried one or the other, but while having spent a lot of time on a w/mo in general, I haven't extensively tried to work to improve a build like this. Perhaps this could get warriors back to doing sustained dmg instead of being uselessly blinded or slowed etc. I wonder though if this could be more useful with a hammer warrior who's purpose is a bit difference than high dmg. Either way I have decided to stop being negative about this idea and am planning on seeing if I can work on it also.
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Jun 24, 2005, 12:01 AM // 00:01
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#23
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Ascalonian Squire
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I'd drop Gash in favor of either warrior's cunning (attacks can't be blocked or evaded. lots of casters nowdays are using some sort of block or evade skill. aegis comes to mind) or judges insight. Judges insight is absolutely amazing. Oh, and toss in Berserker Stance to those iffy ones, cause it's boosted attack speed and adrenaline gain will quickly get battle rage back up after it goes down.
In case you're wondering why I dropped gash: It doesn't do much more damage, and although deep wound is good, it takes space that you could use to pump out more damage faster, in my opinion. If you want a true condition stacking warrior, go axe.
Sever Artery
Galrath Slash
Final Thrust
Warrior's Cunning / Judges Insight / Berserker Stance
{E} Battle Rage
Mend Condition
Smite Hex
Restore Life
The axe build, in case you're curious.
Eviscerate(E) / Dismember
Axe Rake
Axe Twist / Battle Rage(E)
Disrupting Chop
Executioner's Strike
Mending
Live Vicariously
Restore Life
No energy with the 2 enchantments, but you don't need any. This is the build I currently run. Obvious problem with blind taking me out of it. From what I've noticed during PvP with this character is that noone bothers to take off my enchantments, and through all the battles, I've only been blinded once. This build is VERY hard to kill.
For a more flexible damage build, take off Live Vicariously, and axe twist, replace with maybe your Smite Hex and Remove Condition, or just the Purge Signet and Judge's Insight.
Just some thoughts.
From my PvP times with a sword warrior, I found that gash isn't worth the skill slot.
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Jun 24, 2005, 12:06 AM // 00:06
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#24
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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Actually, the problem with that build is Mending, which no serious warrior runs in anything other than Arena PvP. No one's attacking you, why waste your energy regen on it?
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Jun 24, 2005, 12:23 AM // 00:23
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#25
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Ascalonian Squire
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With a build that doesn't use much energy, and its a fire and forget. People attack. Thats why it's useful. Plus it counters small degen like bleeding or life siphon.
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Jun 24, 2005, 12:42 AM // 00:42
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#26
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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If you're a warrior and have mending, at least cast it on someone besides yourself. Or better yet, run 2 life bonds at once and build all adrenaline and signets on the warrior side.
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Jun 24, 2005, 07:00 PM // 19:00
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#27
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Life Bond... Is it that good?
Glad to see people posting newer builds up in here. ^_^
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Jun 24, 2005, 08:06 PM // 20:06
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#28
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Life bond is really good, it makes use of a warriors natural tanking ability and if u run life bond on 2 or more people then balthazars spirit is a great combo to go along. Sure you won't have no energy regent but if you have 2 or 3 life bonds on your monks you won't need energy regen. You'll be gaining energy and adren quicker than you attacking and at the same time doing your best to keep you monks alive.
Only down side is just about everyone knows of it and is most likely to get removed quite quickly...so I guess use only in certain situations. If it wasn't easily removed this would have been a great combo.
Also Rebirth in my opinion kind of sucks...its double bladed, it has 6 secs cast time...not too much of a big deal 2 secs less and when you mention that it consumes your remaining energy and disables targets skills for 4 secs...that sucks even bad. I mean if you rezzed your monk with that, he'd have low hp and in 4 secs he can take alot of damage and if he can't use skills...he's raw meat.
Edit: 1 more point, isn't mend ailment/condition meant to be used on target other ally? or has it been changed? Just wondering if u intented to use it on self or others...
Last edited by Howling Wind; Jun 24, 2005 at 08:11 PM // 20:11..
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Jun 25, 2005, 07:56 AM // 07:56
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#29
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Actually Howling Wind, you can use it on anybody, but with such a low energy pool, you really should be saving it for just yourself...
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Jun 26, 2005, 05:55 PM // 17:55
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#30
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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if you wanted to play a serious w/mo in tombs you could rock mend ailment to support the other warrior in your group. But if your the only warrior in your group use strength of honor and judges with warriors endurance to get energy back
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